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8th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game.
Most of this week was spent trying to roll a dice! (die, whatever)
I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation.
I tried to work out all the animations, and it drove me crazy!
Then I rested, and eventually worked out a way to do it, without bothering to animate it, which was a lot simpler to do.
..
Then the game i...
Views 127, Upvotes 14
Release
JNKPlat3D09 - Trial
Blog
1st June 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!!
Actually, I've not finished yet.
But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition.
In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels.
They're all in there, and they all work approximately as they did before
![]() Views 253, Upvotes 21
Release
JNKPlat3D09 : Part 3
Blog
30th May 2009
Things are coming together quite nicely.
The game's managing to build up in it's nice 2D environment, and so far none of the 3D stuff's killing the PC.
I should probably point out that certain levels will obviously become a bit TOO complex for older systems, but for the most part even my Celeron's managing to cope. Roughly!
It goes crazy if you build a whole level of ladders, but other than that, it's fine
![]() Views 151, Upvotes 15
Daily Blog
29th May 2009
Just a quicky, this week, as I know the spam is spam!
But there were still a couple of oddities that stuck out.
My Amazing Weight Loss Story writes...
Thanks for writing, I truly liked reading your most recent post. I think you should post more often, you obviously have talent for blogging!
Aww, shucks, thanks!
We'll call this one "ComplimentBot"
The trick is, if you weasel your way into accidentally getting approved, you can then reuse that username over and over, and no...
Views 76, Upvotes 12
Daily Blog
JNKPlat3D09 : Part 2
Blog
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate.
The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly.
So, that's all nice!
You might notice that the graphics are looking remarkably similar to JNKPlatDS08. That's because they ARE those graphics!
The engine loads t...
Views 75, Upvotes 16
Daily Blog
26th May 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within.
Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games.
#1. Hangman
#2. Slots
#3. TensionSheet
This week, there's 3 more Free Games for LG Cookie to be played with.
#4. Ball Push
#5. Tic Tac Toe
#6. Matrix Blaster
They're basically..
#4 : Ball Push
Get the ball into the hole. Tap close = fast, tap further = slower.
#5 : Tic Tac Toe
...
Views 537, Upvotes 20
Release
25th May 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
So, with my £100 Phone, from LG, (The KP500 'Cookie') I started to write games using the freely available MidletPascal.
It's a wonderful piece of software, and it does many great things.
Views 121, Upvotes 38
Vitriol
JNKPlat3D 09
Blog
25th May 2009
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way.
No matter, it's still only 12 characters long, so that's ok
![]() Views 112, Upvotes 18
Daily Blog
20th May 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any serious part on Stargate Universe. Well maybe the brunette???
The link in question
Now, usually, I'd set that to spam, and kill the bugger. But it is, indeed, a stargate related video.
Which is odd, because I'm not sure I've mentioned my love of ...
Views 70, Upvotes 34
Daily Blog
Counters Strike!
Blog
19th May 2009
I'm not really sure if this is good, to be honest, but here it is anyway..
Counters Strike
BlitzBasic Sourcecode included.
Game written in under 3 hours.
Timescale written at the top of the Blitz Sourcecode (you can open it in notepad!)
Views 120, Upvotes 21
Release
18th May 2009
I haven't started it yet!
Uhoh!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Additionally, since I've been thinking of my phone all week, I think I'm also going to try to come up with a game that works on that.
Maybe a puzzle game, of some sort.
No idea.
So, first in Blitz, then later on the Phone.
I might even redo it again, and pop it into PRC2, 'cos that's looking rather empty lately.
That's my plan.
Not sure w...
Views 71, Upvotes 12
Daily Blog
Roundup..
Blog
13th May 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
1. Java/MidletPascal
Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit.
So, whilst learning MidletPascal, I've released a few games, and also started to write a series of MidletPascal tutorials, too.
So, there's that!
I'm continuing to build up a fun...
Views 72, Upvotes 18
Daily Blog
Splat 2000
Blog
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces.
Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek.
Guide the worm through the maze, grab the circles, avoid the squares, a...
Views 147, Upvotes 40
Release
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Boooo!!
Or at least, unless you have a decent phone, anyway!
<img src="https://socoder.net/uploads/1/cookiea.png">
Views 3322, Upvotes 26
Release
KwikKaptcha Test
Blog
2nd May 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
Sorted!
Views 46, Upvotes 13
Daily Blog
Cookie Sprinkles
Blog
30th April 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.
I've a few games in mind and am hoping to get some work done during the week.
But what does that mean for AGameAWeek?
Well, A Java game is still a game! So, if I get anything nice working, that'll be this Tuesday's AGameAWeek release.
Sorry for all if you'd rather complain about that! But I can't work on 100 things at once.
..
...
Views 83, Upvotes 13
Daily Blog
28th April 2009
Sorry!!
With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point.
Still, no matter, here's a "fun" game!
Dusty.
Take lots of dust, push it around by clicking on the screen, and try to get all the dust into the red area.
You'll have to guess where the red area is, 'cos it ain't labelled!
Wherever the dust becomes red, that's where it's at.
There's a timer.
And, to be...
Views 103, Upvotes 20
Release
27th April 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.
And..
Same download link, much bigger file!
Views 83, Upvotes 17
Daily Blog
Cookie Time!!
Blog
26th April 2009
1st attempted Java App.
It's a nice quicky program.
Pick a time, click start, when time's up it plays a tune.
..
Yeah, it's not much, but surprisingly the LGCookie (KP500) doesn't have one.
So here's one..
Quicky Timer <-- about 70Kb
Views 85, Upvotes 34
Daily Blog
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Views 135, Upvotes 20
Daily Blog
,
Player Thoughts
21st April 2009
Yeay! It's Horizontal Shooter Redux!!
In this first release, there's a few pointers. Read inside for those.
Otherwise, nice and quick, here's a picture.
And you can Download H~S~R here!! yeay!
Views 111, Upvotes 13
Release
Uhoh!
Blog
20th April 2009
No scores, No End of Game, No Badges, and to be fair, nothing really new, either!
Can Jay complete about 75% of a game within a day!?
Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 116, Upvotes 16
Daily Blog
No Vaseline
Blog
18th April 2009
<a href="https://AGameAWeek.com/2008/11/and-a-smidgeon-of-vaseline/">Vaseline gives me migraines</a>
Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage!
Maybe..
Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!!
You'll be playing away, and the background colours all start to smear outwards, as if puddles of colour in some water.
Lovely stuff..
An...
Views 78, Upvotes 13
Daily Blog
Mmmm.. Swirly...
Blog
17th April 2009
H~S~R's coming along, nice and slowly.
As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it.
Mmmm..
The whole Texture-Buffer-Blurry thing has really added some niceness to the game.
And, just for good measure, you can turn off the texture section. So, if the game's not quite up to speed, turn off the blur, and the game carries on without it.
Every element in the game has 2 layers. The Sprite, and the line.
Lines are left in the background...
Views 128, Upvotes 23
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter.
The last time, I used BlitzMax.
It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines.
Mmm..
Until it came to running it on other systems, whereby a huge amount of incompatibilities arose, and the game kinda fell on it's arse and died.
Oh dear.
30 weeks on, let's give it another go!
Views 115, Upvotes 20
Daily Blog
No game :sadface:
Blog
14th April 2009
So, Red Dwarf.
I know there's a lot of complainers out there, but I loved it.
OK, it wasn't old Dwarf, and it really missed the laugh-track.
But that was good!
A good story, great acting, loads and loads of little injokes.
Good stuff!
More please!
----
No AGameAWeek this week, I took a lazy day. Nothing wrong with that, is there?
Good!
Meanwhile, here's a progress report.
AGameAWeek
I started a game last week, but the lack of a certain element made the game completel...
Views 44, Upvotes 11
Daily Blog
A break...
Blog
12th April 2009
AGameAWeek, except when not!
It's Easter weekend, the weather outside is gorgeous, and I'm really not in a Sit + Code type of mood.
Doesn't happen very often, but there it is!
So, if there's no Game this week, that'll be why!
Meanwhile, you might like to check out the new "I bothered to tag all the releases" view.
Releases
You can now flick through pages of Just Releases.
How handy!
Views 47, Upvotes 12
Daily Blog
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