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22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure.. Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Views 108, Upvotes 14  
Daily Blog , Player Thoughts
21st April 2009
Yeay! It's Horizontal Shooter Redux!! In this first release, there's a few pointers. Read inside for those. Otherwise, nice and quick, here's a picture. And you can Download H~S~R here!! yeay!
Views 72, Upvotes 10  
Release
Uhoh! Blog
20th April 2009
No scores, No End of Game, No Badges, and to be fair, nothing really new, either! Can Jay complete about 75% of a game within a day!? Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 106, Upvotes 15  
Daily Blog
18th April 2009
<a href="https://AGameAWeek.com/2008/11/and-a-smidgeon-of-vaseline/">Vaseline gives me migraines</a> Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage! Maybe.. Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!! You'll be playing away, and the background colours all start to smear outwards, as if puddles of colour in some water. Lovely stuff.. An...
Views 61, Upvotes 10  
Daily Blog
17th April 2009
H~S~R's coming along, nice and slowly. As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it. Mmmm.. The whole Texture-Buffer-Blurry thing has really added some niceness to the game. And, just for good measure, you can turn off the texture section. So, if the game's not quite up to speed, turn off the blur, and the game carries on without it. Every element in the game has 2 layers. The Sprite, and the line. Lines are left in the background...
Views 73, Upvotes 15  
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter. The last time, I used BlitzMax. It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines. Mmm.. Until it came to running it on other systems, whereby a huge amount of incompatibilities arose, and the game kinda fell on it's arse and died. Oh dear. 30 weeks on, let's give it another go!
Views 79, Upvotes 16  
Daily Blog
14th April 2009
So, Red Dwarf. I know there's a lot of complainers out there, but I loved it. OK, it wasn't old Dwarf, and it really missed the laugh-track. But that was good! A good story, great acting, loads and loads of little injokes. Good stuff! More please! ---- No AGameAWeek this week, I took a lazy day. Nothing wrong with that, is there? Good! Meanwhile, here's a progress report. AGameAWeek I started a game last week, but the lack of a certain element made the game completel...
Views 34, Upvotes 9  
Daily Blog
12th April 2009
AGameAWeek, except when not! It's Easter weekend, the weather outside is gorgeous, and I'm really not in a Sit + Code type of mood. Doesn't happen very often, but there it is! So, if there's no Game this week, that'll be why! Meanwhile, you might like to check out the new "I bothered to tag all the releases" view. Releases You can now flick through pages of Just Releases. How handy!
Views 39, Upvotes 10  
Daily Blog
10th April 2009
Giving yourself more work! Bugger. Last week I bought myself a new phone. A lovely little phone! LG "Cookie" KP500 Touchscreen, and stuff. It's nice. But it's time for me to complain, as I usually do. See, the thing is, Java games. Proper ones.. That you'd pay cash for online.. They try FAR too hard to make themselves look good. They desperately attempt to fling hundreds of "nice" "polished" "wonderful" sprites around the screen at once, like they've worked oh so hard on the game to make ...
Views 63, Upvotes 13  
Daily Blog
Pipe Rats Blog
7th April 2009
A bizarre mismash of random thoughts this week, alongside an eventual plan of action, and only a day to impliment it!! woot!
Views 198, Upvotes 18  
Release
3rd April 2009
I'm jumping all over the place, lately, aren't I!! With Skeleton files to update, Menus to rejig, and even super-complex Socoder work, there's lots and lots and lots for me to do! This morning, I've hopped back to Platdude's Retro Collection 2. Day 14 is a whole day away from Day 13. That can't be good! The game won't be finished for another year and a half at this rate!! Right then.. Menus! Previously I'd copy+pasted the menu system from the previous game. To b...
Views 141, Upvotes 30  
Platdude Retro Collection 2
2nd April 2009
OK, as I said earlier, I've been playing with the Skeleton stuff today. Whilst I was in there, I wondered how fun it might be if I added some kind of overriding features into my default engine. You might (or not) have noticed, but since Wednesday Workshop Week #1, I've been placing all my game's data into the System folder, then into it's own Weekly numbered folder within. If you get ALL my games (from the past couple of years), you can bundle them all together into the same folder. The root contains al...
Views 52, Upvotes 13  
Daily Blog
2nd April 2009
OMG! The complaints are everywhere! I guess the general verdict is that my games are too hard. To be honest, I never thought of them as being "hard". I just kinda skip over the dull early parts, *ARRGGHH!! TUTORIALS!!!!* and get the player right into the game, instead. But folk are complaining. So a new plan of action must be decided. Today, I opened up my Skeleton frame doohickey, and decided to add a Game-And-Watch approach. The engine now has a simple "GameStyle" variable, right up top. Th...
Views 75, Upvotes 14  
Daily Blog
WormBlast Blog
31st March 2009
I had intended to update this a fair bit. Add music, add extra pickups, things like that. But in the end, I instead decided to leave it as it is. This is (with added Highscore table) pretty much as it is at the end of the two hour session. A nice simple game, with a basic gameplay method. Guide the "worm" through the maze, grab all the blue + blobs, and avoid the barrels. They're very very volatile, so.. best to keep clear of 'em all.. (Although, you do get points for blowing them up....
Views 112, Upvotes 11  
Release
30th March 2009
Yesterday I filmed some stuff, a nice big 250Mb video file, and posted it to Youtube. It took 2 hours to film, and then about 2 more hours to upload, before YouTube spent another couple of hours decoding it, before finally deciding that they weren't going to bother showing it in HD. FFS So, rather than go through all that, and waste another entire day trying to sort it out, I'll just post the annoyingly blurry crap that YouTube have left me with. IDE = Blitz3D Art = PaintShop Pro (7, the go...
Views 45, Upvotes 12  
Daily Blog
28th March 2009
Uno's a card game, Connect 4's a board game, Battleship's a board game. Arcade?! Who the f'k are you kidding Microsoft? See "Wii Virtual Console : Arcade" for further details. *sigh* So, whilst I wait for this Wednesday's dull as f'k "Arcade" game to be released, I should probably get some work done on my own AGameAWeek. If anyone has any quickly doable ideas, I'd love to hear 'em!
Views 35, Upvotes 11  
Daily Blog
27th March 2009
As game time progresses, so do the many bugs that appear! With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game. But a few tweaks here and there, and everything's coming together nicely! Another slight issue, though, cropped up suddenly. PALib warned me I didn't have enough memory for all the artwork! Uhoh!!! To be fair, it was 2* 512x512 pixel starfields, so it was kinda big. But even so, it wasn't directly loaded into the Video ...
Views 100, Upvotes 15  
Platdude Retro Collection 2
24th March 2009
A long forgotten game gets a remake today. Platfire was originally made, way way back in Wednesday Workshop #2!! To be fair, #1's probably the better game, style wise. (As in, it wasn't rushed within a few hours, since yesterday!!) But Platfire 2 is in the "It's super hard, and you won't get much of a score" style that I seem to be leaching onto, these days. Piles and piles of enemies will appear, and you just keep taking shots at 'em until you're dead. As I type this,...
Views 140, Upvotes 14  
Release
23rd March 2009
Game 3 needed a few tweaks, here and there, this morning. Mostly due to the controls being a little twitchy. Plus, something's missing. And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingame Music! uhoh!! It's bad enough having to create a jingle for each and every game, but to now start building up a bunch of little ingame tunes, let alone a big enough collection that folk won't grow tired of. .. That's a lot of music to do! yikes! ...
Views 154, Upvotes 30  
Platdude Retro Collection 2
22nd March 2009
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today. As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like some kind of coded jigsaw puzzle. Once that's done, Game #4's ready to get going (ie, I have a vague idea in my head!) and will also be coded in Blitz for this week's AGameAWeek, so watch out for that.....
Views 118, Upvotes 29  
Platdude Retro Collection 2
21st March 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day. It's a cheat, but since the annoying issue is still there, it still counts! I'm stuck on Game #2. And it's annoying that I'm stuck on g...
Views 170, Upvotes 36  
Platdude Retro Collection 2
17th March 2009
A nice quicky, this week. Having spent most of the week doing DIY, sorting out Socoder, and occasionally working on PRC2 when I get a chance, I've not had much time for a game, this week.. So, I did what all frantic coders do. I threw loads of colour on the screen, and hid the fact that I haven't done much work this week No levels.. As you move, pellets will replenish. No power pellets, either, so no eating up the ghosties.. Just You, Pe...
Views 97, Upvotes 14  
Release
13th March 2009
BAH!! DS Coding is annoying!! Techy stuff inside..
Views 142, Upvotes 24  
Platdude Retro Collection 2
11th March 2009
Another morning complaining to GoDaddy. They didn't know what was up, so I sorted it out myself. Silly GoDaddy. Problem solved, eventually, but with no time left for any Game work today.. Shame. Still, there's always tomorrow. .. Or tonight
Views 42, Upvotes 11  
Daily Blog
10th March 2009
Game #2's turning out quite well, except it'll probably need to be taken down a peg or two. Currently it's, shall we say, a little psychedelic! And, that's only amplified once it gets onto the blurry DS screen! Lots of motion + lots of colour = lots of Weeeeeeee!!! Not a good combination. It looks great, but it's probably not going to look that great for long. Which is a shame. The player's in, and I'm ready for adding AI to the game. Once that's done, Game #3 w...
Views 167, Upvotes 35  
Platdude Retro Collection 2
10th March 2009
Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week.. It's nothing fancy, as I've been short on time, but.. We'll call it a Start.! Ship Flinging! 20 ships on screen. Each one counts their distance from their start place. Blast them all to the right, and get a score based on their total movement. Simple stuff. You can Download Ship Flinging here. If you want a complete worms clone, you'll just have to wait. Kinda busy right now!
Views 100, Upvotes 18  
Release
9th March 2009
This morning I started a bit more work on this week's AGameAWeek. (Tomorrow! eek!!) And then I thought to myself "Why don't I finish off that new Showcase design for Socoder.. Should only take about 10 minutes". It didn't take 10 minutes. Instead, it took all day! So, no work on my games, today! The new Socoder showcase style is now up and running. Prepare the linkage!!!
Views 55, Upvotes 10  
Daily Blog
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