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25th December 2009
<img src="https://AGameAWeek.com/complete/A_Partridge_in_a_Pear_Tree_20091225B_thumb.png"> <a href="https://AGameAWeek.com/complete/A_Partridge_in_a_Pear_Tree_20091225.zip">A Partridge in a Pear Tree</a>
Views 40, Upvotes 9  
Daily Blog
22nd December 2009
Whilst learning the ins and outs of BlitzMax properly, I'd like to learn using something I know. It's easier to fiddle around with a new language if you already know where the game's headed. So, for my first proper week in 2010 I'd like to attempt a remake of one of my previous games. If there's any of my games that you've really loved, but that you think could be better. let me know what it is, and we'll see if we can choose a winning remake to be done.
Views 44, Upvotes 8  
Daily Blog
22nd December 2009
As well as all the 12 Games of Xmas (starting Friday) I've finally got around to opening up BlitzMax, and getting that whole new system going. Plenty to do, and it'll probably kill the whole point of my Xmas Week Off, but no matter.. Lots to do, let's hop to it. First up, I want everyone who can be bothered to try this out. It's a couple of little programs that stress tests your system, and tries to draw as many things onscreen at once as it possibly can. Or, at least, as fast as BlitzMax can!! Ru...
Views 39, Upvotes 9  
Daily Blog
19th December 2009
As I mentioned the other day, there'll be an ever so slight delay in this week's game. But don't worry, it's a cracker!!
Views 79, Upvotes 9  
Daily Blog
16th December 2009
Christmas is literally just a week away, and things must be done. 'tis the season to be busy, and all. Meanwhile things are still kinda messed up, and I'm still awaiting that blinkin' Router. Probably should've just gone into town and picked one up.. It's been 5 days since Play.com sent it out, and still no sign of it. Hopefully it doesn't end up taking 2 months like the PC did!! Meanwhile, I've started on a rather lengthy project, and am hoping to get it done in time for Xmas day. The project kinda...
Views 46, Upvotes 9  
Daily Blog
15th December 2009
This week has taken many twists and turns. I started off making a nice game with a snowman, then that turned into a game with Greenie, then the new PC turned up and I spend a day or two playing with that but the whole network's down, and now I'm waiting on a new Router being delivered! blimey! Meanwhile it's a chore getting from one system to the other, and that means I'm relying on a slightly-dodgy-not-quite-Win7-compatible edition Paintshop Pro 7 and a slightly-dodgy-not-quite-Win7-co...
Views 106, Upvotes 16  
Release
11th December 2009
Absolute chaos at the house of Jay, this week. First up, good news, that new PC I ordered MONTHS AGO (October 19th) has finally turned up.. *sigh* Annoyingly Windows 7 - 64bit refuses to work with either of the two USB->Ethernet connectors that I own, which basically means my entire network is now in a total mess. The new PC is lovely, and will do many things nicely, except that I can't access ANY of my stuff from the other PC. No coding templates, no music, no sound, not even a Platdude anywhere...
Views 65, Upvotes 9  
Daily Blog
9th December 2009

Contact

Email : Jayenkai@Gmail.com YouTube : Jayenkai Patreon : Jayenkai Facebook : Jayenkai Mastodon : @Jayenkai/@Mastodon.social Twitter (while it lasts) : @Jayenkai Hi. I'm Jayenkai. Every week, I make games. Sometimes one. Sometimes none. Occasionally three. The number varies, based on how much energy/imagination I can muster. Over the many years that I've been doing this, there's been an extremely varied selection of games, from absolute gems, to complete st...
Views 12138, Upvotes 219  
About
8th December 2009
(URL "https://agameaweek.spreadshirt.co.uk/neonplat-A11347989/customize/color/2"><img src="https://socoder.net/spreadshirt/neonplat.png"> Hurray! Neonplat!! T-Shirt!!! HAPPY!! More amazing buying opportunities inside!!
Views 47, Upvotes 10  
Daily Blog
8th December 2009
Nothing magical, this week, more a game that was started but didn't really go anywhere. If I had enough time this week, I'd have scrapped it and started something else, but it's been a bit of a tight week, time wise.. So.. Well, here it is! <a href="https://AGameAWeek.com/complete/Traffic_Cones_20091208A.png"><img src="https://AGameAWeek.com/complete/Traffic_Cones_20091208A_thumb.png"></a> Race around the 12 beautifully detailed (in traffic cones) race tracks, without hit...
Views 81, Upvotes 15  
Release
6th December 2009
Something involving Traffic Cones. <a href="https://socoder.net/uploads/1/TrafficCones.png"><img src="https://socoder.net/uploads/1/TrafficCones_thumb.png"></a> I made a nice little traffic cone physics engine (.. gamey physics!) and it's quite a bit of fun to play with, but the tricky part will be to try and come up with a playable game that's based around it. Best Lap Times + Bonus Rounds seems to be a fairly fair way to go. Now, how to make levels.. hmm....
Views 52, Upvotes 10  
Daily Blog
Reframing Blog
2nd December 2009
It seems my decision has now been made. I'm going to reacquaint myself with BlitzMax, and give things another try. But first I need to build up a nice new Jayenkai Framework. There's a fair number of things that I want to put into place before we begin, so let's get cracking on the list. 1. Multiplayer : Not online...! Authentic Kaizen suggested I add multiplayer co-op to NeonPlat, and I kind of agreed, but the way the old framework is set up just didn't support t...
Views 82, Upvotes 15  
2010 Framework
30th November 2009
Aw, what the heck, EARLY RELEASE!! Mostly because it's 2am, I can't stop playing it, and I probably won't wake up in time to post this if I don't do it now!!! A game that took AGES to get going, but definitely got going soon after! The approximate diary was.. Tuesday : A few lines on the screen. Wednesday : A silly frog character. Thursday : Frog switched for Platdude Friday : OOoooh, It's a good Game!!!! And, boy, is it a good game. Three (or four, or five) chee...
Views 145, Upvotes 20  
Release
29th November 2009
This week a suggestion from Authentic Kaizen, who suggests having a neon styled platform game, with bubble bobble style components. The game has taken a few turns during the week, changing from spike induced terror, a game with a frog like creature, and a whole lot more besides! It now appears to be settling down quite nicely into some kind of obscure chaos. Hurray for chaos!! Coming Tuesday : NeonPlat!
Views 53, Upvotes 8  
Daily Blog
27th November 2009
-=-=-=-=-=-=-=-=-=-=-=-=- Socoder Newsletter -=-=-=-=-=-=-=-=-=-=-=-=-      "Bonus Round"           #031 - 27th November 2009                      <form method="get" action="https://groups.google.com/group/socoder-newsletter/boxsubscribe" target=_blank style="background-color: #ffc; width: 320px; padding: 2px 4px">...
Views 36, Upvotes 14  
Daily Blog
26th November 2009
I get to this point once every few months, and .. well.. here we are again! A few things are getting me here, this time around. Let's list the reasons, then think of some solutions..
Views 78, Upvotes 9  
2010 Framework
24th November 2009
*phew* Just about!!! <img src="https://AGameAWeek.com/complete/Munky_Blocks_DS_20091124A_thumb.png"> Munky Blocks DS, a complete remake of the original that can even make use of the level files from the PC edition, but also adds in a little mix of "Munky's Block" levels, too. In the end, it's turned out as a lovely little game, but BOY was that a rushed ending! Missing a day didn't help things, and the entire editor (top to bottom) had to be coded yesterday!! Surprised I even man...
Views 159, Upvotes 20  
Release
20th November 2009
This week, I've decided to try something a wee bit different. If you're a fan of previous AGameAWeek games, you'll notice that I'm more than a little crap at designing levels. It's a slight issue, but one that I've never bothered to care about. Usually, any games that NEED levels will include a built in level editor. And folk who like the games will spend minutes trying to make one, and that'll be half the fun. The trouble with this theory, of course, is that half the ti...
Views 77, Upvotes 14  
Daily Blog
17th November 2009
Last week was Bonfire Night in the UK, and as such RetroRemakes.com had a little challenge. (They've started to do a monthly challenge..) Create a game/story/etc with Fireworks in it. Here's my game. <a href="https://AGameAWeek.com/complete/Firework_Chaos_20091117A.png"><img src="https://AGameAWeek.com/complete/Firework_Chaos_20091117A_thumb.png"></a>
Views 155, Upvotes 21  
Release
12th November 2009
<a href="https://AGameAWeek.com/JNKx15.zip">Download JNKx15 Right Here</a> A nice neat 36Mb download, with 15 lovely little games included. Download, Unzip, Play away!
Views 575, Upvotes 22  
Daily Blog
10th November 2009
In a world where Ninjas roam, there are many things to be aware of. Ducks are deadly, be sure to have your sword!! (URL "https://AGameAWeek.com/complete/Ninja__Duck__20091110B.png"><img src="https://AGameAWeek.com/complete/Ninja__Duck__20091110B_thumb.png"> Z to swish, Left and right to run, Up to jump and Down to duck/slide. You can (URL "https://AGameAWeek.com/complete/Ninja__Duck__20091110.zip">Download Ninja, Duck! here), and get a super h...
Views 138, Upvotes 34  
Release
9th November 2009
So, after having attempted to create a racing game and a word game, I've finally settled on a game that appears to be coming together nicely. Ninja Duck (temporary name, but they usually tend to stick) is about a Ninja who has a sword, and an oncoming swarm of ducks, frogs and birds. Simple stuff, on a nice small arena. <a href="https://socoder.net/uploads/1/arghfrog.png"><img src="https://socoder.net/uploads/1/arghfrog_thumb.png"></a> Not really too much gameplay, but just enoug...
Views 33, Upvotes 7  
Daily Blog
7th November 2009
Sometimes you can start a game and it grows and grows and is wonderful. Other times, you get about 10% through, and realise it's just not working out. Game Idea 1 This week started with a word game. A decent enough idea, place the tiles in a scrabble-esque crossword style, and make words. Each tile would have two points, Point A, the letter, and Point B, the link. The link is either to the left or below the letter. Tiles could only link to each other, so rather than having a grid...
Views 75, Upvotes 12  
Daily Blog
3rd November 2009
Blimey, Blockman got big! 5Mb!! FIVE!! That's not like me! But with over 350 great big (for me!) 64x64 pixel sprites, the game was bound to get a little bit bigger than usual. Oh, and a bitmap font, too! I've really gone all out, this week! <a href="https://AGameAWeek.com/complete/Blockman_Gets_More_20091103B.png"><img src="https://AGameAWeek.com/complete/Blockman_Gets_More_20091103B_thumb.png"></a> To be fair, it's taken about 2 weeks to get this all done, but I ...
Views 364, Upvotes 36  
Release
2nd November 2009
Blimey, that got complex! <a href="https://socoder.net/uploads/1/blockmansGreatBigMenu.png"><img src="https://socoder.net/uploads/1/blockmansGreatBigMenu_thumb.png"></a> Starting with "World 1-1, 2-1, 3-1, 4-1, 5-1" I built a set of sideways Arcade menu start points. Then I added the old "J/K" gameplay options in the style of World 10-1 and World 25-1.. Although from 6-1 and after, the theme isn't predetermined, and it's just picking random themes each time! Each world conta...
Views 63, Upvotes 9  
Daily Blog
1st November 2009
Or rather, he needs one, but doesn't quite have one. That's on tomorrow morning/tonight's list of things to do. Otherwise we've got sounds, graphics, music, levels, level progression, bonus level sets and more. Everything's nice and happy! Blockman is happy, too! <a href="https://socoder.net/uploads/1/Firestarter.png"><img src="https://socoder.net/uploads/1/Firestarter_thumb.png"></a> (Finally added scores to the bottom of the screen!!) One thing I'm sl...
Views 32, Upvotes 9  
Daily Blog
30th October 2009
Like I suggested yesterday, those one-way arrows could lead to some serious deadends, so rather than allowing the game to plonk them down willy-nilly, I've brought back Path Mode's AI. Path Mode will work the way it used to, a trail of dots leading to an eventual deadend.. But we'll also be using it to find paths for the arrows. Find a path, pick 4 or 5 points at random, add the arrows. Nice and simple. Of course, if you leave all the arrows in, it does get a little bit...
Views 30, Upvotes 10  
Daily Blog
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