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25th June 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike. SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well.. .. bah. Screw it, carry on. I'm considering my daily routine, and how I can slot in the AGameADay's. I might make some sort of timetable or something, so I can fit it all in, not sure, but we'll see. I normally have Sund...
Views 30, Upvotes 8  
Daily Blog
23rd June 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately. Out of ideas, make the requirement more.... Sure, that makes sense, right?! Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do. This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely. First game, Chase The Block, a simple chasey game. Created (using PlayMyCode....
Views 61, Upvotes 13  
Release
Sleepy! Blog
21st June 2011
Seem to be having a bit of a down-session, lately. I'm pretty sure it's down to the fact that Sheep Goes Left is going mostly ignored. I'm going to try and give it a bit of a shove in a day or two, once the Lite edition shows up, but judging by the fact that it's getting next to no interest, I think we're already at the "aw well, next!" point. Damn, that's depressing!
Views 48, Upvotes 9  
Daily Blog
Repeat Blog
21st June 2011
This week, I started a game on a grid. It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!" (URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="236" clas...
Views 43, Upvotes 11  
Daily Blog
19th June 2011
I'm sitting, trying to type, but I'm so tired it's all coming out as bizarre random codey bits, and nothing's really working out at all. Things achieved since last sunday 1. Puzzobomb PlayMyCode 2. 2 ALChoons 3. Drum machine mixeybob thing, started, sounding ok, still not quite there yet.. 4. Sheep Goes Left, 100 level pack + new ingame objects + organised menu to do both the packs. (upped to Apple, waiting for release) 5. Sheep Goes Left Lite, albeit cheated 'cos in the end I figured having to make...
Views 32, Upvotes 8  
Daily Blog
14th June 2011
I love it. There are new features. There are old features remade. There are better ways to do things. Quicker ways to do things. There's a lovely set of notifications! The world of iOS5 is remarkably fantastic! But there are downsides.
Views 36, Upvotes 10  
Daily Blog
Rules... Blog
14th June 2011
On Twitter last night, there was a semi-conversation about how to go about doing AGameAWeek. Once I'd headed off to bed, I lay and typed this gubbins into the iPod's Notepad thing, and then swiftly forgot about it, until just now! It's a bit waffley, and probably not entirely intelligible (it was 4am!) but here it is anyway.. If anyone DOES want to give it a go, let me know how you get on, and .. should it become a proper thing, I'll see about making some kind of linkage system. (rem...
Views 121, Upvotes 26  
Gamedev
13th June 2011
Yeay! <img src="https://AGameAWeek.com/complete/Sheep_Goes_Left_20110614_Logo_thumb.png">
Views 150, Upvotes 20  
Release
12th June 2011
Note to self : Don't post mp3 urls straight to Twitter.. Foook! Instead, here's that mp3! More info later..
Views 36, Upvotes 6  
Daily Blog
12th June 2011
A demo!!?!?!!?!?! With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo! But that's how it's going to be for this one. I like this game. I like it a lot! Last month, this started as a simple remake of a shitty little spike dodging game. A quicky, or so I thought, to slap onto the AppStore as a semi-sequel to Spik...
Views 74, Upvotes 8  
Daily Blog
10th June 2011
Bonus iOS Game! <a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.) Got an iPhone/iPod Touch/iPad? Grab Sheep Goes Left!! Go get it! It's out now! I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!) Addition...
Views 51, Upvotes 9  
Daily Blog
6th June 2011
The other day I played another of those Fire Escape style games. You know the ones. They started on the Game&Watch and got remade over and over. <img src="https://AGameAWeek.com/complete/Juggler_20110606_Logo_thumb.png">
Views 165, Upvotes 29  
Release
4th June 2011
I might skip another AGAW, this week, sorry! I have a half-game play-thing half done, but I've just started another one of those spur-of-the-moment things that might take over my entire weekend. .. again.. <a href="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png" alt="" title="logo" width="320" height="160" class="alignnone size-full wp-image-1414" /></a>
Views 105, Upvotes 12  
Daily Blog
31st May 2011
I've been hyping this one all week!!! <img src="https://AGameAWeek.com/complete/Extreme_Unicorn_Racing_20110531_Logo_thumb.png"> .. don't expect much!
Views 169, Upvotes 24  
Release
Linux Fix Blog
30th May 2011
It wasn't my games. o/ hurray o/
Views 86, Upvotes 16  
Daily Blog
29th May 2011
I'd love to, but considering it's taken me about 6 months to get around to fixing Ubuntu (just starting, may not go well!!) the chances of me fixing my DSBrew stuff is pretty darned minimal. Sorry!
Views 41, Upvotes 9  
Daily Blog
26th May 2011
Blimey, haven't done one of these for a while! Any game ideas, slap 'em in the comments!
Views 120, Upvotes 8  
Daily Blog
24th May 2011
Mark this down as a "Well, it DOES work, it's just not for me" kinda game. <img src="https://AGameAWeek.com/complete/Word_Trundle_20110524_Logo_thumb.png">
Views 177, Upvotes 29  
Release
20th May 2011
Kristina - May 19, 2011 Well i have been playing you game and it suck i havent been hitting things and it still says game over you guys created a piece of crap!
Views 119, Upvotes 21  
Playerthoughts
17th May 2011
If this week's game isn't finished by Friday night, I'm going to scrap it, and do something else.. As you can probably see, it isn't done yet. I'm currently making it a Two-Week project, but the longer I drag it out, the more it's starting to feel like Box's Romp... big.. spacious.. empty.. void... boring.. .. it really isn't feeling like it's worth doing it. damnit, I hate when projects get like that. Fingers crossed, eh!
Views 44, Upvotes 9  
Daily Blog
15th May 2011
Last Sunday, I came up with a fun idea for a game/experiment. I figured it was WAY too big to fit into the next day and a half, so set it aside for this week, and instead made the (URL "https://AGameAWeek.com/?p=1373">silly block diggy thing) that I did last week. On Thursday, I properly started the bigger project, hoping that 5 days of work would be enough. On day 1 I did the nice intro, made the outside-area work, and patted myself on the back for having done a really large job in a single day. ...
Views 43, Upvotes 9  
Daily Blog
11th May 2011
JNKPlat It's a Platform game, but it isn't. It's a side-view Puzzle game, with Platformy events included.
Views 70, Upvotes 14  
Daily Blog
10th May 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google! I couldn't have planned that.. I'm far too lazy to have planned that! <img src="https://AGameAWeek.com/complete/Mister_Smash_20110510_Logo_thumb.png">
Views 161, Upvotes 24  
Release
3rd May 2011
It's neat and simple. A Matrix screen filled with code. Occasionally there's Red code. Zap the red code! That's pretty much all there is to it!! <img src="https://AGameAWeek.com/complete/Matrix_Blaster_20110503_Logo_thumb.png">
Views 165, Upvotes 23  
Release
2nd May 2011
Today I'm battling the forces of evil. Microsoft have "updated" my system so that all my games now run at about 1/3rd their normal speed. Thanks, Microsoft! You're AWESOME!!! ...
Views 64, Upvotes 9  
Daily Blog
28th April 2011
Hmm... <a href="https://AGameAWeek.com/wp-content/uploads/2011/04/Matrix-Blaster-Screenshot_28-Apr-2011_114930.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/Matrix-Blaster-Screenshot_28-Apr-2011_114930-300x168.png" alt="" title="Matrix Blaster (Screenshot_28 Apr 2011_114930)" width="300" height="168" class="alignnone size-medium wp-image-1360" /></a>
Views 33, Upvotes 7  
Daily Blog
26th April 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there! 2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being. I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs* 3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything. 4. I made a wall......
Views 38, Upvotes 9  
Daily Blog
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