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hmmm... Blog
19th August 2011
Not really sure when this started, probably the day I decided to stop doing AGameADay, but I now appear to be daily-blogging twice a day. eek!
Views 54, Upvotes 6  
Daily Blog
19th August 2011
Rant Ahoy!!!
Views 103, Upvotes 16  
Gamedev , Gbatemp
18th August 2011
The plan 1. Do 3 quick pieces of music. 2. Finish off the 50-level version of Sheep DS. 3. Check it. 4. Be a lazy goit.
Views 29, Upvotes 4  
Daily Blog
18th August 2011
Happy sheepy updates for everyone!!! (Except the PC edition... not really sure what I'm doing with that one!) <img src="https://socoder.net/uploads/1/SheepFake_256.png">
Views 54, Upvotes 6  
Daily Blog
17th August 2011
..wait a minute, wasn't I trying to take a break!?
Views 14, Upvotes 4  
Daily Blog
16th August 2011
Alright, time to start on the next iOS project. Over the past year I've started around about 500,000 iOS games, and released 6. You're probably wondering WTF happened to the rest of 'em.
Views 53, Upvotes 17  
Ios Dev
15th August 2011
You could say I crapped out, and gave up. I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time. .. But I probably would've managed it..
Views 27, Upvotes 4  
Daily Blog
14th August 2011
February. The iOS edition of SpikeDislike was kicking arse, the WiLMa edition was doing well, and the PlayMyCode edition was being played quite a bit, too. What else could SpikeDislike be ported to?!
Views 78, Upvotes 24  
Spikedislike
12th August 2011
Yeay! More Sheep! I need to make a feckin' level editor for the DS Sheep Goes Left game, and then rebuild all the levels, all over again. Baa!!!
Views 25, Upvotes 5  
Daily Blog
12th August 2011
Too tired.. Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival. Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.
Views 39, Upvotes 5  
Daily Blog
11th August 2011
Aaah, there we go.. Back to normal! A nice little missile command game, that really kicks your arse!!

PlayMyCode games no longer work


Views 30, Upvotes 9  
Release
10th August 2011
How the hell did I ever manage to get so much done over the past two weeks?!! .. oh yeah, I wasn't half-asleep..
Views 16, Upvotes 4  
Daily Blog
9th August 2011
I was up stupidly late last night. I wasn't coding. I wasn't listening to music. and I wasn't watching TV either.
Views 18, Upvotes 6  
Daily Blog
Bah... Blog
8th August 2011
I tried, today, but I just wasn't quite into it once the game started to build up. Today's unfinished game, Unknown.....!

PlayMyCode games no longer work

<img src="https://AGameAWeek.com/wp-content/uploads/2011/08/pmc_unknown-300x193.png"> The game didn't ever really have a heart. It started well, but it just kinda puttered out after just an hour or two. The game remains unfinished, expecting some sort magical experience, but n...
Views 21, Upvotes 6  
Daily Blog
7th August 2011
Over the years, I've settled into somewhat of a set of "Bad" habits. I clump everything into unnamed arrays, with unnamed numerical references for everything. I reuse arrays for anything from enemy locations, collectables, particles and anything else. If you open up my PlayMyCode games (click the edit button!) you'll see my habits. They're everywhere, and they "EVIL!!!" I am an oldskool coder. This is how I code..
Views 27, Upvotes 5  
Daily Blog
7th August 2011
Hmmm...
Views 162, Upvotes 14  
Release
7th August 2011
Hey.. This is just Spike Dislike again...!!! Sod it, different physics make it a different game, so it counts!

PlayMyCode games no longer work


Views 31, Upvotes 8  
Release
5th August 2011
I've been very very sleepy today, so I had a nap!
Views 19, Upvotes 6  
Daily Blog
5th August 2011
Hmm.. You know when you think to yourself "Here's an idea", and then you try it, and go "Oh.. .. never mind then.." Still, at least I tried. It's a bit dull.

PlayMyCode games no longer work


Views 31, Upvotes 12  
Release
nngh.. Blog
4th August 2011
I wrote tonight's Socoder Newsletter earlier today, so that I didn't have to do it tonight. The Plan? Get home, head to the Mac, Code some Daisy Chains.. The Reality? Get home, head to the Mac, answer emails, post tweet replies, forums stuffs, and then my phone started yelling at me because I haven't posted today's blog yet. FFS!! Sod it, let's blog a rant then.. .. you wanna know what I don't get..?
Views 28, Upvotes 5  
Daily Blog
4th August 2011
Oops, I appear to have remade a Cassette 50 game.. .. ARGH!!!! (but, you know, a little bit better )

PlayMyCode games no longer work


Views 38, Upvotes 12  
Release
Tweakyday Blog
3rd August 2011
Spent some time today doing a bunch of little tweaky things. First off, late last night, I started on reformatting SpikeDislike's GameCenter code, to make it a bit more universal, and easy to plop into other games. Took about an hour to get everything working nicely, integrated into Daisy Chains, and get the highscores up and running. woot!
Views 68, Upvotes 17  
Ios Dev
2nd August 2011
Random thought.. There's no denying it.. I LOVE making these tiny games.
Views 44, Upvotes 12  
Ios Dev
2nd August 2011
Yesterday I suggested that Adverts were evil. If an advert pops up in my game, I tend to get a bit pissed off about it. Today, my whole game is an advert. But it's done in a "Well at least you can play the damn thing, and it's not just sitting shoved into your face while it drains your battery.." way.

PlayMyCode games no longer work

BUY IT ON IPHONE!!!!
Views 39, Upvotes 11  
Release
1st August 2011
Totally drained, today. Just about managed to post a few random DaisyChain based posts/emails, and that's about it. Out of all of 'em, I'm hoping the <a href="https://forums.tigsource.com/index.php?topic=20869.0">TIGSource</a> one prods interest a little, but.. .. I dunno.. Almost a day later, only 25 views, and 0 replies.. .. It's not looking good. *Jay grabs the defibs and cranks up the charge*
Views 44, Upvotes 13  
Ios Dev
31st July 2011
Although I haven't yet started to code anything, I have spent the past few days wondering how best to tackle redefinable keys in the PlayMyCode. I'm unsure whether to go for a menu based thing, or not.
Views 18, Upvotes 6  
Daily Blog
31st July 2011
Today's game took AGES! 3 hours of slow slow progress. Must still be wiped out after yesterday! As a result, I haven't gotten around to any redefine-stuff, today. d'oh! It's on tomorrow's list!

PlayMyCode games no longer work


Views 29, Upvotes 6  
Release
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