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18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
And it'll be all my games, and I'll even add a few more just to make it a bit more 2013 relevant.
That'll show 'em!!
Mwa-ha-haaa!!!
Views 36, Upvotes 11
Daily Blog
16th December 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back at some of the best, and worst, games that have been previously released on this day in history.
Today's game from the archive is a lovely little arena battler, with lots of weapons and things to shoot!
Views 97, Upvotes 27
Agameaweek Gold
OUYA Download Stats
Blog
15th December 2013
(URL "https://socoder.net/uploads/1/Accumulative_Stats_15_Dec_2013.png"><img src="https://socoder.net/uploads/1/Accumulative_Stats_15_Dec_2013_thumb.png">
![]() Views 40, Upvotes 11
Daily Blog
Little Levels
Blog
14th December 2013
Over on the Monkey forum, a discussion about level data set me off thinking about making this post.
Whenever I put levels into my games, I tried to keep them as small as I possibly can. I've been doing it this way for years, and always figured it's nice to compress my data into something that's easily shareable.
.. True, I rarely ever get around to actually making these things easily shareable, but for the most part I try to keep things as minimal as possible.
Views 39, Upvotes 8
Daily Blog
14th December 2013
NeonPlat Extreme sees most of the elements of the NeonPlat series of games, all cobbled together into one great big lump sum.
There's lots of fun little things to play around with, and for the most part it's the same single-screen platforming action you've come to expect.
( width="640" height="360" src="//www.youtube.com/embed/D1dkbggU6kU" frameborder="0" allowfullscreen>
![]() Views 45, Upvotes 14
Release
12th December 2013
(URL "https://AGameAWeek.com/wp-content/uploads/2013/12/Flakes1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/12/Flakes1.png" alt="" title="Flakes" width="512" height="512" class="alignnone size-full wp-image-3364" />
![]() (URL "https://soc...
Views 298, Upvotes 8
Daily Blog
11th December 2013
I formally give you, and everyone else, permission to make videos of you playing my games, and then shoving those videos onto YouTube or Vimeo or whatever else you'd like to put them on.
I'd prefer to hear some commentary over my games, so I can watch them and enjoy the silliness of seeing people rant and shout, as they lose life after life in my ludicrously difficult games.
I would prefer if you didn't add any additional music to my games, but then YouTube will probably kick your arse for doing that,...
Views 23, Upvotes 8
Daily Blog
10th December 2013
Sheep Goes Right, or at least a minor version of it, is now (URL "https://www.ouya.tv/game/Sheep-Goes-Right/">available on OUYA.)
It isn't finished. There's a lot more of it that I've made, and a lot more I've yet to add, but something annoying has happened in the past few days.
(URL "https://socoder.net/uploads/1/image-10-12-13-09-34-51.jpg"><img src="https://socoder.net/uploads/1/image-10-12-13-09-34-51_thumb.jpg">
![]() Views 49, Upvotes 12
Daily Blog
9th December 2013
The aim for December is to make a nice little test version of JNKPlat, and see what devices it does, or doesn't work well on.
I'm going to try my best to make Touchscreen controls work with the game, but after years of trying various methods, that's probably not going to work out.
Either way, no matter what happens, by the end of the month there'll be a brand new mini-adventure for Platdude, in keeping with his Puzzle/Platform stylings.
The Windows and OUYA editions should be fine, but Android iOS contro...
Views 30, Upvotes 11
Daily Blog
6th December 2013
The Windows edition of NeonPlat Extreme has just been updated, and hopefully everything works properly, this time.
Gamepad support should work properly.. Although it's still refusing to work on my laptop, it is at least working for other testers, so .. um.. I'll just assume it's working fine!!
Music's in.. Was it in, last time? I can't remember!
There's also a few other nips and tucks, and other little tweaks, to help keep the game running smoothly.
*blimey*
You can (URL "https://AGameAWeek.com/Gam...
Views 27, Upvotes 10
Daily Blog
5th December 2013
The OUYA edition of our great big Neovember game is now available in the OUYA Sandbox.
You can grab it from the discovery doohickey. Simply search for "NeonPlat" and you'll find it.
The Windows edition will be updated at some point in the next few days, and I'll be hopefully submitting the iOS edition to Apple some time later today. There's still lots of little tweaks to do for the touchscreen controls, but otherwise it's all running nicely.
*phew* So much to do! Crazy times ahead!!
(URL "https...
Views 37, Upvotes 10
Daily Blog
5th December 2013
My first experienceMe and Spinal were discussing OUYA. He'd just bought one, and was trying to get Monkey to work with it. I dared to mention OUYA in a tweet, and so was instantly followed by OUYAForum's tweetbot, @OUYAForum_com "Nnngh. A generic bloody tweetbot. Can't these companies behave properly?" I thought, and I otherwise ignored it and carried on. A few days later, another minor mention of OUYA on Twitter sparked a second following by OUYAForum's tweetbot. "Hmmm.. Didn't they ...Views 59, Upvotes 11
Daily Blog
Counting Steps
Blog
30th November 2013
Last March I was taken into hospital with a brain tumor. (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">There's a lengthy blog about that, here.)
Since then, although I'm "mentally" fine, I'm all sorts of physically screwed up!
I can barely stand in one spot without wobbling about, and trying to have a short stroll outside is somewhat chaotic.
In general I tend to stumble around, and can barely look around me, so have to always have someone with me incase I randomly wand...
Views 145, Upvotes 23
Health
28th November 2013
Yet another case of AGameAWeek Gold being strangely interconnected with other events in my life!!
Today, I posted about Star Trek Pong 3 earlier today, and it got me thinking about the even older Amiga edition.
Curiously, I also recently purchased a USB Capture device for my PC. I wanted to output all my consoles and computers through my PC's monitor. It has a HDMI port, but a Scart->HDMI device seemed a little pricey.
Being the cheapskate that I am, I instead settled for a Capture device, which bas...
Views 113, Upvotes 19
Agameaweek Gold
28th November 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our occasional glance through the archive, to pluck out some of the great games that I've created over the many years that I've been doing this.
Along the way we'll discover some great gems that I'd forgotten about, or occasionally the odd bit of garbage that I'm frankly happy to have forgot about!
Today, we take a look at a strange little Pong game!
Views 84, Upvotes 23
Agameaweek Gold
26th November 2013
Awww..
Nuts.
Today was supposed to be the great big release day, but annoyingly, one or two annoying issues have annoyingly cropped up.
<img src="https://AGameAWeek.com/complete/NeonPlat_Extreme_20131126B.png">
First and foremost.. and quite bizarrely.. My Monkey games no longer appear to be working with Gamepads!!
At first I thought I'd retweaked NeonPlat until my code no longer worked, but upon searching through my archive, it appears that they're all equally as broken.
Either it's my Laptop...
Views 122, Upvotes 20
Release
AGameAWeek?
Blog
25th November 2013
Nah, not quite.
But for a fair bulk of this year, I did manage to keep up the rate.
2013's not been too bad, considering..
Towards the end of January, I finished off my new Monkey Framework, and set about coding with that.
Since then, I continued to code games at a rate of one a week, up until the first stumbling block struck in April.
I initially intended to code a new word game, each week, and create a huge Stringy Things mega-game during April, but it all went to pot when the Image-Data-Loader did...
Views 30, Upvotes 10
Daily Blog
21st November 2013
It feels like AGES since I last posted a Sheep Goes Right test.
In fact, it's been just over a month.
October 14th was the last version, and today I'm posting a second test release.
This time, I'm releasing an APK for OUYA.
For testing purposes, this should also work on Android devices, but it's untested, and I'm not exactly sure how Monkey copes with things like that!
..it'll have a great big overscan border, for starters!!!
Anyway, if you've an OUYA, I'd appreciate a quick test, and some feedback....
Views 31, Upvotes 10
Daily Blog
19th November 2013
In the third of our NeonPlat Extreme tests for Neovember, we're playing against giant enemies!
Each of the "Bosses" requires three hits to kill.
Nothing massive, nothing awesome, just a screen full of great big bad guys.
You can (URL "https://socoder.net/monkey/NPETest3/MonkeyGame.html">Play NeonPlat Extreme : Test Three : Bosses) in your browser.
Views 30, Upvotes 11
Daily Blog
15th November 2013
Karl's Tiny Adventure was created way, way, way back in March of this year.
You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=288">Play Karl's Tiny Adventure here).
The game was my first true test of proper "Image Data Loading", and my first proper lesson in Android Fragmentation.
Annoyingly, because different Android devices operate in slightly different ways, the Image Data Loading wasn't occurring in an accurate manner, and as a result, the level data was getting all screwed up.
As well...
Views 50, Upvotes 11
Daily Blog
12th November 2013
Neovember is a month in which I'm taking the engine from NeonPlat Raw, and playing about with it to create a bunch of different gameplay styles.
Once we're done, I'll bundle everything back into a package, and pop it up on all the different systems.
This week's experimental gameplay mode comes courtesy of Blockman. Not the hungry-pellet-eating version of Blockman, the classic platforming/collection form.
You start the game as you normally would, with you, some balls, and some bad guys.
There's also a...
Views 41, Upvotes 10
Daily Blog
OUYA Stats Converter
Blog
10th November 2013
This is a quick and simple tool to take OUYA.tv's "Unique Download.csv" file, and convert it to a raw .html file, which you can either look at and admire, or upload to a server for other folk to equally look at and admire.
This tool is only useful for folk who A) Have an OUYA dev account, and B) Know WTF it is!!!
You can (URL "https://socoder.net/uploads/1/OUYAStatConverter.zip">Download OUYA Stats Converter here)
You can (URL "https://socoder.net/OUYAStats.html">see the resu...
Views 36, Upvotes 7
Daily Blog
10th November 2013
(URL "https://socoder.net/uploads/1/NeonPlat_Editions..jpg"><img src="https://socoder.net/uploads/1/NeonPlat_Editions._thumb.jpg">
Click for MASSSIIIIVVVE)
Haze inquired as to why there's no NeonPlat Raw on iOS. The answer is simply because, a full year earlier, iOS got it's own special little NeonPlat.
In February 2012 (Just before my whole hospital saga!) I released NeonPlat on iOS. It featured tilt-controls, and 3 difficulty levels, and stands out as it's own special little version of the...
Views 30, Upvotes 10
Daily Blog
OUYA!
Blog
9th November 2013
OK, I'll admit it, I'm enjoying the OUYA.
You can keep up with (URL "https://www.ouyalytics.com/developer/Jayenkai/">all my OUYA games here). There's currently 5 of them, and there's oodles more to come!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/11/icona.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/11/icona-150x150.png" alt="" title="icona" width="150" height="150" class="alignnone size-thumbnail wp-image-3272" />
![]() Views 36, Upvotes 12
Daily Blog
5th November 2013
This month is all about NeonPlat Extreme, as I slowly bulk up a minimalistic game with tons of brand new features!
Woot!
To celebrate, here's a lovely great big wallpaper!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/11/Wallpaper_Neovember.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/11/Wallpaper_Neovember-1024x1024.png" alt="" title="Wallpaper_Neovember" width="590" height="590" class="alignnone size-large wp-image-3252" />
Click for massively oversized version (32...
Views 35, Upvotes 11
Daily Blog
5th November 2013
Welcome to Neovember, the month of NeonPlat, where I take the original NeonPlat Raw engine, and gradually upgrade it, adding new gameplay elements, features and modes.
By the end of Neovember, we'll have a lovely big Extreme version of NeonPlat, and we can all sit around and play it for days/weeks/months at a time!
In this first week, I've decided to tackle the task of bringing over the NeonPlat Adventures enemies, and popping them into the new gane.
So far I've managed the first 35 enemies, ranging ...
Views 34, Upvotes 10
Daily Blog
Neovember?!
Blog
1st November 2013
Right, time for a new plan.
The last plan fell apart, and I'm struggling to come up with new games that work with all the possible targets, nicely.
Grrr!
So, instead, I've opted to do something that I initially planned to do months and months ago.
When I created "NeonPlat Raw" back in June, I purposely gave it the name "Raw" so that a future (premium?) expansion could be called "Extreme!"
For Extreme, I'm thinking something along the lines of how NeonPlat 2 was a HUGE leap from NeonPlat 1. Different...
Views 30, Upvotes 11
Daily Blog
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