6277 results 0 1 2 3 ... 197 (198) 199 ... 230 231 232 Prev Next
2nd March 2013
Before today, there's been that niggling doubt. If SpikeDislike2 didn't get Apple Approval, the whole thing would have to be rescheduled. This morning, SpikeDislike2 received it's Apple Approval! SpikeDislike2 is READY TO GO Tuesday March 5th 2013 is officially SpikeDislike2'sday!
Views 102, Upvotes 9  
Daily Blog
1st March 2013
It's our latest regular feature! Hurray! Each month, I'll spend about five minutes doodling some stupid pixellated artwork, then scale it up to insane proportions, and slap it on the internet for all to see. If you like the chunky, heavily pixellated, oversized desktop images, you might like to use these as your system/devices wallpaper. Oh, what fun. This month, an obvious choice! SpikeDislike2 is just a few days away, so here's a lovely big wallpaper for your system of choice. <a h...
Views 51, Upvotes 11  
Daily Blog
27th February 2013
What did I do, today? Well, first I made Blockman Slots, then I wondered what to do next.. .. and wondered.. .. and wondered.. ... Then I figured, since I wasn't actually doing anything, I might as well load up "Sprite Something" on the iPad, and waste a couple of hours drawing a whole batch of random sprites. So, here's a whole batch of random sprites!! (URL "https://AGameAWeek.com/wp-content/uploads/2013/02/RandomSpritesheet.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02...
Views 15, Upvotes 5  
Daily Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed! I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!! <blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/status/...
Views 34, Upvotes 14  
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game. Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013

Head inside for more details.
Views 86, Upvotes 12  
Printable
26th February 2013
Happy Blockman Day! It's been 4 years since the last Blockman Gets game was released, so it's about time we had another! Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions. There's four different fruit to eat. See if you can figure them all out!!

Download

You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...
Views 123, Upvotes 16  
Release
25th February 2013
A random oddball thought, resulted in this. Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!! <img src="https://socoder.net/uploads/1/Spike2.png"> The rules are simple. You start in square one, and make your way as far through the board as you can. If you hit a Spike, it's game over! If you make it to the goal, you're a Pro at random chance!! A single orange player counter has lovingly been provided.. If you'd li...
Views 28, Upvotes 9  
Daily Blog
25th February 2013
I've updated the uploaded Jayenkai Monkey Framework to the latest version that I'm using. woot!

The Download

Downloads have been removed due to.. A) Lack of people using it. B) Lack of ME even using it. C) It's quite old, now, and getting older every day!

The Old Version

<a href="https://AGameAWeek.com/2013/01/monkey-skeleton-13_01_28/">All of this stuff is still included</a>

The New Additions

It's been a whirlwind of a month, and I've...
Views 83, Upvotes 12  
2013 Framework
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2. Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for? Well, here's where the plan comes in. On Release Day...
Views 50, Upvotes 6  
Daily Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day". This year, that's not going to happen The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time. Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on the AppStore, j...
Views 24, Upvotes 7  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!! Here's what's on the current todo list. Platdude's Arcade Collection A whole new retro collection, made with iCade in mind. Arcade Slots The best collection of random gameplay mechanics you'll love to hate! Blockman Gets Hungry Blockman is back for a whole new adventure! What will he be eating, this time?! SpikeDislike2
Views 33, Upvotes 7  
Daily Blog
19th February 2013
Hmm.. I seem to be remaking things, a lot, lately.. Either the Doc's sucked out all of my imagination, or I'm enjoying this Monkey language a bit too much!! Aw, who cares, it's another classic AGameAWeek game, remade for Browsers and Android!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ss1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ss1-300x225.png" alt="" title="ss1" width="300" height="225" class="alignnone size-medium wp-image-2584" /><...
Views 113, Upvotes 11  
Release
18th February 2013
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple. That's it! It's gone.. It's off. There's no turning back, now! In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved! A relatively painless procedure... well, except for all of <a href="https://AGameAWeek.com/2013/02/ios-editions/">yesterday's palaver</a>, anyway!
Views 59, Upvotes 6  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are. Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to. The dreaded "iTunes Connect" area! ARGH!!!! You've probably read enough of my rants to know that iDev isn't easy. There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 24, Upvotes 5  
Daily Blog
WTF? Blog
15th February 2013
I don't know.. I was playing around in PaintShopPro, and stumbled upon a nice little silly effect for backgrounds. This image has no purpose whatsoever, but it quite nice, so.. um.. yeah, that!! Enjoy! (URL "https://AGameAWeek.com/wp-content/uploads/2013/02/wtf.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/wtf-1024x1024.png" alt="" title="wtf" width="590" height="590" class="alignnone size-large wp-image-2571" /> Click for 2048x2047..!?)
Views 21, Upvotes 7  
Daily Blog
14th February 2013
Oh my god!!! Are you kidding me?! Hey, Nintendo, take a look at the title of this website. Guess what I'm doing.. Single-handedly, too, I might add. You're a company. You're a BIG company. Why in the name of hell does it take you SEVEN MONTHS to bring Animal Crossing 3DS to Europe? Japan : November 8, 2012 Europe : June 14, 2013 That can't be right!?! It just CAN'T be! There's no way it would take you that long to translate it all. You've got TEAMS who specialise in that sort of thing....
Views 18, Upvotes 6  
Daily Blog
13th February 2013
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to. <a href="https://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems. I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the trick. ...
Views 52, Upvotes 7  
Daily Blog
12th February 2013
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule. For those that are new, here's a great example. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a> While working on AGameAWeek might occasionally lead to a magical wonderla...
Views 115, Upvotes 11  
Release
11th February 2013
You know what I hate? Icons. You might've noticed that very few of my games include icons. Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed. Gah, I HATE icons!!! AGameAWeek on Android means I need 3 icons every smegging week. Oh, great : Today, I made a "Jay is too lazy for this" tool, called IconResizer. <a href="https://socoder.net/uploads/1/IconResizer.zip">Download IconResize...
Views 41, Upvotes 10  
Iconresizer , Utility
9th February 2013
I'm at odds over this one. The first possible launch date is Feb 23rd. Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS. It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky! It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I...
Views 46, Upvotes 7  
Daily Blog
8th February 2013
Hello all. If you're a regular reader, prepare to be marginally disappointed. Today's release is NOT for you Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png" alt=""...
Views 58, Upvotes 11  
Daily Blog
5th February 2013
Aaah, the familiar sound of squelching!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a> The gameplay is easy on this one. Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and cause general o...
Views 154, Upvotes 21  
Release
4th February 2013
Part of SpikeDislike 2 will be it's various game modes. I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out! Meanwhile, here's the first to be fully integrated, and playable, and kinda fun. Sheep Goes Right! Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome! More modes a-comin'!
Views 116, Upvotes 9  
Daily Blog
Juggling Blog
3rd February 2013
Don't worry, it's not Unijuggler again!! Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete. Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days! <a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a> The game is playable, the cr...
Views 116, Upvotes 7  
Daily Blog
1st February 2013
I've yet to figure out how to solve TamToucan's X/Y Tilt issue, but a couple of gripes have already been tweaked. <a href="https://agameaweek.com/?Game=282">C3ntipong Test Edition for Android - Version 2!</a> The paddle, for starters, is now set much further up the screen. This may result in a slightly harder game, but at least your finger won't be in the way! (or at least, it shouldn't be, unless you have a really really tiny phone, or gigantic finger!) I've dug deep i...
Views 76, Upvotes 7  
Daily Blog
31st January 2013
Last month I suggested that a crappy unartistic desktop image might make for a rubbish new monthly feature. Tomorrow's the first of February, so I might as well keep the crap coming! Here's February's Crappy Uninteresting Desktop image. Enjoy! (URL "https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb-1024x1024.jpg" alt="" title="Desktop_2013_Feb" width="590" height="590" class="alignnone size-large w...
Views 70, Upvotes 5  
Daily Blog
31st January 2013
There's still plenty to add. Music, for one. And Badges. And Pickups. If you spot anything else missing, odd, bug-like, or otherwise quirky, let me know. <a href="https://agameaweek.com/?Game=282">C3ntipong - Test Edition</a> The final-ish version will be available on Tuesday.
Views 112, Upvotes 6  
Daily Blog
6277 results 0 1 2 3 ... 197 (198) 199 ... 230 231 232 Prev Next
Site credits : Jayenkai made this.
(c) Jayenkai 2023 and onwards, RSS feed 124

AGameAWeek - Games by Jayenkai