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Got Paper?
Blog
13th July 2014
A quick test..
I recently bought a nice new printer, and figured it might be nice to design a little Arcade cabinet thing.
Bloody fiddly bastard! I didn't quite have the patience, so gave up trying!!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/07/photo.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/07/photo-1024x764.jpg" alt="photo" width="590" height="440" class="alignnone size-large wp-image-3937" />
![]() Views 46, Upvotes 6
Daily Blog
New Adventures?
Blog
6th July 2014
As I sit here trying to code this week's AGameAWeek, I'm struggling.
Not because I don't know what the game's supposed to be. I actually have most of the game planned out in my head, and I think it might be fun, but something else is butting in.
For some strange reason, I can't stop thinking about NeonPlat Adventures.
I'd like to make "Greenie's Communication Tower", but each time I open the code, I instead find myself thinking about the complexities of Platform World Generation, and how much fun I fo...
Views 22, Upvotes 5
Daily Blog
Until Further Notice
Blog
3rd July 2014
Seem to be in a bit of a coding-lull at the minute.
I'm also not doing much music, or even silly doodles on twitter, or really much of anything.
Seem to be at the unimaginative apex of the year, or something..
I had a game idea planned for this week, but I've barely touched it, instead opting to laze around the house, sleeping far much more than I oughta, and spending the time watching odd bits and pieces on YouTube.
If there's no resulting game, this week, blame it on sheer bone-idleness.
Normal s...
Views 17, Upvotes 4
Daily Blog
No Game :(
Blog
29th June 2014
This week, I started a game with ducks.
Having spent most of last week thinking about OUYACentral/Brew's "Lester and Ralph" game, I was looking forward to making some kind of game which made use of both thumbsticks to control two characters at once.
I'd already given up on Lester and Ralph, since there wasn't any realistic way I could fit it all into a single week, but I carried on with the twinstick control thing, and brought it down to a more manageable scale.
Ducks (and Swans) on a blue pond seemed li...
Views 15, Upvotes 5
Daily Blog
GameSkip...
Blog
28th June 2014
This week's game has been started, but progress is slow. There's no particular reason for this, just that my mind doesn't seem to be in a game making mood.
Instead, I've been playing Mario Kart 8 and Tomodachi Life, as well as faffing about with various website tweaks, and doing other none-productive things.
I guess my mind must need a rest or something, as I seem to be taking a lot of breaks lately.
*shrugs*
Hopefully, I'll be back in action by next week.
See you then!
Views 38, Upvotes 10
Daily Blog
23rd June 2014
This week, I got a new phone, and so game-dev took a bit of a back seat. As a result, this game isn't quite as good as it could've been, since it's missing a fairly significant part.
hmmm..
<img src="https://AGameAWeek.com/complete/Platdude_in_Battling_Ostriches_20140624A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_Battling_Ostriches_20140624B_thumb.png">
Views 128, Upvotes 21
Release
This Week...
Blog
21st June 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/PiBO_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/PiBO_004-1024x596.png" alt="PiBO_004" width="590" height="343" class="alignnone size-large wp-image-3915" />
![]() Views 33, Upvotes 6
Daily Blog
Per Week Rate..
Blog
20th June 2014
A graph of all the available data from the Archive. May not be entirely accurate, but shows approximately that I've gotten better at scheduling AGameAWeek. As it reaches 2013/14 it all gets a little smoother!
2011 is where (URL "https://AGameAWeek.com/2011/06/agameaday/">I attempted AGameADay for a little while), so it all gets a bit busy.
.. Also, a bit of a gap during 2012 : (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Couldn't be helped)..
But otherwise, it's b...
Views 24, Upvotes 7
Daily Blog
18th June 2014
Someone over at Softpedia has been closely following AGameAWeek for quite some time. It seems that each time I post a new game, within a relatively short period of time, it pops up on Softpedia's archive.
Handily, they tend to link directly to my downloads, so if in the future I opt to update any of my games, people will be able to get the latest edition.
They also write their own little descriptions and take nice screenshots, too.
It's a nice way of doing things. I'm rather happy about the way their s...
Views 29, Upvotes 6
Daily Blog
16th June 2014
Another epic space based blaster. Complaints about control scheme were all the rage for our last game, so this week I've opted for something a little bit simpler, and easier to control. Especially since it shoots for you!!
<img src="https://AGameAWeek.com/complete/Space_Clusters_DX_20140617A_thumb.png"> <img src="https://AGameAWeek.com/complete/Space_Clusters_DX_20140617B_thumb.png">
Views 76, Upvotes 17
Release
Android Test Game!
Blog
15th June 2014
And we're back to test-editions again!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/GooglePlay-Feature_Graphic_2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/GooglePlay-Feature_Graphic_2-300x146.png" alt="GooglePlay-Feature_Graphic_2" width="300" height="146" class="alignnone size-medium wp-image-3902" />
![]() Views 29, Upvotes 5
Daily Blog
14th June 2014
Welcome to Xmas 2004, when I released an early test version of Platdude Spheres!
The game's basic idea was sound, but the gameplay never quite fit the idea, and it doesn't exactly "feel" like Platdude, either.
As such, the game was pretty much abandoned at the stage you currently see it.
(URL "https://socoder.net/uploads/1/Spheres_Desktop.jpg"><img src="https://socoder.net/uploads/1/Spheres_Desktop_thumb.jpg">
![]() Views 114, Upvotes 19
Daily Blog
This Week...
Blog
14th June 2014
Hmm.. I had hoped my entire devkit had managed to cross over from Win7 to Win8.1, but I'm struggling to get "proper" Android dev compilation working. Hmmm..
Still, Windows, OUYA and HTML5 all seem to be working smoothly, so I'll continue to focus on those whilst I try to get everything running smoothly again.
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/SCDX_003.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/SCDX_003-1024x576.jpg" alt="SCDX_003" width="590" height="33...
Views 17, Upvotes 4
Daily Blog
13th June 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/20140613-223409-81249239.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/20140613-223409-81249239.jpg" alt="20140613-223409-81249239.jpg" class="alignnone size-full" />
![]() Views 18, Upvotes 5
Daily Blog
Spike Loves You!
Blog
10th June 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/20140610-140007-50407874.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/20140610-140007-50407874.jpg" alt="20140610-140007-50407874.jpg" class="alignnone size-full" />
![]() Views 19, Upvotes 5
Daily Blog
9th June 2014
( class="vine-embed" src="https://vine.co/v/MjaTp5iUMLJ/embed/simple" width="480" height="480" frameborder="0">
![]() Views 23, Upvotes 5
Daily Blog
6th June 2014
I only went and bought a new laptop!!
I need to, not only get this new laptop up to my usual Dev-Kit standards, I also need to format, clean up, and "un-developer-ify" my old laptop, so I can hand it down to my sister.
This'll probably fill up most of my weekend, so the chances of my getting a game done by Tuesday are looking pretty slim.
I'll keep you informed, and post some nice pics and things, later, when I'm sat waiting for the other laptop to format and reinstall Windows!
Views 16, Upvotes 5
Daily Blog
For the Games...
Blog
4th June 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/AGAW_GotGames.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/AGAW_GotGames.png" alt="AGAW_GotGames" width="960" height="480" class="alignnone size-full wp-image-3877" />
![]() Views 18, Upvotes 7
Daily Blog
3rd June 2014
Occasionally, I base games upon crazy bits of coding that seem fun to play with. Sometimes games can form from odd little artistic doodles that look strange and unusual. Other times, I'll start with a sound effect, or a piece of music, and allow it to fester away until a game has emerged.
This week is different..
This week, the game's idea came solely from the stupid mock game title that randomly popped into my head.
*shrugs*
<img src="https://AGameAWeek.com/complete/Alien_Spindome_20140603A_...
Views 124, Upvotes 18
Release
This Week...
Blog
31st May 2014
This week, more adventures in outer space, as I get all the action I can out of that generic reusable starfield!!
(URL "https://socoder.net/uploads/1/ManWithABigGun_005.png"><img src="https://socoder.net/uploads/1/ManWithABigGun_005_thumb.png">
![]() Views 20, Upvotes 5
Daily Blog
Happy Amiga Day!
Blog
31st May 2014
Today is, apparently, Amiga Day.
Not entirely sure what it is we're supposed to do on Amiga Day, but I figured it'd be nice to compile one of my old AMOS games, and stick it onto my Archive for all to laugh at!
I've actually dated this one in the code, as being from 1997!! No idea when in 1997, so I'll say it's probably December... but yeay! Oldest thing on my Archive
![]() Views 215, Upvotes 18
Daily Blog
AKA David Hasselhoff
Blog
28th May 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/05/20140528-181735-65855344.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/05/20140528-181735-65855344.jpg" alt="20140528-181735-65855344.jpg" class="alignnone size-full" />
![]() Views 21, Upvotes 4
Daily Blog
Man With A Gun!
Blog
27th May 2014
<img src="https://socoder.net/uploads/1/ManWithABigGun.png">
*shrugs*
Been playing around with a nice control scheme for "Man with a Big Gun", and he seems to be fairly workable. Not sure exactly on how he'll interact with the world, yet, but I have a vague plan in mind, which may or may not result in a highly playable shooty game!
Looking forward to seeing how this one turns out!
Views 20, Upvotes 4
Daily Blog
26th May 2014
What happens when you take Platdude, sit him on a rocket, and send him blasting his way through a colourful rainbow tube, full of stars!?
Time to find out, as we take our monthly trip into the realm of Platdude!
<img src="https://AGameAWeek.com/complete/Platdude_in_a_Tube_20140527A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_a_Tube_20140527B_thumb.png">
Views 76, Upvotes 17
Release
23rd May 2014
Correct as-of May 23rd 2014!
The complete list of characters in JNKBombers, complete with main game title, and roughly where they came from.
You can (URL "https://socoder.net/uploads/1/JNKBombers_Character_Cards.zip">Download the full high-res versions of the cards here.)
You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=331">Play JNKBombers here)!
Views 49, Upvotes 7
Daily Blog
Y6-May : JNKBombers
Blog
22nd May 2014
Last month, I set aside the whole month to create a nice and lengthy month-long project. Blockman Worlds surprisingly took just a week to create, and then I was right back to the regular AGameAWeek schedule!!
This month, I opted to delve into something even bulkier, and the resulting game is really quite nice. Oddly, it took alarmingly longer than expected, so isn't quite as chunky as I'd like it to have been.
As it is, though, it's a wonderful little highly playable local-multiplayer edition of DynaBla...
Views 131, Upvotes 19
Release
Bombers Incoming!
Blog
21st May 2014
So far so good on the JNKBombers front.
Most of Battle Mode's features are implemented as planned.
Human players, AI players, Bombs, Shield, Coins, Shop and today I added a few cheap-as-chips themes into the mix for good measure. There's only 6 themes, but it's enough to keep it marginally interesting!
Over the next couple of days, I'll keep tweaking away at the AI, and maybe add some new powerups, but otherwise I'm now at the point where I can say "Yeah, that's what I wanted to play!!"
Still a coupl...
Views 43, Upvotes 6
Daily Blog
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