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4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality. Mainly that the thing kept breaking when trying to load too many files. Typical memory leaks and the like were fairly rampant, too. But I've persevered, and I think it's more or less stable, now.
Views 93, Upvotes 23  
2018 Framework
4th November 2017

Developments

With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should. .. I think..
Views 90, Upvotes 14  
Daily Blog , 2018 Framework
3rd November 2017
Today's been a struggle and a half! If you've been following me on Twitter, today, I apologise for the ranting..
Views 123, Upvotes 24  
2018 Framework
3rd November 2017
Also available on SoundCloud.

Developments

So I guess I need to learn about OpenAL, today...
Views 99, Upvotes 24  
Daily Blog , 2018 Framework
2nd November 2017
First step, trying to get OpenAL to compile.
Views 140, Upvotes 29  
2018 Framework
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element. I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension. Bah, humbug. As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 133, Upvotes 25  
Daily Blog , 2018 Framework
1st November 2017

Unclaimed Marbles

Also available On SoundCloud. I appear to be in a fairly musical mood, this week. Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!
Views 43, Upvotes 12  
Daily Blog
1st November 2017
I finally figured out what was up with my scaling. It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!
Views 1494, Upvotes 26  
2018 Framework
Starfield Blog
1st November 2017
Today's been about neatening the engine in places, and also adding a Random Number Generator.
Views 1651, Upvotes 79  
2018 Framework
1st November 2017

Developments

32 pixels are winding me up!
Views 78, Upvotes 15  
Daily Blog , 2018 Framework
31st October 2017

Unclaimed Living

Also available on SoundCloud Happy Halloween! ... OK, maybe not the spookiest choonage I've ever done, but it was the only thing that seemed to pop out of tonight's unplanned ALChoon session, so it'll have to do!
Views 29, Upvotes 6  
Daily Blog
31st October 2017
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff. As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode. Clicking on the screen draws a rock, which looks like a sponge. I've not begun doing Multitouch, yet. If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!! I'll be posting a more com...
Views 309, Upvotes 25  
2018 Framework
31st October 2017

Developments

I've already added a few "Power" features to the framework, even at this early stage.
Views 122, Upvotes 17  
Daily Blog , 2018 Framework
30th October 2017
Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality! But I'm doing it to the bitmap font, so that's what gets counted..
Views 91, Upvotes 20  
2018 Framework
30th October 2017
Another basic task undertaken.
Views 152, Upvotes 26  
2018 Framework
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way. I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23  
Daily Blog , 2018 Framework
29th October 2017
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff. A few basic errors have also been implemented. I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download. Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size. .. I thi...
Views 40, Upvotes 8  
Daily Blog
29th October 2017

Notebook

I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments

Remarkably, loading a png wasn't all that hard.
Views 93, Upvotes 24  
Daily Blog , 2018 Framework
28th October 2017
Boy, that took some doing!!
Views 119, Upvotes 27  
2018 Framework
RAWR!!! Blog
28th October 2017

Lack of Developments

Seriously, though. How broken could it possibly be!?
Views 87, Upvotes 20  
Daily Blog , 2018 Framework
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.
Views 96, Upvotes 23  
2018 Framework
27th October 2017

Developments

After spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..
Views 57, Upvotes 10  
Daily Blog
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.
Views 91, Upvotes 20  
2018 Framework
26th October 2017
When it's a C++
Views 176, Upvotes 30  
Daily Blog , 2018 Framework
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list! Thanks As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat

Flappadiddle's cousin with limitted flytime.
Views 256, Upvotes 28  
2017 Review
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments. It's a Comment-o-Rama! If you want to join in. Comment!!

RSKGames

Overview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.
Views 206, Upvotes 32  
Player Thoughts
25th October 2017

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff. The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.
Views 99, Upvotes 24  
Daily Blog , 2018 Framework
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