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22nd November 2017
I spent FAR too long working on a Triangle, yesterday.
Views 87, Upvotes 7  
Daily Blog
Rest Day Blog
21st November 2017
Been coding WAY too much, these past few weeks. I needed another rest day!
Views 40, Upvotes 7  
Daily Blog
20th November 2017
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.
Views 85, Upvotes 14  
Daily Blog
19th November 2017
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday. I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after. I've really coded myself into a pickle, here!
Views 101, Upvotes 14  
Daily Blog
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 121, Upvotes 30  
Daily Blog , 2018 Framework
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26  
2018 Framework
17th November 2017
Also available on SoundCloud, or the Pulpish AL Bum.
Views 147, Upvotes 23  
Daily Blog , 2018 Framework
16th November 2017
Yesterday was full of background tasks. I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
Views 89, Upvotes 24  
Daily Blog , 2018 Framework
15th November 2017
Yesterday was full of tweaks. As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 93, Upvotes 18  
Daily Blog , 2018 Framework
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 100, Upvotes 19  
2018 Framework
14th November 2017
I posted Benchmark 2 over on Socoder, yesterday. You can Download the Benchmark here.
Views 126, Upvotes 22  
Daily Blog , 2018 Framework
13th November 2017
I struggled for about an hour with C Strings, or rather Char* strings. They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"
Views 83, Upvotes 27  
Daily Blog
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21  
Daily Blog
11th November 2017
OK, a fair number of tweaks in the past few hours (and a nice big nap, too!) I'm now running Ubuntu32Bit, and have recompiled the Benchmark test with (hopefully!) all the important libraries Statically Linked, thus apparently making for a more compatible ".exe" You can grab the Benchmark Test here. If it runs, let me know. More importantly, if it doesn't, let me know! Thanks, again, for any and all testing.
Views 142, Upvotes 33  
2018 Framework
11th November 2017
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again. After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice. If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz. The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!! You'...
Views 114, Upvotes 26  
2018 Framework
11th November 2017

Developments

The Benchmark thing from the other day starts running well on the Linux setup, but seems to crash after about 2 minutes..
Views 87, Upvotes 22  
Daily Blog , 2018 Framework
10th November 2017
I'd say that's a fairly successful event! It's still not 100%, mind. If you try to double click it, it tries to open it as if it's an Archive, then fails. Not sure what that's about. Linux is crazy!! But, hey, that's working, and it has audio too! That's a good day's work. I was supposed to be working on the iOS edition, today, but the MacMini's "Shared Desktop" was being crappy and I couldn't be bothered to sit in front of a desk!! Tomorrow, perhaps.
Views 100, Upvotes 23  
2018 Framework
10th November 2017
ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR! This might not look very successful, but the fact that I've managed to get Linux to actually boot, AND attempt to compile the code... That's definitely an improvement from yesterday! I have an awful lot of faffing about to do, in order to get things to actually compile, but I'm fairly confident that it'll be doable. Things are looking up!!
Views 105, Upvotes 20  
2018 Framework
10th November 2017

Developments

I finally got around to shifting the framework over to the Mac, last night. Hitting the compile button swiftly planted around about 1,000,000,000 red "WARNING:ERROR!" flags all over the code.
Views 127, Upvotes 56  
Daily Blog , 2018 Framework
Success? Blog
9th November 2017
Most folk seem to be giving me successful results with yesterday's benchmark test program. If you haven't already, Do so here!
Views 109, Upvotes 18  
Daily Blog , 2018 Framework
8th November 2017
If you can, please give this benchmarker a run. It's a simple little tool. Unzip it, run the .exe, and watch as three "Bloke" sprites circle around for a little while. Don't touch anything. The benchmark tool will do it all for you. Running through a bunch of sprite-pushing tests, blending methods, and audio streaming, too. It'll also flip to fullscreen to check there, too, so be warned if you're watching any other media on your PC at the time!!! Once it's done (about a minute...
Views 140, Upvotes 19  
2018 Framework
8th November 2017

Developments

I've been working on basic String functions, since last night. Left, Right, Mid, Trim, SplitTxt and other generic "Basic-like" functions that I'm going to be relying on because I'm rubbish at doing C-strings.
Views 79, Upvotes 19  
Daily Blog , 2018 Framework
7th November 2017
This seems to be functional as well as can be expected. An .ogg file is playing in the background. Feel free to replace the ogg with your own ogg, should you have any! As with the previous audio test, up and down will (*should!) pitch the music up and down, but now it'll glide more smoothly, since the pitch is being handled by the main loop, not the re-buffer part of the code. Other than that, nothing of note has changed, I don't think. You can download the Ogg Playing test here.
Views 124, Upvotes 21  
2018 Framework
7th November 2017
I tried to figure out MOD playing, last night, but that didn't go very well at all! Today, I'll probably focus on OGG playback, instead.
Views 83, Upvotes 21  
Daily Blog , 2018 Framework
6th November 2017
OK, I think I managed to get this working!! Run the game, and you should hear the "Sheep Goes Right - Level Complete" sound playing over and over and over. This is in fact an audio stream. This first test is for .wav only, so I left the "Data/550/TestStream.wav" as just a small little sample, but if you want to try switching it out for some actual music, simply replace that file. Audio must be in .wav format, though. Be sure to let me know if it does/doesn't work for you. You can Download St...
Views 137, Upvotes 20  
2018 Framework
6th November 2017

Developments

I took last night off from development, but that didn't mean I stopped developing!
Views 36, Upvotes 7  
Daily Blog
5th November 2017

Warning : Waffle ahead!

I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.
Views 58, Upvotes 8  
Daily Blog
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