6560 results 0 1 2 3 ... 142 (143) 144 ... 240 241 242 Prev Next
5th February 2018
Yeay! Thanks to all for testing. Rychan - I see the hitbox detection has been improved somewhat also which is cool A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!
Views 64, Upvotes 11  
Daily Blog
Pico-8? Blog
5th February 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development. He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.
Views 145, Upvotes 30  
Ideas , Suggestions
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system. Thanks for trying.
Views 267, Upvotes 51  
Daily Blog , Flappadiddle-doo
4th February 2018

First test!

We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download

  • Views 399, Upvotes 49  
    Flappadiddle-doo , 2018 Framework , Experimental
    4th February 2018
    This Tuesday we're kicking things off slowly. Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way. But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.
    Views 356, Upvotes 40  
    Ideas , Suggestions
    4th February 2018
    I can't remember the last time I added an icon to a Windows game! .. I'm not even sure if I ever did...!
    Views 248, Upvotes 36  
    Flappadiddle-doo
    4th February 2018
    Oh, the joys of having the ability to generate your background from tiles
    Views 187, Upvotes 42  
    Flappadiddle-doo
    4th February 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
    Views 145, Upvotes 25  
    Daily Blog , 2018 Framework , Flappadiddle-doo
    3rd February 2018
    (YouTube) Finally got the Bonus Eggs working the way they should. You can now collect them, flap around with them, and earn extra points by having them with you. Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around. This time I'm hoping to make the levels a little more manageable, as the previous game occasionally spawned things in insanely implausible positions!!! But, yeah, things oughta be ok with this scoring mechanic. The scores I...
    Views 27, Upvotes 5  
    Daily Blog
    3rd February 2018
    Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.
    Views 159, Upvotes 33  
    Daily Blog , Flappadiddle-doo
    Wiki Work Blog
    2nd February 2018
    Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+ As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts. I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes. Once I've sifted through all the pages, adding in the ne...
    Views 73, Upvotes 7  
    Daily Blog
    2nd February 2018
    I think I've got everything ready. Or at least, all the important bits.
    Views 104, Upvotes 24  
    Daily Blog , 2018 Framework
    1st February 2018
    The Enter Your Name screen is now back in the framework, and works pretty much the same as it did before.
    Views 140, Upvotes 12  
    Daily Blog
    64x4 Blog
    1st February 2018
    I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
    Views 145, Upvotes 21  
    Daily Blog , 2018 Framework
    31st January 2018
    Yesterday ended up being much more productive than I intended it to be. With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
    Views 93, Upvotes 22  
    Daily Blog , 2018 Framework
    10Dislyk Blog
    30th January 2018
    Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.
    Views 530, Upvotes 42  
    Amstrad Cpc , Spikedislike
    30th January 2018
    Hello. Welcome to a test! You can Download Linux Test 2 here Please note : This isn't a game, it's just a test! This is the current version of the framework, and you'll notice it's not quite at 100%, just yet. I've still oodles of stuff to do.
    Views 158, Upvotes 23  
    2018 Framework
    30th January 2018
    So, yesterday didn't go as planned.
    Views 294, Upvotes 7  
    Daily Blog
    29th January 2018
    Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!
    Views 55, Upvotes 6  
    Daily Blog , Wiki
    29th January 2018
    Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!
    Views 42, Upvotes 9  
    Daily Blog
    Minus 33 Blog
    28th January 2018
    I just removed 33 games. 39)( PlayMyCode.com has been unavailable for about 2 weeks, now, so I've (temporarily) removed all the PlayMyCode games from the site. If the site ever springs back to life, it's easy enough to switch them back on again, but for now, I'm missing 33. I'm now down to "Only" 374 games. .. Better build that back up again, eh!? Maybe getting it back to 400 should be the target...
    Views 45, Upvotes 11  
    Daily Blog
    28th January 2018
    Lots of background stuff, today.
    Views 131, Upvotes 21  
    2018 Framework
    28th January 2018
    Seems like I might need to restart the MacOS project files..
    Views 123, Upvotes 20  
    Daily Blog , 2018 Framework
    27th January 2018
    More tweaks to the framework, as I attempt to at least get basic compiling to work on iOS!
    Views 58, Upvotes 6  
    Daily Blog
    26th January 2018
    Starting the iOS thing from scratch, due to my usual case of overcomplicating things!
    Views 117, Upvotes 18  
    2018 Framework
    26th January 2018
    I *think* I've figured out how to "create" XCode projects programatically.
    Views 113, Upvotes 15  
    Daily Blog , 2018 Framework
    25th January 2018
    Today's lesson.. Be sure that the vocals don't clash with themselves, producing oddly mushy misheard lyrics. I might try to fix that, later, but other than that, tonight's ALChoon+ turned out rather well... I think! Analysing Helixes Also on SoundCloud
    Views 26, Upvotes 5  
    Daily Blog
    6560 results 0 1 2 3 ... 142 (143) 144 ... 240 241 242 Prev Next
    Site credits : PHP script, Blog posts, Games, Music, Pixelart, Poems and More : Jayenkai
    (c) Jayenkai 2023 and onwards, RSS feed 95

    AGameAWeek - Games by Jayenkai