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3D Printing Progress
Blog
19th March 2018
Spent nearly all of today working on 3D Printing stuff.
Most of the day was focused on the little Pixelart tool I started last month. I wrote a little STL format exporter, and although it's all kinds of messy, the Slicer tool seemed to be quite happy with the garbled mess I was giving to it.
As a result, this lovely little fella got printed out.
Following on from that, I did a little bit of neatening to my Pixelart-To-3DModel app, and I've posted the results here, at SoCoder, where it...
Views 74, Upvotes 21
Dev Tools
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox.
Let's see what @RSKGames thinks about the biscuit game!
You can Download "Roland Eats a Stale Biscuit" here
@RSKGamesLiked the player pushing the blocks animation. Liked the animation on level completion. Background score is melodious to hear. And thus ends the good points![]() Views 226, Upvotes 59
Daily Blog
And Onto The Next
Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.
Views 22, Upvotes 4
Daily Blog
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.
Views 343, Upvotes 55
Release
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Roland
Finishing Touches
Blog
18th March 2018
I'm still not happy with the background for the Biscuit game.
It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting.
I'll be giving that a go, later.
Views 82, Upvotes 23
Daily Blog
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Getting Close
Blog
17th March 2018
Todo-list
1. Need some kind of background, although I'm not sure what that might be.
2. Need to add the online scores, which at this point will just be "Number of levels complete"
3. Need to add the tutorial to the first level.
Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 74, Upvotes 6
Daily Blog
Daily Blog
Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 146, Upvotes 29
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2018 Framework
The Spiral
Blog
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.
The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.
Views 135, Upvotes 34
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DELETE!
Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out.
The two sections, puzzle vs arcade, are TOO different, and don't really work well together.
Having it happen every single level just became repetitive, far too quickly.
Views 81, Upvotes 20
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Daily Blog
Blog
15th March 2018
SamuelAFalvoII on Twitter suggested something, yesterday.
The biscuit game might be being tweaked as a result.
Views 10, Upvotes 2
Daily Blog
Biscuits To Come
Blog
14th March 2018
Added most of the animations, today, so everything's looking vaguely decent.
Tonight/tomorrow will be designing a menu layout.
I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework.
Aaah, the joys of doing menus!!
Views 79, Upvotes 22
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Biscuiting
Blog
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels.
They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.
Views 93, Upvotes 23
Daily Blog
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13th March 2018
(YouTube)
Apologies if anyone else is having issues with their virus checker, or other battles to get the game running.
Views 154, Upvotes 21
Otakupunk
Only 2 Biscuits...?
Blog
13th March 2018
Although I've now upgraded the level generator to handle more than 1 biscuit at a time, the maximum it seems to be able to make levels with is 2.
After that, biscuits keep falling off the level, and the levels aren't completable.
So, one or two biscuits at a time, but the levels are still kinda samey.
Although the generator's coming up with nice and complex paths to get the biscuits, the end result is that you can complete the level much easier if you just ignore the complex path and do you...
Views 90, Upvotes 18
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Biscuit Ideas
Blog
13th March 2018
What to add to the Biscuit game?
Unsure of what else I can throw into the mix, I'm now instead considering just having a second and possibly third biscuit in the levels.
Views 105, Upvotes 34
Daily Blog
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Baking Biscuits
Blog
12th March 2018
Tonight I worked on the level generator for the Biscuit Puzzler, and it seems to work reasonably well.
The main problem now, is that with one biscuit in a grid of 5x5, the gameplay's more than a little repetitive.
I'm going to have to see if I can come up with something a little more interesting to keep the game alive.
As it stands, though, there's some fiendishly difficult puzzles coming out of the generator, and that's good to see
![]() Views 94, Upvotes 24
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Scrabbling Some More
Blog
12th March 2018
Last night I rejigged a lot of the Scrabble Scoreboard, and especially focused on the GUI a little. That Undo button still doesn't quite work, with it being tucked right at the top of the screen, but otherwise the new GUI looks a little more usable.
Views 150, Upvotes 39
Scrabble Scoreboard
11th March 2018
Had a nice long game of Super Scrabble against Mum, today, and the games last much longer, as expected!
Took about 2 hours, or thereabout, before one of us had won*.
Views 197, Upvotes 56
Daily Blog
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Scrabble Scorepad
Happy Mother's Day
Blog
11th March 2018
It's Mother's Day, here in the UK, so today will be spent mostly not doing my normal thing of disappearing with code all day!
Today will, instead, be spent playing Scrabble.. Which I've conveniently gone and made a nice new App for playing with!
Incidentally, I also bought Mum the Super edition of Scrabble, which has twice as many letter tiles, and oodles more space to play within.
Yup, today's all planned out!
See you tomorrow.
And, Happy Mother's Day.
Views 75, Upvotes 53
Daily Blog
10th March 2018
Might as well make this an official AGameAWeek release, eh?
This week's release isn't really a game. It's more of a Tool, or a Game-Companion!
Views 26, Upvotes 9
Daily Blog
Having a Word
Blog
10th March 2018
Today I have to look into re-integrating the WordList functionality into Monkey for the purposes of the Scrabble Scoreboard I made yesterday.
Views 137, Upvotes 41
Scrabble Scoreboard
Ring of Light
Blog
9th March 2018
Platdude's found a new light.
He's not sure what the point of it is, though.
Silly thing keeps turning itself off.
Views 23, Upvotes 10
Daily Blog
9th March 2018
This is coming along rather well.
The scores are now all totting up, and everything's working to a moderately decent standard.
The game/tool's not very good at noticing gaps in word placements, so you could put down "Happy Cat" and it wouldn't notice the space.
That needs fixed.
But if you're playing along with a real-world board game, as is the intention with this, you can probably work around that slight flaw!!
Views 215, Upvotes 83
Scrabble Scoreboard
9th March 2018
Not sure where I'll be plonking this week's game, but I expect a quick
upload to the server in HTML5 format will probably suffice.
The basic layout is working, tile placement seems ok. There's a Cancel word button and a Enter Word button.
There's also undo functionality, which will be helpful when you accidentally hit the Enter Word button!! (Something that was incredibly frustrating in my previous attempt at this sort of thing.)
Next I need to go through all the different tile/wor...
Views 146, Upvotes 35
Scrabble Scoreboard
Sidetracked...
Blog
9th March 2018
I love to play Scrabble.
Mum also loves to play Scrabble.
This coming Mother's Day (this Sunday) me and Mum will probably be spending some time playing Scrabble.
Views 191, Upvotes 41
Daily Blog
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Scrabble Scoreboard
Interesting...
Blog
8th March 2018
The gameplay now more or less functions for this week's game, and as far as puzzles go, it seems to be nice and complicated, without being too difficult to understand.
Todo List
1. Add a few more elements to make it a bit more interesting.
2. Decide on a decent way to generate tons of levels.
3. Ugh.. Menu.. URRRGHH!!!
But, gameplay wise, it's looking good!
Views 94, Upvotes 22
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