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Blog
13th September 2017
Comments are currently broken.
I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
Views 146, Upvotes 23
Daily Blog
Still No Uploads!
Blog
11th September 2017
DevelopmentsI really need to start tackling the upload functionality on the new site.Views 65, Upvotes 10
Daily Blog
Adding...
Blog
6th September 2017
DevelopmentsYesterday was spent working on "New Post" functionality for the new site.Views 65, Upvotes 10
Daily Blog
Coming Along Nicely
Blog
4th September 2017
DevelopmentsAs I continue to create a nice new script to encompass all of AGameAWeek, you can chart occasional progress (URL "https://AGameAWeek.com/agaw.php">right here, on the preview page.)Views 37, Upvotes 5
Daily Blog
Slow Progress
Blog
3rd September 2017
DevelopmentsI found myself, yesterday, wondering about the issues of mixing everything together.Views 242, Upvotes 10
Daily Blog
NooooOOoooOOooOOo!!
Blog
2nd September 2017
..!?!
(URL "https://josephmallozzi.wordpress.com/2017/09/01/september-1-2017-dark-matter-cancelled/">They cancelled Dark Matter)?!
WTF?!
Views 207, Upvotes 7
Daily Blog
26th August 2017
<iframe width="640" height="360" src="https://www.youtube.com/embed/hlw2CP7_RD4?rel=0" frameborder="0" allowfullscreen></iframe>
Tonight I gave Flappadiddle a quick test on iOS.
I've expanded the "ground" on either side, making them slightly taller and wider.
This is where your thumbs will go whilst playing the game.
Unfortunately, they're still a little "too" close to the bottom of the screen, and weird "iOS Slider" glitches are occurring.
You can see at about 35 seconds into the v...
Views 104, Upvotes 5
Daily Blog
Haphazard
Blog
24th August 2017
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![]() DevelopmentsYesterday wasn't very well organised at all!!Views 85, Upvotes 8
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OK, Now What?
Blog
20th August 2017
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![]() DevelopmentsSmile Basic Release Dates Japan - November 19, 2014 US - October 15, 2015 Europe - August 17, 2017 Gee, thanks, guys..Views 403, Upvotes 6
Daily Blog
Friday MusicAL
Blog
18th August 2017
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![]() DevelopmentsI spent the morning session doing normal Thursday chores.Views 69, Upvotes 4
Daily Blog
Sorting Out
Blog
13th August 2017
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![]() DevelopmentsEverything's now on a new server.Views 50, Upvotes 4
Daily Blog
Server Change?
Blog
12th August 2017
DevelopmentsI'm currently right in the middle of re-uploading everything to a different server.Views 54, Upvotes 8
Daily Blog
Still Unsure..
Blog
9th August 2017
DevelopmentsHaven't a clue what this week's game is going to be, yet.Views 25, Upvotes 3
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games.
Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review.
I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games.
(Warning : Long waffling post!)
Views 24, Upvotes 5
Daily Blog
Not Quite
Blog
7th August 2017
DevelopmentsClose, but not quite close enough!!Views 20, Upvotes 4
Daily Blog
NerdBlock Dead?
Blog
6th August 2017
DevelopmentsLast month's GamerBlock finally showed up yesterday, and.. It was a bit rubbish! My thoughts (URL "https://socoder.net/?GotoPost=60916">are here).Views 44, Upvotes 3
Daily Blog
Something Stupid...
Blog
2nd August 2017
Developmentsv1.1 of Letter Lattice iOS went live last night, and I tested the game to ensure everything was working as it oughta.Views 21, Upvotes 4
Daily Blog
Uploaded and Updated
Blog
1st August 2017
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![]() Views 28, Upvotes 5
Daily Blog
31st July 2017
DevelopmentsI'm going to have to double check with my old Framework to ensure I've done this all the right way.Views 42, Upvotes 5
Daily Blog
The Android Thing...
Blog
26th July 2017
Two years ago, I was riding high.
I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike.
SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER.
I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me.
It was ready, it passed Apple Review, it launched, and then I released the Android one.
All was good!
All was golden!!
\o/hurray for mobile gaming\o/
Views 356, Upvotes 58
Daily Blog
Back to iOS
Blog
18th July 2017
Each July I have to pay my ?79.00 to keep dev'ing for iOS.
My previous game was SpikeDislike3, which I launched in June 2015.
The latest iOS release was (URL "https://itunes.apple.com/app/quadoban/id1258518067">Quadoban... today.)
That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS.
That's rather alarming...
:
Views 22, Upvotes 4
Daily Blog
Next..!!
Blog
17th July 2017
DevelopmentsCurrently a bit of a blank canvas.Views 75, Upvotes 3
Daily Blog
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