Test : Mini Clampett
Blog
11th February 2017
The game is as complete as it oughta be, but we're still a couple of days from my regular Monday/Tuesday releases, so we've a couple of days to play "Mr Testo" and see if the lovely new feature works as it oughta.
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Views 14, Upvotes 2
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Flickering
Blog
8th February 2017
DevelopmentsHave you noticed any flicker on my Android games, lately!?Views 10, Upvotes 1
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Turning on the Mac
Blog
5th February 2017
DevelopmentsWell.. The Mac's been "on", it's just been asleep for the past .. however long, since I last dared to touch it..Views 7, Upvotes 1
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Ever Onwards
Blog
24th January 2017
DevelopmentsI struggled to implement anything, yesterday!!Views 10, Upvotes 2
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Friday MusicAL
Blog
20th January 2017
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Also available (URL "https://soundcloud.com/alodare/sonically-carnival">on SoundCloud)
Views 54, Upvotes 17
Musical
Frustration
Blog
19th January 2017
DevelopmentsNot an awful lot of productive coding done, yesterday.Views 23, Upvotes 4
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Can You Hear Me?!
Blog
15th January 2017
DevelopmentsI *think* I've solved my baffling audio issue, but will have to wait for TeamOUYA to review it, first.Views 24, Upvotes 1
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Oddities and Bugs
Blog
11th January 2017
DevelopmentsAaah, the bugs..Views 466, Upvotes 3
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Journal
Blog
9th January 2017
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Journal Aqua
Views 11, Upvotes 1
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And so it begins...
Blog
4th January 2017
DevelopmentsIt's all kicking off, now!Views 8, Upvotes 1
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Test Game Started
Blog
3rd January 2017
DevelopmentsYesterday I started work on a quick Mulitplayer Controller Test game.Views 17, Upvotes 4
Daily Blog
2nd January 2017
DevelopmentsSince I'm still working on the Framework, tomorrow won't be AGameAWeek Tuesday.Views 10, Upvotes 2
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Happy New Year!
Blog
1st January 2017
DevelopmentsThank god that's over! Now we just have the inevitable Nuclear Winter to look forward to.Views 8, Upvotes 1
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Under Control
Blog
31st December 2016
DevelopmentsYesterday I delved deep into the Android Controller stuff, and finally figured a few things out.Views 5, Upvotes 2
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Frustration
Blog
30th December 2016
DevelopmentsGoogle : "API SDK 16 Controller Android FFS!!!"Views 12, Upvotes 3
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Who/What is AL?
Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature.
DPaint IV had two animation modes. Full Frame or Compressed. With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it. In Full Frame mode, I could typically get 4 frames of animation!! With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 8, Upvotes 1
Daily Blog
18th December 2016
As with all years, this year's had it's ups and downs.
After last year's Gap-Year, it felt good to get back into the thick of things, and I started the year off with some rather odd ideas.
As the year went on, the ideas fizzled out, and we got back into regular "Dodge the X, Collect the Y" territory, which is a bit of a shame.
And then there was the EPIC disaster that is Gamma Collexion.
Views 22, Upvotes 1
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And on..
Blog
17th December 2016
DevelopmentsGetting to the sluggish bit of Framework Development, now.Views 4, Upvotes 1
Daily Blog
12th December 2016
It's been 4 years since I created my original Monkey Framework.
Although it's true that it's had the odd nip and tuck over the years, it's certainly starting to show it's age.
The complete and utter disaster of Gamma Collexion, (whereby the multiplayer code failed SPECTACULARLY) was the final straw.
Views 13, Upvotes 1
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Menus
Blog
11th December 2016
DevelopmentsYesterday I made a start on the frontend of the new framework.Views 4, Upvotes 1
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Extra File Transfers
Blog
10th December 2016
DevelopmentsGeeze, I can't believe I forgot to transfer my Emulator Archive to the new Laptop.Views 3, Upvotes 1
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Finding Quirks
Blog
8th December 2016
DevelopmentsRotation slows down HTML5?!Views 5, Upvotes 1
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