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11th February 2017
The game is as complete as it oughta be, but we're still a couple of days from my regular Monday/Tuesday releases, so we've a couple of days to play "Mr Testo" and see if the lovely new feature works as it oughta. (URL "https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png" alt="" width="512" height="512" class="alignnone size-full wp-image-7038" />
Views 14, Upvotes 2  
Daily Blog
11th February 2017
Views 2037, Upvotes 36  
Platform , Endless
8th February 2017

Developments

Have you noticed any flicker on my Android games, lately!?
Views 10, Upvotes 1  
Daily Blog
5th February 2017

Developments

Well.. The Mac's been "on", it's just been asleep for the past .. however long, since I last dared to touch it..
Views 7, Upvotes 1  
Daily Blog
In The Dojo Pixelart
#755 - 24th January 2017
Views 125, Upvotes 27  
Sport
24th January 2017

Developments

I struggled to implement anything, yesterday!!
Views 10, Upvotes 2  
Daily Blog
20th January 2017
( width="560" height="315" src="https://www.youtube.com/embed/4p7pNPoPzK8" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-carnival">on SoundCloud)
Views 54, Upvotes 17  
Musical
19th January 2017

Developments

Not an awful lot of productive coding done, yesterday.
Views 23, Upvotes 4  
Daily Blog
15th January 2017

Developments

I *think* I've solved my baffling audio issue, but will have to wait for TeamOUYA to review it, first.
Views 24, Upvotes 1  
Daily Blog
#266 - 13th January 2017
Views 19, Upvotes 9  
Poetry Corner
11th January 2017

Developments

Aaah, the bugs..
Views 466, Upvotes 3  
Daily Blog
Journal Blog
9th January 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/301586471&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Journal Aqua
Views 11, Upvotes 1  
Daily Blog
4th January 2017

Developments

It's all kicking off, now!
Views 8, Upvotes 1  
Daily Blog
3rd January 2017

Developments

Yesterday I started work on a quick Mulitplayer Controller Test game.
Views 17, Upvotes 4  
Daily Blog
2nd January 2017

Developments

Since I'm still working on the Framework, tomorrow won't be AGameAWeek Tuesday.
Views 10, Upvotes 2  
Daily Blog
1st January 2017

Developments

Thank god that's over! Now we just have the inevitable Nuclear Winter to look forward to.
Views 8, Upvotes 1  
Daily Blog
31st December 2016

Developments

Yesterday I delved deep into the Android Controller stuff, and finally figured a few things out.
Views 5, Upvotes 2  
Daily Blog
30th December 2016

Developments

Google : "API SDK 16 Controller Android FFS!!!"
Views 12, Upvotes 3  
Daily Blog
Android!! Blog
26th December 2016

Developments

*sigh*
Views 4, Upvotes 1  
Daily Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature. DPaint IV had two animation modes. Full Frame or Compressed.  With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it.  In Full Frame mode, I could typically get 4 frames of animation!!  With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 8, Upvotes 1  
Daily Blog
18th December 2016
As with all years, this year's had it's ups and downs. After last year's Gap-Year, it felt good to get back into the thick of things, and I started the year off with some rather odd ideas. As the year went on, the ideas fizzled out, and we got back into regular "Dodge the X, Collect the Y" territory, which is a bit of a shame. And then there was the EPIC disaster that is Gamma Collexion.
Views 22, Upvotes 1  
Daily Blog
#239 - 17th December 2016
Views 18, Upvotes 5  
Poetry Corner
And on.. Blog
17th December 2016

Developments

Getting to the sluggish bit of Framework Development, now.
Views 4, Upvotes 1  
Daily Blog
12th December 2016
It's been 4 years since I created my original Monkey Framework. Although it's true that it's had the odd nip and tuck over the years, it's certainly starting to show it's age. The complete and utter disaster of Gamma Collexion, (whereby the multiplayer code failed SPECTACULARLY) was the final straw.
Views 13, Upvotes 1  
Daily Blog
Menus Blog
11th December 2016

Developments

Yesterday I made a start on the frontend of the new framework.
Views 4, Upvotes 1  
Daily Blog
10th December 2016

Developments

Geeze, I can't believe I forgot to transfer my Emulator Archive to the new Laptop.
Views 3, Upvotes 1  
Daily Blog
8th December 2016

Developments

Rotation slows down HTML5?!
Views 5, Upvotes 1  
Daily Blog
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