![]() |
Memory Management
Blog
16th April 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!
Views 241, Upvotes 77
Daily Blog
,
3ds Homebrew
Oh dear...
Blog
14th April 2018
Today's challenge.. Can't seem to get colours working. Hmm..
Views 201, Upvotes 53
Daily Blog
,
3ds Homebrew
A Menu Appears...
Blog
13th April 2018
It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!
Views 128, Upvotes 38
3ds Homebrew
Hmm.. Textures..
Blog
13th April 2018
Can't seem to get a grip on the texture switching stuff.
I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.
The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and it's all ki...
Views 99, Upvotes 36
3ds Homebrew
OK, Textures..
Blog
13th April 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?
Views 165, Upvotes 75
Daily Blog
,
3ds Homebrew
3DS Latest
Blog
7th April 2018
I can now launch, quit, relaunch, requit, re-relaunch, home, resume, sleep, resume, and quit the 3DS Framework, over and over, without it crashing!!
Turns out, I had "gfxInitDefault();" occurring twice. Such is the chaos of my framework, took me bloomin' ages to find the bug.
Views 150, Upvotes 37
3ds Homebrew
Sidetracked Again...
Blog
7th April 2018
So, the R4 3DS i Gold + (or something) turned up last night, at around 6pm, and I spent the next two and a half hours faffing about to get the Homebrew Launcher installed onto my old 3DS.
Views 113, Upvotes 21
Daily Blog
,
3ds Homebrew
Battling with C
Blog
3rd April 2018
Yesterday, I spent about 3 or 4 hours wrestling with DevKitPro, trying to figure out the best way to get my Framework running as 3DS Homebrew.
Views 389, Upvotes 34
3ds Homebrew
Focus, Jay..
Blog
1st April 2018
OK, today I need to work out the track generation, as I didn't do a bloomin' thing on the game, yesterday!!
Instead, I faffed about with looking into 3DS Homebrew and figuring out things, there.
Views 51, Upvotes 13
Daily Blog
,
557
Site Stuff
Blog
26th March 2018
Quite a busy day, yesterday. Not only did I get the game finished off and posted, I also then tackled a couple of website things that I'd not yet bothered to do.
Views 63, Upvotes 6
Daily Blog
,
Wiki
25th March 2018
With each release comes an influx of feedback from the many people who've played the games.
This week, @RSKGames takes a look at an underwater Snake clone.
You can Download Slithering Waters here.
@RSKGamesThe title font design with the wavy pattern is nicely done.Views 368, Upvotes 39
Player Thoughts
25th March 2018
I've finally found the time to add a "Latest Scores" section to the Scoreboard page.
Click the upper-left "Latest Scores" button for an up to the minute list of the most recently posted scores.
Simple but effective!
Views 53, Upvotes 6
Daily Blog
iPad Battery Woes
Blog
22nd March 2018
For the past few weeks, my iPad battery's been conking out halfway through the day, with about 30% remaining.
Views 172, Upvotes 40
Daily Blog
,
Ios
,
Apple
,
Ipad
,
Battery
The Spiral
Blog
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.
The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.
Views 135, Upvotes 34
555
11th March 2018
Had a nice long game of Super Scrabble against Mum, today, and the games last much longer, as expected!
Took about 2 hours, or thereabout, before one of us had won*.
Views 197, Upvotes 56
Daily Blog
,
Scrabble Scorepad
9th March 2018
Not sure where I'll be plonking this week's game, but I expect a quick
upload to the server in HTML5 format will probably suffice.
The basic layout is working, tile placement seems ok. There's a Cancel word button and a Enter Word button.
There's also undo functionality, which will be helpful when you accidentally hit the Enter Word button!! (Something that was incredibly frustrating in my previous attempt at this sort of thing.)
Next I need to go through all the different tile/wor...
Views 146, Upvotes 35
Scrabble Scoreboard
Concepts..?
Blog
7th March 2018
I'm not really sure what direction this puzzle thing's going to take.
I've a single level idea in mind, but whether I can expand that to make more levels, I've no idea.
Views 110, Upvotes 18
Daily Blog
,
555
5th March 2018
According to what I've read online, I need to convert the socket to a non-blocking socket, then try to connect, and THEN (after trying to connect?!) tell it to set the timeout to a low number.
Views 95, Upvotes 19
Daily Blog
,
2018 Framework
Learning "Online"
Blog
4th March 2018
Today during testing, I hit a rather nasty issue with the framework.
When coding the Online Scoreboard component, I added a 5 second timeout to the code.
Unfortunately, as well as that works "in theory", the timeout is completely ignored during the "connect" part of the script.
Views 114, Upvotes 27
2018 Framework
Do the Pickups, Jay!
Blog
3rd March 2018
Spent yesterday making the game look and feel as good as I could, but STILL haven't added any pickups!
Views 99, Upvotes 20
Daily Blog
,
Hsx
Ready...!?
Blog
26th February 2018
I'm fairly happy that Flappadiddle-Doo is ready to go.
Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading.
Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.
Views 179, Upvotes 30
Daily Blog
,
Flappadiddle-doo
Almost There...
Blog
25th February 2018
Been playing the Windows edition of Flappadiddle-Doo for most of the day..
.. Playtesting, honest!!
Had to play through the "World" levels over and over, just to be sure they're doable.
Tweaks yet to be done, include making the "Bonus Multiplier" a bit more obvious. I'm not sure how best to do that, but it'll probably just end up being a star-system or a red/amber/green light thing... You'll know what I did, once it's ready!
Once that's done, I'm going to spend the r...
Views 136, Upvotes 28
Flappadiddle-doo
SoCoder Ball'ish
Blog
24th February 2018
\o/yeay\o/
First test print that's at least vaguely decent.
Views 107, Upvotes 29
Daily Blog
,
3d Printing
|