Search
Sections
System
Sort
Date
1362 results 0 1 2 3 ... 24 (25) 26 ... 48 49 50 Prev Next
23rd August 2018
It's 1pm, already, and I've barely started my day. Yet again, I did that thing where I stay awake writing the SoCoder Newsletter, "to give myself more time in the morning", but then am so tired that I end up spending all that "extra time" asleep. Totally backfires... .. ... Every week!!
Views 42, Upvotes 6  
Daily Blog
21st August 2018
I can save TWO levels, now! In fact, I can save four! Wowie!!
Views 116, Upvotes 27  
575 , Jnkplat2018
21st August 2018
Last night, I saved my test level! Unfortunately, it uncovered further complications.
Views 175, Upvotes 32  
Daily Blog , 575 , Jnkplat2018
18th August 2018
Level editing was such a simple plan, at the start, but with every little thing I tweak, the whole process gets more and more complicated!
Views 57, Upvotes 7  
Daily Blog
18th August 2018
I've currently got the engine running with a level grid of 40x25, but the game can cope with any number of ratios, as long as the level data still fits within the confines of 1024 bytes.
Views 153, Upvotes 35  
Daily Blog , 575 , Jnkplat2018
Sewing Pixelart
#1326 - 18th August 2018
Views 83, Upvotes 20  
Diy
17th August 2018
I spent most of yesterday working my way up to the Editor, but not quite reaching it yet.
Views 125, Upvotes 33  
Daily Blog , 575 , Jnkplat2018
Shopping Pixelart
#1325 - 17th August 2018
Views 78, Upvotes 23  
Vehicle , Platizens
15th August 2018
The basics are coming together well enough, aside from the odd controller issues.
Views 187, Upvotes 17  
575 , Jnkplat2018
14th August 2018
You might not have noticed, but in the 2018 Framework, the two main control schemes are ever so slightly different.
Views 234, Upvotes 45  
Daily Blog , 575 , Jnkplat2018
Flying Machine Pixelart
#1321 - 13th August 2018
Views 103, Upvotes 25  
Vehicle
Hmm.. Blog
7th August 2018
Over on the NintendoLife site, I just wrote the following comment about the latest Switch Picross title.
Views 78, Upvotes 17  
Bytes
#1308 - 31st July 2018
Views 103, Upvotes 20  
Doctor
#1300 - 23rd July 2018
Views 98, Upvotes 27  
Technology
18th July 2018
With so many games to play, there's oodles of feedback for each. Let's see what RSKGames thought of this week's game!

@RSKGames

Overview: A fast paced circular bullet hell game. I liked it better than the ''Orbital Projections'' and ''The Trouble with Vents'' which till day I can never play properly. (I had to look both of those games up! I've made too many games!!)
Views 221, Upvotes 45  
Playerthoughts
18th July 2018
Seems like @RSKGames has helped to uncover the reason the leaderboards are so bloomin' empty.
Views 94, Upvotes 22  
Daily Blog , 2018 Framework
6th July 2018
A couple of days ago, I posted this short "Trailer Template". (YouTube) @RSKGames has commented! A bit more information text message in the video about the number of levels and goal of the game would have been nice.
Views 102, Upvotes 32  
Daily Blog
6th July 2018
Having spent a good few hours wrangling the object/baddie spawning, I've finally settled on a playable game.
Views 48, Upvotes 16  
Daily Blog
5th July 2018
I tested this week's game on 3DS, last night, and it's all manner of slow, hitting 20 fps quite often for no apparent reason.
Views 57, Upvotes 22  
Daily Blog , 570
4th July 2018
It's been a long time since I did regular Trailers and Videos and things, but I've decided to attempt it with the new setup. A trailer-esque thing for last week's game. Thoughts/suggestions are, as always, welcome.
Views 74, Upvotes 3  
Daily Blog
26th June 2018
My mind wanders back to a game idea, long long long ago. Super Bouncer (2003!) never got off the ground because I knew I'd need really big levels, and I couldn't be bothered to make them! (This is a running theme) With my modern day proc-gen methods, I could probably get a decent random-path generator up and running to keep the game varied enough to be interesting. Couple it with better collision detection (really, anything would be better than the old test version!) and it has the potenti...
Views 53, Upvotes 7  
570
Final Day Blog
25th June 2018
OK, the game's been "final" compiled and bundles are ready, so today will be all about uploads.
Views 26, Upvotes 5  
Daily Blog
Day Three Blog
20th June 2018
Today is day three of getting the house repointed, and it's really not helping my code-mood in the slightest.
Views 60, Upvotes 9  
Daily Blog
13th June 2018
Don't you love it when, after a recent Update, Windows always opens the browser up. You always expect the page it leads you to will be full of actual information about what the windows update just did. .. But, no. It never does. It's always the exact same generic "Windows Help" page that tell you absolutely nothing. After this morning's update, I could barely read the generic Windows Help page, because my laptop's screen was too dark. Hmm...
Views 132, Upvotes 40  
When I'm Fixing Windows
Hmmmmm... Blog
9th June 2018
Maybe I'm coding this wrong, but I swear I'm doing everything the way I'm supposed to!!
Views 138, Upvotes 46  
2018 Framework , 3ds Homebrew
3rd June 2018
Blockman returns in this super-retro dot-munching remake.
Views 261, Upvotes 34  
Release , 564
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right. After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 68, Upvotes 12  
564
1362 results 0 1 2 3 ... 24 (25) 26 ... 48 49 50 Prev Next
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2023 and onwards, RSS feed 242

AGameAWeek - Games by Jayenkai