5th February 2018
Yeay!
Thanks to all for testing.
Rychan - I see the hitbox detection has been improved somewhat also which is cool
A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!
Views 55, Upvotes 9
Daily Blog
First Release Ahoy!
Blog
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.
Views 181, Upvotes 40
Daily Blog
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Flappadiddle-doo
4th February 2018
First test!We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!Views 344, Upvotes 41
Flappadiddle-doo
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2018 Framework
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Experimental
4th February 2018
Oh, the joys of having the ability to generate your background from tiles
Views 130, Upvotes 32
Flappadiddle-doo
Linux Test 2
Blog
30th January 2018
Hello.
Welcome to a test!
You can Download Linux Test 2 here
Please note : This isn't a game, it's just a test!
This is the current version of the framework, and you'll notice it's not quite at 100%, just yet. I've still oodles of stuff to do.
Views 127, Upvotes 13
2018 Framework
Wiki Worky
Blog
29th January 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!
Views 38, Upvotes 4
Daily Blog
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Wiki
A Busy Day
Blog
29th January 2018
Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!
Views 27, Upvotes 6
Daily Blog
28th January 2018
Lots of background stuff, today.
Views 88, Upvotes 18
2018 Framework
XCode Projects
Blog
26th January 2018
I *think* I've figured out how to "create" XCode projects programatically.
Views 78, Upvotes 12
Daily Blog
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2018 Framework
Vocalising
Blog
24th January 2018
I spent most of last night fiddling around with my new toy, Vocaloid.
Views 35, Upvotes 5
Daily Blog
A Day Unfocussed?
Blog
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
Views 74, Upvotes 14
Daily Blog
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2018 Framework
Lazily Viewing
Blog
20th January 2018
I spent most of the night, switched off from coding, and instead watched a lot of YouTube stuff.
Lots of complaining about YouTube's stupid new Ad-Revenue rules, meaning hundreds and thousands of vloggers are being hit hard.
In addition, @Geekanoids is having a terrible time after a burst pipe caused oodles of damage to his Studio.
In many ways, YouTube isn't the greatness it used to be, but annoyingly they've pretty much destroyed any and all competition, so people are stuck with it.
...
Views 63, Upvotes 3
Daily Blog
19th January 2018
click for uninteresting, bigger, more readable image
Aha!
Views 48, Upvotes 3
Daily Blog
Time to Move?
Blog
16th January 2018
If you're a frequent visitor, you've probably noticed the occasional MySQL "Too many connections" error cropping up on the site.
Views 52, Upvotes 5
Daily Blog
Still waiting!!
Blog
11th January 2018
The big file transfer continues, and last night it managed to copy my massive Mod Archive across. Over 180,000 files overnight! Wowie!!
Views 87, Upvotes 24
Daily Blog
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2018 Framework
OK, Now What?
Blog
9th January 2018
iOS and Android are both still missing from my compile-target list.
Yesterday's Mac attempt was (finally!) successful, but the iOS version requires a hefty rewrite of the graphic and input functions from GLFW3 to GLES, because iOS is awkward!!
Views 34, Upvotes 12
Daily Blog
RAWR!!
Blog
4th January 2018
Things I've attempted and failed, today.
Views 39, Upvotes 4
Daily Blog
2018 - Things To Do
Blog
1st January 2018
1. Finish the framework!
This is the biggest item on the list.
I'm currently considering cobbling together a half-assed version so that I can start releasing my first few Windows games.
Views 539, Upvotes 14
Daily Blog
Present To Myself
Blog
28th December 2017
After all the gift giving, comes random spending on yourself!
Views 28, Upvotes 4
Daily Blog
Boxing Day's Events
Blog
27th December 2017
Note : Boxing day is what we in the UK call the day after Xmas Day.
I'm not sure why it's called that! Wiki!
The day went rather uneventfully.
A lazy morning, waking up rather late, but then using most of the morning to prepare for what was to come.
Views 43, Upvotes 9
Daily Blog
Joystick code
Blog
24th December 2017
A bit of blind coding, last night.
Views 89, Upvotes 22
Daily Blog
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2018 Framework
Backup!
Blog
15th December 2017
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
Views 39, Upvotes 7
Daily Blog
12th December 2017
I started the rewrite of the controller code, last night.
Digging deep, I realised I could probably reuse quite a lot of the old code, since the engine already grabs Joystick data each frame, as well as using a bunch of good-old fashioned numbers to do a lot of the legwork.
Views 64, Upvotes 19
Daily Blog
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2018 Framework
Mac's turn..
Blog
8th December 2017
The framework isn't quite running properly on MacOS, so today will probably be spent trying to get that going.
For some reason, since the recent MacOS Security Update, I don't seem to be able to Remote-Desktop into the Mac via the WinLaptop.
Hopefully it's just some weird thing, requiring a reset or something, and not a hole that's been closed, making it unusable.. Hmm.. :\
Views 92, Upvotes 19
Daily Blog
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2018 Framework
"NoNum"
Blog
6th December 2017
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!
I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.
But I'm about 50% confident that I'm able to send requests from the Windows editions of the games.
*sigh* T...
Views 129, Upvotes 23
2018 Framework
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