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28th December 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played! <img src="https://socoder.net/uploads/1/xmasxompo_480.png">
Views 78, Upvotes 12  
Daily Blog
25th December 2010
Think of this as a christmas present. (URL "https://socoder.net/uploads/1/AdventCollectionSource.zip">You can download the Advent sourcecode here)
Views 78, Upvotes 18  
Daily Blog
9th December 2010
Platdude Hungry!!
Views 56, Upvotes 17  
Daily Blog
4th December 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change. It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night. eg, since 10pm, when I got home from work tonight, I've done the following.. 1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!) 2. Made a game. 3. Watched tonight's Merlin. 4....
Views 45, Upvotes 13  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png"> A brand new game, EVERY DAY over Christmas!
Views 140, Upvotes 16  
Release
30th November 2010
Unfinished Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up. Here's a game at 92%.
Views 149, Upvotes 13  
Release
18th November 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!! Meanwhile, thinking time...
Views 105, Upvotes 19  
Daily Blog
16th November 2010
"You just hold right, and jump a bit" <img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">
Views 151, Upvotes 18  
Release
6th November 2010
I'm in too deep. I can't stop! And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all. Gah! <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755).png"><img src="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755)_thumb.png"></a> Tuesday's little sprite buildey bobby will be all nice and super, and with any luck, should...
Views 33, Upvotes 9  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!
Views 45, Upvotes 13  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game! <img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">
Views 182, Upvotes 22  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter. After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random. I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels. I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die.. 9 lives seems adequate, so far, but I m...
Views 52, Upvotes 10  
Daily Blog
1st November 2010
Views 2214, Upvotes 42  
Platform , Retro
27th October 2010
I've no idea what I'll be tackling this week, again, so pop a random thought or two below!
Views 78, Upvotes 14  
Daily Blog
26th October 2010
Views 5189, Upvotes 60  
Shooter , Shoot Em Up , Space , Arcade , Remake
25th October 2010
A game cram packed into the space of only a day! <img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">
Views 252, Upvotes 23  
Release
18th October 2010
<img src="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png"> An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels! This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates. <a href="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018...
Views 216, Upvotes 22  
Release
15th October 2010
Arseholes. God damned feckin' arseholes. ---- A few weeks ago, my sister lost her job. She's currently in the midst of trying to get a new one, and so is hopping around site to site, grabbing Application forms, sending off CVs and all the other "Trying to get a job" types of things.
Views 59, Upvotes 10  
Daily Blog
14th October 2010
"Haniff" emailed me about 4 or 5 weeks ago, just as I was starting my lazyitis month, and asked if I could do a nice big video, showing how I create a game. I wasn't going to rush a game, there and then, so I figured I'd record my first AGameAWeek once I got around to starting things up again.. Turns out I haven't recorded my first AGameAWeek, because this game's shit! Still, here's a game. <a href="https://socoder.net/uploads/1/SomeGame.zip">Linkage</a> (Win only, but ...
Views 54, Upvotes 11  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 108, Upvotes 12  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19  
Daily Blog
22nd August 2010
Views 2252, Upvotes 43  
Puzzle , Cards , Memory , Simon , Concentration
Cardagain Game
3rd August 2010
Views 2550, Upvotes 49  
Puzzle , Cards , Memory , Simon , Concentration
26th July 2010
Awww.. A missed week. They're quite rare, nowadays, but there we go. If Apple could get their act together, I could've said "Y2:W48 : Cardagain iPod", but.. guess that's not happening any time soon. Nearly a whole week since I submitted my game, and still no feedback at all. SUCKS.. So, what HAVE I been doing this week?
Views 68, Upvotes 23  
Daily Blog
20th July 2010
This week's game came out a whole lot better than I'd expected it to. It's still not fantastic, but given that the game only just started to fall into place yesterday, it's not turned out so bad. <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A.png"><img src="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720B.png"><img src="https://AGameAWeek.com/complete/Ch...
Views 194, Upvotes 38  
Release
20th July 2010
Views 3748, Upvotes 38  
Sim , Tycoon , Train , Loco , Really Hard
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