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23rd September 2011
A quick and simple Boulderdash clone, written using PlayMyCode.com

PlayMyCode games no longer work

Reason : I asked for PMC-Based Boulderdash clones in this week's Socoder Newsletter, so figured I'd best do one, just incase nobody else did.. If you make one, let me know!
Views 47, Upvotes 13  
Release
12th September 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" /> Platdude vs NeonPlat
Views 64, Upvotes 12  
Daily Blog
14th August 2011
February. The iOS edition of SpikeDislike was kicking arse, the WiLMa edition was doing well, and the PlayMyCode edition was being played quite a bit, too. What else could SpikeDislike be ported to?!
Views 104, Upvotes 30  
Spikedislike
5th August 2011
I've been very very sleepy today, so I had a nap!
Views 34, Upvotes 11  
Daily Blog
2nd August 2011
Random thought.. There's no denying it.. I LOVE making these tiny games.
Views 75, Upvotes 14  
Ios Dev
19th July 2011
@VDichotomy <em>@Jayenkai OK - simple pitch: guiding a balloon up a maze with spikes to avoid, avoiding gusts from fans & speed keeps increasing. Workable?</em> <a href="https://twitter.com/#!/VDichotomy/status/93079625340698624">11 hours ago</a> Yup, that's workable..
Views 58, Upvotes 12  
Release
18th July 2011
It's just a nice simple Platform game. And it also uses the first of the new template, along with a couple of PhotonStorm's lovely little sprites Thanks!

PlayMyCode games no longer work


Views 57, Upvotes 10  
Release
17th July 2011
Today I coded a nice <a href="https://AGameAWeek.com/?p=1601">Tower Defence</a> game, and then started to implement Template 2, for the next bunch of AGameADay games.

PlayMyCode no longer works

Template 2 honestly isn't that much different than Template 1 was. In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much. There's been a number of background changes, though, and since I'm...
Views 31, Upvotes 9  
Daily Blog
13th July 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos! The things annoy me. They have to be "just" right, and each game needs to be done differently. A simple text "Name of Game" does me just fine!
Views 61, Upvotes 12  
Ios Dev
12th July 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today. I started the day by installing iOS5 v3. This was a bad idea. It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod. *grr*
Views 26, Upvotes 10  
Daily Blog
12th July 2011
Lately I've done a half-a-dozen games where the main player must go left. I've decided to take a break from that, and made a super-imaginative new plan. In today's game, the player goes right!
Views 39, Upvotes 12  
Release
11th July 2011
A game? Again? Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making. Not sure why I keep doing those! I just seem to like their insane difficulty! Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!? *shrugs*
Views 26, Upvotes 9  
Daily Blog
11th July 2011
A simple little maze game. Guide "Generic 8-bit chr #3" to grab all the little gems. You can't step on two same-coloured tiles one after the other, and try not to crumble the floors or that'll kill you, too..

PlayMyCode games no longer work

Time taken : 1 hour, and about 2 minutes!
Views 67, Upvotes 17  
Release
10th July 2011
I've always found Flash slightly more complicated than it needs to be. For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 60, Upvotes 11  
Daily Blog
10th July 2011
A simple Breakout game with only one level. Taking the "Keep it in play" scoring method from Centipong, I've tried to make it so that clearing the first level in breakout doesn't always result in exactly the same damn score every single feckin' time. .. That ALWAYS pissed me off! So, keep the balls juggling to super-combo your score, and see how many points you can manage from just one wall.
Views 56, Upvotes 14  
Release
8th July 2011
A simple little game about running around and eating pellets as they fall. yeay!

PlayMyCode games no longer work


Views 60, Upvotes 16  
Release
7th July 2011
A nice simple horizontal shooter game with a lot of bullets. *shrugs* Still, better than the past few day's games, eh!?

PlayMyCode games no longer work


Views 79, Upvotes 17  
Release
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30  
Ios Dev
1st July 2011
Another Day, Another Game! Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it. Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points. If you're too late, you get no points, and lose a life. Easy as pie'ish!
Views 63, Upvotes 16  
Release
30th June 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...
Views 60, Upvotes 15  
Release
iOS Day Blog
29th June 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously. As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit. Meanwhile...
Views 38, Upvotes 9  
Daily Blog
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily. I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh! Still, try and try again! As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT. Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused H...
Views 42, Upvotes 7  
Daily Blog
27th June 2011
Yes, this is a lot like that one from the Advent Collection. Simply roll around, avoid the blocks, and grab the little green dots.

PlayMyCode games no longer work


Views 79, Upvotes 12  
Release
26th June 2011
AGameAWeek teaches us one thing. Some games you win, some games you lose. When you lose, there's not a lot you can do. Pick yourself up, dust yourself off, and move on. This is a post about how I threw myself on the ground.
Views 40, Upvotes 13  
Daily Blog
26th June 2011
Rule Number One. If you're ever making a minigame collection, there absolutely MUST be a version of snake! This is a version of snake!
Views 44, Upvotes 14  
Release
23rd June 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately. Out of ideas, make the requirement more.... Sure, that makes sense, right?! Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do. This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely. First game, Chase The Block, a simple chasey game. Created (using PlayMyCode....
Views 62, Upvotes 13  
Release
Repeat Blog
21st June 2011
This week, I started a game on a grid. It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!" (URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="236" clas...
Views 44, Upvotes 11  
Daily Blog
1682 results 0 1 2 3 ... 54 (55) 56 ... 60 61 62 Prev Next
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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