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17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a ...
Views 81, Upvotes 21
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.
Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else.
I was so busy, in fact, that I forgot about AGameAWeek Gold!
Whoop...
Views 69, Upvotes 21
Agameaweek Gold
13th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Today, we take a trip to something eerily similar to something I recently did!
Five years ago I had my first J2ME compatible mobile phone. A Samsung U600 is actually a remarkably nice phone. Five years later, the phone is still in a lovely condition, and is in regular use by my Mum, who now only accidentally hits the incredibly sensitive call button once every week or so!
It's a great little phone, and it's nice and neat and...
Views 89, Upvotes 23
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade Classics, I'...
Views 118, Upvotes 22
Release
Dear Drlemon12...
Blog
11th March 2013
AppStore is a wonderful place.
For the first time, I've actually made some money out of my games!!
Well done, Apple, on creating a wonderful ecosystem for indie devs.
...
But there are niggling issues..
The number one issue is that I can't reply when I really REALLY want to.
What follows is a reply..
Views 41, Upvotes 9
Daily Blog
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!!
When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!
Today's is awesome!
Today's was worth wak...
Views 72, Upvotes 16
Agameaweek Gold
9th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right"> Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters!
I remember it like it was yesterday.
Except it wasn't yesterday.
...
It was three entire smegging years ago!!
ARGH!!!!
Views 96, Upvotes 18
Agameaweek Gold
6th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left">
Aaah, March 6th.
A day that will forever live in my memory.
Want to know what happened to me, this time last year? You can read all about it (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">right here!) March 6th was when it all began.
Hmm..
Oddly enough, I did in fact manage to post a game, last March 6th! It was late Monday night/Tuesday morning, I'd had a spectacularly rough d...
Views 143, Upvotes 15
Agameaweek Gold
3rd March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that!
Luckily, a new iOS App has come along to save me the trouble.
The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on this day,...
Views 103, Upvotes 22
Agameaweek Gold
25th February 2013
A random oddball thought, resulted in this.
Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!!
<img src="https://socoder.net/uploads/1/Spike2.png">
The rules are simple.
You start in square one, and make your way as far through the board as you can.
If you hit a Spike, it's game over!
If you make it to the goal, you're a Pro at random chance!!
A single orange player counter has lovingly been provided.. If you'd li...
Views 36, Upvotes 11
Daily Blog
25th February 2013
I've updated the uploaded Jayenkai Monkey Framework to the latest version that I'm using.
woot!
The DownloadDownloads have been removed due to.. A) Lack of people using it. B) Lack of ME even using it. C) It's quite old, now, and getting older every day!The Old Version<a href="https://AGameAWeek.com/2013/01/monkey-skeleton-13_01_28/">All of this stuff is still included</a>The New AdditionsIt's been a whirlwind of a month, and I've...Views 101, Upvotes 20
2013 Framework
iOS Editions...
Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 31, Upvotes 7
Daily Blog
Sheep Goes Right?
Blog
4th February 2013
Part of SpikeDislike 2 will be it's various game modes.
I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out!
Meanwhile, here's the first to be fully integrated, and playable, and kinda fun.
Sheep Goes Right!
Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome!
More modes a-comin'!
Views 130, Upvotes 10
Daily Blog
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..
The DownloadFramework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...Views 182, Upvotes 16
2013 Framework
Card Again!!
Blog
27th January 2013
You all remember Cardagain, right?!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea is this...
A ...
Views 96, Upvotes 20
2013 Framework
Stroke My Monkey!!
Blog
25th January 2013
OK, folks, here comes the big test.
Is everyone ready?
Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="https://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb.
Note : This is simply a test engine. This is not a game! Do not expect a game!!!
Feedback Required. (Post it below!)
Device : What have you got?
Android :...
Views 184, Upvotes 25
Experimental
,
2013 Framework
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close.
Here's what needs doing, as well as explanations as to why they're tough..
(Note : Very waffley, and probably not all that interesting!)
Views 83, Upvotes 15
2013 Framework
Buttons!
Blog
16th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons-300x232.png" alt="" title="Menu_Plus_Buttons" width="300" height="232" class="alignnone size-medium wp-image-2476" /></a>
Things should be starting to look a little familiar, now!
Today, I added a simple frontend menu system to the framework.
Nothing too fancy, just the usual Easy/Normal/Hard options.
You can tap them, click the...
Views 90, Upvotes 12
2013 Framework
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a>
o/yeayo/
There's a simple blast test.
I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run.
It was quite simple, comparatively.
Is anything playable? Is it buggery!!
But it does show a few... .. Shall we say "quirks".
First, and you can't see it, but I can ...
Views 97, Upvotes 16
2013 Framework
AGameAMonth?
Blog
8th January 2013
About a month ago, Twitterer @McFunkyPants declared that it might be a fun target for him to attempt one game a month, over 2013.
Other devs took interest, and within a couple of days, his whole OneGameAMonth idea had taken hold of the indie community.
@McFunkyPants has since created a handy community website at (URL "https://onegameamonth.com"> where devs can sign up, and earn XP points as they build their monthly warez.
The community now holds more than 2000 members, and is growing! Cracking stuff...
Views 45, Upvotes 7
Daily Blog
2012 - The Games
Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)
January1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)Views 49, Upvotes 7
Daily Blog
2012 Framework
Blog
5th January 2013
You didn't get to see a lot of the BlitzMax template, last year, but if you'd like to try your hand at rapid game-dev, you might like to have a peek at it's contents.
If you're a BlitzMax owner, this might be useful to you... maybe.. but you'll have to wrap your head around my coding style, first!
<a href="https://socoder.net/uploads/1/Template-2012.zip">Template - 2012 - Download Here</a>
Soon, hopefully, there'll be a Template - Monkey - 2013, but that's ann...
Views 33, Upvotes 7
Daily Blog
The Unpopular Post
Blog
23rd November 2012
I've been asked to chip in on this whole Kickstarter issue. If you follow me on Twitter (@Jayenkai) you'll have noticed my dislike of people spamming my twitter feed with constant requests for cash. It's annoying when you get into the busy periods, have your own cash issues to worry about, but still get bombarded by tens of hundreds of requests a day for things that don't yet exist.
As a cash strapped indie dev, I'm in exactly the same situation as most of these guys, with the simple ...
Views 94, Upvotes 10
Daily Blog
Back to Normal
Blog
23rd September 2012
Nice to see that you're feeling better and back to normal!
Cheers, mate.
Odnetnin46
Cheers indeed. Although, I wouldn't quite count me as back to normal, just yet.
Views 138, Upvotes 21
Health
13th August 2012
If you've been following AGameAWeek for the past few years, you'll have noticed the occasional blip, where I've mentioned having a repeating neck cramp, with accompanying migraines. These have gotten steadily worse, up until early March 2012, when I was curled over the toilet bowl, throwing up a worryingly black goo of sorts.
Enough was enough!
An ambulance was called, and after my blood pressure failed to register (too high!?) I was whizzed off to Bolton general where they continued to test...
Views 728, Upvotes 54
Health
,
Jiggity
Skippity Doo..
Blog
26th February 2012
Last month, I got to the end of the month, and opted to leave out the last week.
I was FAR too busy doing Unijuggler iOS, it grew out of control, and AGameAWeek took the fall.
This month, we've reached the last week of the month, and a similar kind of thing has happened.
I've spent the past four days working on a "Not Cluedo, Honest" game, and although it's gone well, it's also not!
The game looks ok, but it doesn't really play well at all.
The game tries to be playable, but the boardgame nature brin...
Views 29, Upvotes 7
Daily Blog
23rd February 2012
(URL "https://AGameAWeek.com/wp-content/uploads/2012/02/FarTooLong.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/FarTooLong-287x300.png" alt="" title="FarTooLong" width="287" height="300" class="alignright size-medium wp-image-2337" />
![]() Views 340, Upvotes 13
Daily Blog
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