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Spread Blog
11th June 2018
I've often wondered about stats like this, so today I built a quick little took to make a little stat list for me. (55%) 499 3DSBrew (17%) 158 Windows (14%) 132 Linux (11%) 106 MacOSX Downloads (since May 1st) of games created using my new C++ Framework.
Views 110, Upvotes 13  
Daily Blog
20th May 2018
All 3DS games have been recompiled, today, so they all now feature the most recent version of the framework, and are bundled into cia/3dsx packages. Roland Eats a Stale Biscuit now has working music, On a Space Shooting Trail lets you fly further into deep space, and a couple of other minor fixes have been made along the way. Enjoy, hacky folk!
Views 38, Upvotes 6  
Daily Blog
7th May 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something. It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"
Views 80, Upvotes 4  
Daily Blog
5th May 2018
Today, I've rejigged a lot of the framework's opening memory gubbins, although not the way I'd've liked. In the end, rather than solving my memory management issues, I actually ended up stripping out the largest array completely, meaning that all additional lines (ship trail, bullet trail, explosion trails) in "On a Space Shooting Trail" are all now missing on the 3DS edition. They're not anything you'll specifically miss, especially on the tiny 3DS screen, but .. they're defin...
Views 102, Upvotes 16  
3ds Homebrew
4th May 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it! Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS. It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code. The task, then, will be to rewrite a significant part of "On a Space Shooting T...
Views 146, Upvotes 30  
3ds Homebrew
1st May 2018
Today I was reminded of the classic Amiga puzzler "Pushover".
Views 71, Upvotes 14  
Daily Blog
25th March 2018
With each release comes an influx of feedback from the many people who've played the games. This week, @RSKGames takes a look at an underwater Snake clone. You can Download Slithering Waters here.

@RSKGames

The title font design with the wavy pattern is nicely done.
Views 368, Upvotes 39  
Player Thoughts
15th March 2018

Views 89, Upvotes 25  
Otakupunk
8th March 2018
Flappadiddle-Doo and On A Space Shooting Trail are now both up on itch.io and GameJolt. The itch.io collection doesn't seem to be too popular, right now, but it'll be interesting to see if interest grows as the collection does. With GameJolt, there was a lot of excitement with my first couple of games, but then it all died down and went quiet. Hopefully itch.io turns out to be the opposite?! Current count Itch.io 2 - jayenkai.itch.io/ GameJolt 97 - gamejol...
Views 42, Upvotes 6  
Daily Blog
Fixed?! Blog
8th March 2018
I *think* I've solved the online component of the framework, on Mac+Linux, now. So, with the fix done, I've uploaded a new version of "On a Space Shooting Trail", which should hopefully work properly, now! If you've Linux or Mac, be sure to let me know if it does or doesn't work! Be sure to "Enter Your Name" in the options menu. For Windows folk, I've chopped the "Time until you can shoot again" right the way down to about 1 second. Should be much less frustrating, now. *phew* ...
Views 45, Upvotes 6  
Daily Blog
6th March 2018
With each release, the feedback is fed back, and I like to gather any important comments and post them into an easily accessible post. This week's game is the lovely neon shooter, On a Space Shooting Trail

RSKGames

Last year I played one the NeonPlat games and marveled at the neon graphics style. This game has the same style but the way the looks is achieved seems to have matured a lot. Using the new framework some crafty blending techniques have been used to convert the simple white s...
Views 294, Upvotes 52  
Player Thoughts
5th March 2018
Views 969, Upvotes 62  
Space , Shoot-em-up , Horizontal Shooter
5th March 2018
The second game in the new C++ Framework is another familiar favourite, as we battle once again, in the neon skies.
Views 290, Upvotes 52  
Release , Hsx
4th March 2018
So the shooty game (On a Space Shooting Trail) is near enough done. Today I'll be needing to compile and upload, and then you'll get to play. I know it's only Sunday, but there's no point in keeping the game to myself, when it's already ready for launch. So, what's next then? I've nothing specific in mind for this week, so if you'd like to see me tackle anything in particular, let me know in the comments.
Views 87, Upvotes 3  
Daily Blog
3rd March 2018
Title by RSKGames!
Views 102, Upvotes 16  
Hsx
2nd March 2018
Spent about an hour cursing at Android again, last night. "Hey, why not download out wonderful Android Studio, which makes everything a breeze!" ... Bah, humbug..
Views 38, Upvotes 4  
Daily Blog
1st March 2018
Player goes right, bullets are working, baddies appear, deaths and kills. All is working well.
Views 83, Upvotes 9  
Daily Blog
28th February 2018
I seem to be making a new Horizontal Shooter. Thus far, I've got bullets and a trail working, but I'm not sure if I'll be keeping the "Catch a bullet" mechanic of previous versions.
Views 228, Upvotes 18  
Daily Blog , Hsx
Snowing! Blog
27th February 2018
Awww, the lovely lovely thick snow.
Views 84, Upvotes 16  
Daily Blog , Hsx
26th February 2018
OK, let's get things kicked off properly.
Views 438, Upvotes 54  
Release , Flappadiddle-doo
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list! Thanks As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat

Flappadiddle's cousin with limitted flytime.
Views 256, Upvotes 28  
2017 Review
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments. It's a Comment-o-Rama! If you want to join in. Comment!!

RSKGames

Overview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.
Views 206, Upvotes 32  
Player Thoughts
23rd October 2017
Views 1369, Upvotes 78  
Shoot-em-up , Castles
23rd October 2017
The monsters return in this crazy dungeon romper.
Views 281, Upvotes 44  
Daily Blog
#537 - 11th October 2017
Views 52, Upvotes 8  
29th August 2017
Each week (or whenever I get aroud to releasing a game!) Players submit their thoughts. I say players, but it's pretty much just RSKGames at this point. Feel free to submit your own thoughts, and I'll add them to these posts!! This week, RSKGames looks at (URL "https://AGameAWeek.com/2017/08/release-2017-35-the-sheriff-of-cardington/">The Sheriff of Cardington)

RSKGames

Overview: Another week of giving a new twist to a very popular game. This week it is the turn for memory match up pair...
Views 304, Upvotes 40  
Player Thoughts
28th August 2017
The town of Cardington is under attack. Find pairs of monsters, to save all your fellow townsfolk.
Views 426, Upvotes 25  
Release
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