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22nd January 2012
News, today, of a new Sitcom under development at HBO. <a href="https://www.deadline.com/2012/01/sundance-hbo-and-scott-rudin-to-turn-docu-indie-game-into-series/">HBO are converting Indie Game The Movie into a sitcom!</a> A sitcom based on a bunch of videogame developers? How on earth would THAT work!?!
Views 63, Upvotes 15  
Daily Blog
17th December 2011
It's been over a year since the Platdude Retro Advent Collection had a bizarre game with a ball and some spikes in it, and as much as I've attempted to get on with other games, that one little game keeps on getting dragged back out again! Last week, SpikeDislike won an IndieVisibility award, for being the best game to have with you on the toilet! This week, the guy who nominated it for that award has written a great big sprawling mass of text, all about SpikeDislike! (Link no longer available) ...
Views 35, Upvotes 10  
Daily Blog
11th December 2011
Yesterday was the #Indievisibility awards ceremony, which involved a bunch of indie guys, a pub, a brawl and a number of teabags. Awards were given for all manner of things.. Different genres, games with certain features and other seemingly random reasons. You can scan through a list of all the <a href="https://www.sizefivegames.com/2011/12/11/indievisibilty-end-of-year-awards-results/">Awards here,</a> and read all about the joys of the fight! Awesome!
Views 54, Upvotes 10  
Daily Blog
24th November 2011
<a href="https://www.reddit.com/r/gaming/comments/mmpdm/heres_the_deal_reddit_year_2012_one_man_365_games/">One man, 365 games</a> Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will. As I always say, I'll wish you all the best on your quest. It's a toughy. You have a life, and unlike me, you probably also have one of those "Social Life" thingies! These tend to get in the way. As does enjoying yourself.
Views 48, Upvotes 12  
Daily Blog
8th October 2011
Hello developer, We added your games to our website. You can find the entries on <a href="https://html5games.de"> - and vote for it . In return we would love a backlink from you. Multiple banners and textlinks are on Thank you very much in advance and greetings from Germany The html5games.de team That's fantastic! Games get Spread, Games get Played, and more importantly they're all PlayMyCode games, so it's helping to get thei...
Views 35, Upvotes 10  
Daily Blog
hmmm... Blog
19th August 2011
Not really sure when this started, probably the day I decided to stop doing AGameADay, but I now appear to be daily-blogging twice a day. eek!
Views 69, Upvotes 10  
Daily Blog
10th July 2011
I've always found Flash slightly more complicated than it needs to be. For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 60, Upvotes 11  
Daily Blog
31st March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/HammerTime.png" >
Views 36, Upvotes 12  
Daily Blog
TinyAss Game
8th March 2011
Views 6034, Upvotes 84  
Retro , Remake , Classic , Shoot-em-up , Space Popcorn
29th January 2011
This week there shall be no AGameAWeek.
Views 54, Upvotes 14  
Daily Blog
25th January 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike. After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother! Here's some info on how to make 'em, alongside a bunch of all-important rules.
Views 275, Upvotes 38  
Spikedislike
1st January 2011
The year is new, but the logo's old. Sod it. I love this logo! I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff. No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!

Top 10 of 2010

1. (URL "https://AGameAWeek.com/GameList.php?ShowJust=219">Platdude's Retro Advent Collection <img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201B_thumb.png">
Views 65, Upvotes 14  
Daily Blog
25th December 2010
<img src="https://socoder.net/uploads/1/Platdudes_Retro_Advent_Collection_(Screenshot_24_Dec_2010_215837)_thumb.png">
Views 42, Upvotes 14  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png"> A brand new game, EVERY DAY over Christmas!
Views 140, Upvotes 16  
Release
1st December 2010
Views 3124, Upvotes 40  
Xmas , Minigames , Superfast
9th November 2010
Right now, we'll call this version 0.5. The tool is at a working version, and most of the bugs are ironed out. I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end. <img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png"> Sliders, menus, buttons, etc. Fiddle about, you might figure it out! There's a bunch of presets on the left. Click one, and a sprite appears bottom right. If you click "New" the spr...
Views 170, Upvotes 27  
Release
9th November 2010
Views 4046, Upvotes 68  
Pseudo Random Design
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right" The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random. Either they're preset shapes, or they're crazily splodged messes. <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_...
Views 42, Upvotes 13  
Daily Blog
6th November 2010
I'm in too deep. I can't stop! And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all. Gah! <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755).png"><img src="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755)_thumb.png"></a> Tuesday's little sprite buildey bobby will be all nice and super, and with any luck, should...
Views 33, Upvotes 9  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game! <img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">
Views 182, Upvotes 22  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter. After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random. I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels. I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die.. 9 lives seems adequate, so far, but I m...
Views 52, Upvotes 10  
Daily Blog
1st November 2010
Views 2217, Upvotes 42  
Platform , Retro
12th September 2010
Time to pick a new Jingle. I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.
Views 40, Upvotes 11  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 108, Upvotes 12  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19  
Daily Blog
14th July 2010
I made this about 4 or 5 days ago, and have had it as my desktop on about 3 different systems. Oooh, it's luvly! (Even if I do say so myself) <a href="https://socoder.net/uploads/1/RRII_MassiveDesktop.png"><img src="https://socoder.net/uploads/1/RRII_MassiveDesktop_thumb.png"></a> There's a game-logic-error in the thing, but other than that it's a nice looking desktop. It's a massive 3200x3200 pixels, but should scale nicely to your resolution... If not, feel free ...
Views 72, Upvotes 14  
Daily Blog
368 results 0 1 2 3 ... 9 (10) 11 12 13 Prev Next
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