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30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status! This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs. It's quite an interesting puzzle game. Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart. The game looks quite nice, nicking the "chunky" block style from Blockman, and there's some half-assed soun...
Views 241, Upvotes 78  
Release
30th January 2008
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes. For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad.. <img src="https://socoder.net/workshop/dlds/065/cw.gif"> <img src="https://socoder.net/workshop/dlds/084/rolly.gif"> It took a while! So, I missed a few workshops! As s...
Views 182, Upvotes 22  
Release
Game List Blog
28th January 2008
<center>

Windows

<br> (URL "https://www.agameaweek.com/?p=70"><img src="https://jnk.homedns.org/hs2_thumb.png" height="90" width="120" /> H~S<br>Horizontal Shooter)<br> (URL "https://AGameAWeek.com/?p=65"><img src="https://socoder.net/workshop/dlds/165/cowbell_hero.gif" height="90" width="120" /> Cowbell Hero) <br> (URL "https://AGameAWeek.com/?p=56"><img src="https://AGameAWeek.com/windev/crofty2.png" height="90" width="120" /> Retro ...
Views 145, Upvotes 23  
Daily Blog
3rd December 2007
All of this Game Collection stuff reminds me of something.. It's time for another pack of Workshop games, methinks. Every week at Socoder.net, there's a little game-making challenge. Create a game with the theme suggested. This collection features all of my entries from weeks 31 to 60. (11th Jan - 2nd August 2006) As with the last pack, some of these are good games, some are ok games, and most are just experimental pap! <img src="https://socoder.net/workshop/dlds/032/piperunners.gif" /> <...
Views 288, Upvotes 46  
Release
1st November 2007
Retro Remakes are holding a Top Down 2D Dungeon challenge. Socoder are holding a Remake a Workshop Game challenge. In a way, these two coincide, since I'd already decided to remake Greenie's Gameboy (URL "https://socoder.net/index.php?a=15&e=94"><img src="https://socoder.net/workshop/dlds/023/greenie.gif" align="right" /> Adventure for the Socoder, before the Retro Remakes challenge was finalised. So that's what I'll be working on for the next...
Views 148, Upvotes 27  
Daily Blog
Greenie! Blog
22nd October 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie. To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way! Still, here's a whole page dedicated to that stupid bumbling idiot!

Green's 8-bit Tiny Collection

BlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 pixels in s...
Views 285, Upvotes 45  
About , Greenie
Games Blog
22nd October 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine. To help neaten things up, I've moved all my main Platdude games to their own (URL "https://AGameAWeek.com/?page_id=2">JNKPlat) page. The (URL "https://AGameAWeek.com/?page_id=28">Greenie) page has become home to some of my Remakes. You can find the best of my (URL "https://AGameAWeek.com/?page_id=4">Wednesday Workshop) entries, all ripe for...
Views 174, Upvotes 25  
Daily Blog
26th August 2007
I decided to start a Dev diary here, for all my DS Developing. I figured people would eventually stumble across it, and start reading away at all the fun coding. Either that, or they'll completely ignore these bits, and just download the Experimental stuff like they usually do. Either way, this is going to be a part dev-diary, part progress report, and part release schedule for all things DS. I currently have 4 DS Projects on the go. They are Stringy Things, JNKPlat, An Alien Breed type clone, and a G...
Views 130, Upvotes 32  
Daily Blog
17th July 2007
Week 22 of the Wednesday Workshop was <a href="https://socoder.net/index.php?a=12&w=22">Racing</a> week. The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines. #1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that. #2 however, was a Ball Bouncing AI Racing grand prix game! Here it is, as it sits on my hard drive. Unlike last week I haven't bother...
Views 193, Upvotes 40  
Workshop
10th July 2007
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there. I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop! <img src="https://AGameAWeek.com/shots/exp-hs.png"> Why I never finished it, I don't know. Maybe I grew bored of it. Or maybe I r...
Views 267, Upvotes 56  
Abandoned
CoDeMaLL! Blog
3rd July 2007
Sometimes you forget about games! I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game. So, I nicked the graphics, too! <img src="shots/exp-code.png"> I also added a bunch of music that I'd grabbed from Aminet, and designed a nice Logo. I got the map pretty much working as expected, and even got it so that text would appear in a little box. It kinda looks like my recent workshop "Quest" games...
Views 186, Upvotes 32  
Abandoned
19th June 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time. My entry was to be Super Dig Dug. It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot on my Har...
Views 256, Upvotes 41  
Abandoned
19th June 2007
I've started to go through all my stuff, and I decided that, rather than just list everything, I'd try to create some kind of descriptive history of all my games, be they completed fun stuffs, or just failed experiments.? You might even start to see some new stuff appear here that you've never seen before!? ? In the meantime I've built up the JNKPlat section, as well as the More Games page. I'm not sure if I'll bother doing the Wed.Workshop page.? Or perhaps I'll just list a few of my favourites. ? Lik...
Views 209, Upvotes 48  
Daily Blog
18th June 2007
Over the year, I've started a whole big bunch of games. Occasionally I finish a few! Here's some of the ones that involve Monkeys! A mini competition was announced over at BlitzCoder. Create a game using no more than 150 lines of code. I created a silly game featuring a spinning set of monkeys, flying through a multicoloured tunnel. You had to shoot the monkeys. This became Space Monkeys 1 <a href="https://AGameAWeek.com/shots/sm1.jpg"><img src="https://AGameAWeek.com/shots/sm1.gif"...
Views 272, Upvotes 52  
About
Workshop Blog
18th June 2007
I get bored. I get bored a lot. Especially when working on large projects. It's nice to occasionally have some weird random thing to do. That's why I set up the Wednesday Workshop. A weekly challenge. Make a game based upon a given theme, or task. Everyone who enters gets put through for a vote. But it's not really about the winning. It's about having something to do when you're bored. And .. I get bored a lot! Click <a href="https://socoder.net/index.php?a=13&user=Jaye...
Views 323, Upvotes 57  
About , Workshop
JNKPlat Blog
18th June 2007
Platdude. A 16 pixel, 3 color character. Deftly defying the world of 3D models and amazing realism, in favour of good old fashioned gameplay. Over the years, Platdude has been in plenty of games.. Here's an approximate history of Platdude, along with Downloads where appropriate. (Or skip to the bottom for the latest stuff!)
Views 589, Upvotes 37  
About , Platdude
18th June 2007
Views 1583, Upvotes 27  
Adventure , Platdude , Idigidragon
12th September 2006
Views 1435, Upvotes 37  
Adventure , Platdude , Idigidragon
1018 results 0 1 2 3 ... 35 36 (37) Prev
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