![]() |
A Depressing Post
Blog
25th January 2010
Pain has engulfed my world, this week.
Views 95, Upvotes 10
Daily Blog
1st November 2009
Or rather, he needs one, but doesn't quite have one.
That's on tomorrow morning/tonight's list of things to do.
Otherwise we've got sounds, graphics, music, levels, level progression, bonus level sets and more.
Everything's nice and happy!
Blockman is happy, too!
<a href="https://socoder.net/uploads/1/Firestarter.png"><img src="https://socoder.net/uploads/1/Firestarter_thumb.png"></a>
(Finally added scores to the bottom of the screen!!)
One thing I'm sl...
Views 52, Upvotes 15
Daily Blog
29th October 2009
Sometimes you have really productive days.
Occasionally, though, those really productive days seem to drag on and on, and not actually produce much at all!
Here's what I've done today.
1. We're up to 5 skins, since I added a plain rock+lava one.
Plenty of graphical variety, but only as much as it's still a bunch of squares making up a maze!
2. Added the nice filter down level drop effect back into the game.
It's a nice enough effect. No need to jazz it up, nor remove it.
It ...
Views 78, Upvotes 16
Daily Blog
13th October 2009
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished.
This time, we only have one block.
Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave.
A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels.
A shame.
<a href="https://AGameAWeek.com/complete/M...
Views 269, Upvotes 30
Release
This week....
Blog
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
People appear to really like Hexagons!
The Hexagonal Maze is in the archive. It's a half assed game, but I like it.
Sokoban kinda needs specific controls, since you have to be able to move ...
Views 73, Upvotes 11
Daily Blog
30th August 2009
The ball from Pong, the gameplay from Tetris. The name seemed blindingly obvious to me.
But over the course of the past few days, I've received an inordinate number of complaints about the name.
It should be Breakout, it should be Asteroid, what!?
Views 56, Upvotes 14
Daily Blog
6th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)10 weeks, 3 DS...
Views 93, Upvotes 30
Daily Blog
17th June 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close.
Let's start from the top.
Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly.
As usual, Jay jumps in and says "Yeah, that'll be nice and easy"
...
It's not!
See, rather than getting my ass sued off, I decided to make it "But a bit different", and the idea I came up with was to use Patents.
Instead of houses and hotels, you ...
Views 134, Upvotes 13
Daily Blog
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Boooo!!
Or at least, unless you have a decent phone, anyway!
<img src="https://socoder.net/uploads/1/cookiea.png">
Views 3766, Upvotes 26
Release
8th March 2009
Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it'll do for other games, too.
But today, Game #2, Surprise!, required a different type of map.
Game #2 needs a wraparound map, so you can move from one side to the other, and carry on in a continuous loop.
This means that as well as drawing tiles where they're meant to be, on the DS's 512x512 pixel Background Layer, I also have to draw tiles if they'...
Views 153, Upvotes 32
Platdude Retro Collection 2
2008...
Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too..
31 Games.
OK, so maybe not a ...
Views 100, Upvotes 21
Daily Blog
OK, Now What?
Blog
21st December 2008
Next up, Countdown..
Or, it's meant to be, but I can't seem to get it started properly..
I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there.
Needs work, but with Xmas literally days away, I'm not sure that it'll get any.
If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWeek!!
Meanwhile,...
Views 88, Upvotes 16
Daily Blog
15th December 2008
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.."
Except I'm one person, and have spent four weeks doing this.. Not 100 people working for 4 years...
...
*sigh* Vista sucks..
1. Achievements, Good, bad, Pwnage, Suckage, any and all.
I just haven't gotten around to adding these yet.
There's a gap on the titlescreen, that's where they go,...
Views 112, Upvotes 22
Daily Blog
Progress!
Blog
11th December 2008
<img src="https://socoder.net/uploads/1/onlinegets.png">
That there's the first official online highscore!
o/ YEAY! o/
But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!!
I'm now working on getting the whole upload/download thing working again. Shouldn't take too long, but I think I'll have to discard the whole "Bag" idea.
As much fun as it is to have a constant supply of new levels, it means you won't be able ...
Views 102, Upvotes 16
Daily Blog
28th November 2008
I'm quite happy with the level compression, now. Things are nice and trim, and everything's fitting into a small enough area.
So, today I'm thinking about how the server should work.. Note, I've not added the server yet, but I'm definitely getting prepared! What I've decided to do is implement an Author name and Level name directly into the checksum.
This way, when the server checks your game for new levels, it can automatically dig out the new stuff, and it'll know what it...
Views 120, Upvotes 27
Daily Blog
Workshop
Blog
18th June 2007
I get bored. I get bored a lot. Especially when working on large projects. It's nice to occasionally have some weird random thing to do.
That's why I set up the Wednesday Workshop.
A weekly challenge. Make a game based upon a given theme, or task. Everyone who enters gets put through for a vote. But it's not really about the winning. It's about having something to do when you're bored. And .. I get bored a lot!
Click <a href="https://socoder.net/index.php?a=13&user=Jaye...
Views 325, Upvotes 58
About
,
Workshop
|