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15th August 2011
You could say I crapped out, and gave up. I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time. .. But I probably would've managed it..
Views 42, Upvotes 8  
Daily Blog
28th July 2011
Solutions are everywhere! There are springy splodgy sticky blobs you can slap on the screen, there's big fullsized controller connectors to wrap the phone in, and there's even wifi touchscreen iPod -> iPad controller things, too. Plenty to choose from...
Views 63, Upvotes 20  
Ios Dev
24th July 2011
If you're following, you'll have probably seen it coming. Jay codes, Jay codes more, Jay writes blogs, Jay does music, Jay feels a bit tired, Jay codes more, Jay feels really tires, Jay writes a big-ass Newsletter, Jay stays awake all night, Jay codes more, Jay drags himself home from work, Jay goes to sleep for 12 hours, Jay's big sleep fucks his neck up again..
Views 52, Upvotes 7  
Daily Blog
14th July 2011
Because EVERY game collection needs a Golf game. If Cascade 50 can do it, I HAVE to do it!!

PlayMyCode games no longer work


Views 43, Upvotes 15  
Release
13th July 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos! The things annoy me. They have to be "just" right, and each game needs to be done differently. A simple text "Name of Game" does me just fine!
Views 61, Upvotes 12  
Ios Dev
10th July 2011
I've always found Flash slightly more complicated than it needs to be. For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 61, Upvotes 12  
Daily Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30  
Ios Dev
11th May 2011
JNKPlat It's a Platform game, but it isn't. It's a side-view Puzzle game, with Platformy events included.
Views 72, Upvotes 14  
Daily Blog
28th March 2011
1. No sound pitch. Jinkies Munkies, What the Funkies!?!? Simplest example. You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!".. Can't do that.. It's gotta go "beeeeeeeeeeeeeeeeep" Regular bullets will go "Rat-a-tat-a-tat-a-tat" instead of "bang-bing-bada-pow-pip-pat-pap-bang" Imagine SpikeDislike without it constantly getting higher and higher, as you up the combo. .. Pants.. And, even worse, every sound needs it's own set of buffers. So if I ch...
Views 128, Upvotes 31  
Monkey-x , Glbasic , Monkey_or_glbasic
25th January 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike. After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother! Here's some info on how to make 'em, alongside a bunch of all-important rules.
Views 277, Upvotes 38  
Spikedislike
16th November 2010
"You just hold right, and jump a bit" <img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">
Views 151, Upvotes 18  
Release
6th November 2010
I'm in too deep. I can't stop! And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all. Gah! <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755).png"><img src="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755)_thumb.png"></a> Tuesday's little sprite buildey bobby will be all nice and super, and with any luck, should...
Views 33, Upvotes 9  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!
Views 45, Upvotes 13  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19  
Daily Blog
21st August 2010
Tuesday, Fred the Parachuting Flea. Needs a few "I didn't get that!!!?" kinda tweaks, but it otherwise working nicely.. If I drop dead tomorrow, at least the game's ready for release
Views 44, Upvotes 12  
Daily Blog
15th August 2010
Ah, back to the old routine! I had promised a new Sheriff Munky game, this week, but I think it's got the lurgy! Every time I touch it, it brings horrible memories of the past couple of week's deadness, and I can't seem to get on with the game. So, this morning, I happily scrapped it, and started work on a completely different project. If you've played Sensitive <a href="https://spinalcode.co.uk/">(Spinal made a nice DS one)</a> you'll recognise this game. <img ...
Views 47, Upvotes 12  
Daily Blog
5th August 2010
Authentic Kaizen ((URL "https://PixelProspector.com">pixelprospector.com), ideaman behind NeonPlat) has sent a few new game ideas. Some are short and sweet, but the most tempting one feels like it needs a little care and attention. I feel like I want to do something with it, but am struggling to come up with a way to compress it into a week's worth of code. I think, what I might actually do, is leave it a few weeks. Once I hit the 52nd week of year 2, and another whole year's worth of games, I'll b...
Views 58, Upvotes 14  
Daily Blog
19th July 2010
Still no name for the train game, so it's currently named "Jay's Train Game"! silly name! It's a bit more gamey, now. Some sort of cross between a proper sim-type thing, and a cheap arcade game! Odd. Needs a few more "This is happening" type notifications, but it's all falling into place. No idea if it'll all be done by the morning, but it's closer than it was yesterday, and it feels a lot more like I've bothered to plan it out!!! <a href="https://socoder.net/upload...
Views 113, Upvotes 13  
Daily Blog
11th July 2010
Tuesday : Game #200 : RetroRaider II, Lara's Quest Continues
Views 111, Upvotes 15  
Daily Blog
30th June 2010
Am I still doing that 90 minute thing?! *shrugs* Seems to have faded out a bit. Oh well, no matter.. Today I spent about 2 hours working on this. <a href="https://socoder.net/uploads/1/MICROBE2__(Screenshot_30_Jun_2010_021525).png"><img src="https://socoder.net/uploads/1/MICROBE2__(Screenshot_30_Jun_2010_021525)_thumb.png"></a> .. Yep, that..
Views 114, Upvotes 11  
Daily Blog
19th May 2010
Third week of chaos, and... well, in honesty, this was all thrown together late last night! MacWeek really took it out of me, and I had no time, but hey! Still did it!! Game : Bully Bob - Bob needs to learn a lesson Game : Sea Pea, See - Can you See the Peas in the Sea? Music : Plat 2 - 12" remix of Platdude's Theme Comic : Click Here - Click for Awesome Meanwhile, Shadow1w2's been sending me some nice .mio programs. I've yet to...
Views 50, Upvotes 9  
Daily Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game. NOOoooooo!!!!!! I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer. First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is pretty much a require...
Views 54, Upvotes 13  
Daily Blog
10th April 2010
Things aren't going too badly in the Level Editor. <a href="https://socoder.net/uploads/1/JNKPlat_EditorShot2.png"><img src="https://socoder.net/uploads/1/JNKPlat_EditorShot2_thumb.png"></a> A nice bar, Selectable objects, Test button, Tabs.. In many ways, things are about the same as they were before, and that's exactly how Platdude likes them! Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what the player could s...
Views 118, Upvotes 16  
Daily Blog
24th February 2010
Since mid-December, when I stupidly came up with the idea to make 12 games over the course of Xmas, I've been lagging behind. So, So, SOOO far behind. And I've been trying desperately to catch up with loads of stuff. This week, I released my framework. It's still not quite done, and the music engine definitely needs a whole boatload of work. But it's getting there. And with that nearly out of the way, I'm finding myself finally able to take a few minutes to do something other tha...
Views 74, Upvotes 18  
Daily Blog
17th February 2010
A full day's work, and this is the result. It should be noted that this is very early stages, and that I really oughta try and find some nice instruments, but this is the first proper test of my new Framework Music Engine. That is, I shove in a few bits of melody, chord, bass and drums, and the framework fiddles about, and plays with the tune, creating a constantly evolving background tune that'll continue to sound nice and playful throughout the entire game. Neat! But still needs work. ...
Views 63, Upvotes 9  
Daily Blog
16th February 2010
Haven't started on this week's game, or the new music engine, yet, and am already thinking of even more "other" things that must be done. (To be fair, my todo list has about 15 items on it! So I'm hopping all over the place doing lots of different things) You might've noticed that I'm not linking to the Archive, lately. That's because it isn't quite doing it's job at the minute, and it all needs fixing up. There's a whole bunch of stuff that needs updated, including a YouTube video embedded on the p...
Views 64, Upvotes 12  
Daily Blog
15th February 2010
The current name of this game is "Box's Adventure", but that might change. Or I might be lazy and not change it! <a href="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242).png"><img src="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242)_thumb.png"></a> In this shot, you can see the following. 1. Box! He's a box! Actually, he's a square since he lacks a third dimension, but we'll ignore that for the moment! 2. ...
Views 63, Upvotes 11  
Daily Blog
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