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13th May 2018
I don't normally post a game on a Saturday, but with all the things I had to remember to do, I figured it best to make an early start on this week's posting incase things got a little crazy!
Views 85, Upvotes 13  
Daily Blog
6th May 2018
95% of Flappadiddle now works on the 3DS, but it still needs a bunch of tweaking to be done, in order to get it nicely 3DS worthy. Like the level select menu...
Views 143, Upvotes 11  
Daily Blog
6th May 2018
With the 3DS onslaught in full swing, and this week's game being delayed, what better time than to stop and pause, and think about the other myriad of things that I'd like to do..?!
Views 128, Upvotes 21  
Daily Blog , 2018 Framework
5th May 2018
D'oh! Well, I did say that Franken-Hopper was a little bit *too* difficult. .. Now it's the exact opposite. Needs more death, now. Today's been a weird day, code-wise!!
Views 124, Upvotes 26  
561
2nd May 2018
Today has been one hell of a long haul.
Views 285, Upvotes 34  
3ds Homebrew
1st May 2018
Today I was reminded of the classic Amiga puzzler "Pushover".
Views 71, Upvotes 14  
Daily Blog
30th April 2018
I promised over on the GBAtemp forum that today would be the day for the first 3DS Homebrew test release, with or without working music. Unfortunately, it's without working music 39)( But it does contain biscuits, so that's ok! If you head over to the Roland Eats a Stale Biscuit page, you'll find a lovely little .3dsx download button. Mmmm..
Views 151, Upvotes 11  
Daily Blog
22nd April 2018
Views 1201, Upvotes 150  
Platform , Clampett
5th April 2018
Spent most of today rewriting the track converter tool.
Views 81, Upvotes 8  
557
3rd April 2018
Yesterday, I spent about 3 or 4 hours wrestling with DevKitPro, trying to figure out the best way to get my Framework running as 3DS Homebrew.
Views 389, Upvotes 34  
3ds Homebrew
26th March 2018
Quite a busy day, yesterday. Not only did I get the game finished off and posted, I also then tackled a couple of website things that I'd not yet bothered to do.
Views 63, Upvotes 6  
Daily Blog , Wiki
23rd March 2018
I really need to work on the game, today. I've mostly neglected it for the past couple of days, and that's no good for AGameAWeek!
Views 64, Upvotes 11  
556
Come Back Pixelart
#1177 - 22nd March 2018
Views 102, Upvotes 20  
Wildlife
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels. They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.
Views 93, Upvotes 23  
Daily Blog , 555
9th March 2018
This is coming along rather well. The scores are now all totting up, and everything's working to a moderately decent standard. The game/tool's not very good at noticing gaps in word placements, so you could put down "Happy Cat" and it wouldn't notice the space. That needs fixed. But if you're playing along with a real-world board game, as is the intention with this, you can probably work around that slight flaw!!
Views 215, Upvotes 83  
Scrabble Scoreboard
4th March 2018
Today during testing, I hit a rather nasty issue with the framework. When coding the Online Scoreboard component, I added a 5 second timeout to the code. Unfortunately, as well as that works "in theory", the timeout is completely ignored during the "connect" part of the script.
Views 114, Upvotes 27  
2018 Framework
1st March 2018
Player goes right, bullets are working, baddies appear, deaths and kills. All is working well.
Views 83, Upvotes 9  
Daily Blog
#680 - 1st March 2018
Views 41, Upvotes 6  
24th February 2018
\o/yeay\o/ First test print that's at least vaguely decent.
Views 107, Upvotes 29  
Daily Blog , 3d Printing
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download

  • Views 193, Upvotes 47  
    Flappadiddle-doo
    10th February 2018
    Plenty of stuff got done, yesterday.
    Views 163, Upvotes 47  
    Daily Blog , Flappadiddle-doo
    #660 - 9th February 2018
    Views 57, Upvotes 15  
    31st January 2018
    Yesterday ended up being much more productive than I intended it to be. With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
    Views 93, Upvotes 22  
    Daily Blog , 2018 Framework
    30th January 2018
    Hello. Welcome to a test! You can Download Linux Test 2 here Please note : This isn't a game, it's just a test! This is the current version of the framework, and you'll notice it's not quite at 100%, just yet. I've still oodles of stuff to do.
    Views 158, Upvotes 23  
    2018 Framework
    25th January 2018
    It began, last night, at about 2am. *pop*
    Views 82, Upvotes 14  
    Daily Blog
    24th January 2018
    I spent most of last night fiddling around with my new toy, Vocaloid.
    Views 75, Upvotes 8  
    Daily Blog
    23rd January 2018
    People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
    Views 112, Upvotes 18  
    Daily Blog , 2018 Framework
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