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24th November 2008
<a href="https://socoder.net/uploads/1/ad2_shot009b.png"><img src="https://socoder.net/uploads/1/ad2_shot009b_thumb.png"></a> An editor! Today, I finally got around to making the editor. Starting nice and easily, I'll be adding bits and pieces as I go, so that .. hopefully.. when you get hold of it, it's not as empty as it currently is!
Views 209, Upvotes 31  
Daily Blog
A lie!! Blog
23rd November 2008
Yesterday I said I'd be working on something else.. I didn't! Alien Deathmatch keeps dragging me back in Today I played with the weapons a bit more, to try and get a nicer feel to all the different main weapons. I also messed about with Particles because unbelievably I'd forgotton to put the things in! Silly me! After that, a teensy bit more Alien AI work, and some more background tweaks managed to keep me busy through most of today. They'r...
Views 139, Upvotes 25  
Daily Blog
22nd November 2008
Since we're already up to Saturday, and there's still an amazing amount of work to be done, I think I'm going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?) So, with that in mind, and since we missed AGameAWeek last week, I'm quickly heading back to Wednesday Workshop for a nice quicky idea.. This week's challenge is to create a game that works just as well played with a pen and some paper, as it does ingame.. For my entry, I'm not 100% sure, but I think I'll probably...
Views 129, Upvotes 53  
Daily Blog
21st November 2008
I won't post a screenshot.. you wouldn't be able to tell the difference!! But there is a difference.. Today I spent most of my day working a little more on the "Building up" stuff. That is, setting things up so that you start off easy, and things gradually get tougher. I've put into place a huge number of little variables, all over the place, that should help decide how things progress in a level. Again, these will (somehow?!) be accessible within the editor.. once I bother to start it!...
Views 130, Upvotes 25  
Daily Blog
20th November 2008
With random spawning added, and basic weapon upgrades up and running, the game's getting much more like a game, now. <a href="https://socoder.net/uploads/1/ad2_shot007.png"><img src="https://socoder.net/uploads/1/ad2_shot007_thumb.png"> Basic Bog-Standard Arena</a>
Views 183, Upvotes 23  
Daily Blog
19th November 2008
Haven't done a thing, today! Actually, that's not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars is when you're running in one direction, and a bad guy spawns RIGHT in front of you, giving you a fraction of a second in which to go "Oh, FFS!" and then die horribly! Maybe I'm just rubbish at it (so says my gamerscore), but that always pisses me off. So, I've tried to ens...
Views 157, Upvotes 26  
Daily Blog
18th November 2008
Background progress is coming along nicely. <a href="https://socoder.net/uploads/1/ad2_shot006.png"><img src="https://socoder.net/uploads/1/ad2_shot006_thumb.png"></a> I've currently got the level renderer to come up with a nice selection of coloured floors from 3 prerendered ones.. It can do plain, and chequered, thus giving us 6 possibilities of floors. Every room that's separated gets a random floor. Nice and simple. (They have to be prerendered colours because Blitz is a b...
Views 129, Upvotes 25  
Daily Blog
18th November 2008
I spent most of last night tweaking the graphics. For starters, I've jigged about the whole Background tileset. If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unused "Inside a Wall" stuff. It was originally going to serve a purpose, and fill out the black, but eventually I decided that having plain black nothingness would be good enough, and the black stayed as black. So, they're now removed from the tileset, the odd ye...
Views 217, Upvotes 42  
Daily Blog
16th November 2008
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves. It seemed like a good idea. Then I started to work on it, and... well.. it wasn't exactly super fast! In fact, things were painfully slow. As the game struggled to draw a single wall, with nice detail like the old one, I realised that drawing an entire arena in that way would only lead to drastic slowness o...
Views 156, Upvotes 23  
Daily Blog
16th November 2008
Splatterhouse!! <a href="https://socoder.net/uploads/1/ad2_shot002.png"><img src="https://socoder.net/uploads/1/ad2_shot002_thumb.png"></a> So far the 6 different aliens act as follows. (But this might be tweaked once the walls start to get in the way!) <img src="https://socoder.net/uploads/1/ad2_shot003.png"> Note : If adblock's not letting you see the images above (due to it blocking "ad2_" images!) you may want to "Whitelist this whole site".. It's safe.. I despise a...
Views 159, Upvotes 17  
Daily Blog
15th November 2008
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. ) However, today, a Spanish fellow named Adael made me a level editor for JNKPlat DS 08! It's online, it's Javascript based, and it's right here. (Update : It's been nearly a decade since I posted this... It's not there, any more!!) <a href="https://socoder.net/uploads/1/AdaelEd...
Views 129, Upvotes 14  
Daily Blog
14th November 2008
No need for a screenshot tonight, as there's not really anything worth looking at! Everything I did today was invisible background coding stuff! So nothing fancy to look at, but still some nice new things. I started off by squeezing the whole pixel by pixel arena out into a great big map array. I'm hoping (!) that it'll make things that bit more precise once I start adding in some walls (probably tomorrow) Basically, rather than having the player walk past/into/occasionally through blocks o...
Views 154, Upvotes 21  
Daily Blog
13th November 2008
All games must start somewhere, and Alien Deathmatch 2 starts right here! <a href="https://socoder.net/uploads/1/ad2_shot001.png"><img src="https://socoder.net/uploads/1/ad2_shot001_thumb.png"></a> This isn't the most entertaining shot I've ever posted, but it does show that work has now actually begun on the sequel.
Views 155, Upvotes 23  
Daily Blog
4th November 2008
..I got an X360, and I've really been playing the heck out of it, lately. It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun. And last week I bought Geometry Wars 2, for 800 points, as well as Geometry Wars 1 for 400 points. Lovely stuff. Except, there's something annoyingly wrong with GW2. It's all nice and glowy, but the "lovely glow" is also really really annoyingly blurry... I bought a VGA adaptor for the console, and have it hooked up so that everything'...
Views 149, Upvotes 22  
Daily Blog
4th November 2008
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era. I don't know why, but the game suddenly popped into my head, this week. So I made a quicky clone. It's not perfect, there's loads missing, and there's no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job. <a href="https://socoder.net/uploads/1/gearworks.png"><img s...
Views 194, Upvotes 29  
Release
Ball Up! Blog
21st October 2008
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen. Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game. It's still not anything amazing, but at least it's something! <a href="https://socoder.net/uploads/1/ballup.png"><img src="https://s...
Views 212, Upvotes 20  
Release
14th October 2008
This week I decided to remake Centipong, this time for the DS. It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition. It's not all 100% yet, though.. More to come, and plenty of tweaking to be made. <img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png"> In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</a>, and get kic...
Views 163, Upvotes 24  
Release
7th October 2008
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play. First off, we've the 3rd version of Horizontal Shooter.. <a href="https://agameaweek.com/?Game=49">Get it here</a>. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck. The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while...
Views 187, Upvotes 26  
Release
30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness. Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different. <a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 183, Upvotes 22  
Release
23rd September 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!! Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that.. .. *cough* ... <img src="https://socoder.net/workshop/dlds/169_afros_chair.gif"> A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Wor...
Views 166, Upvotes 26  
Release
16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter. Fly about, shoot the bad guys, guard the good guys. A nice enough game, lovely lines all over, but somehow lacking in something extra. This week.. I added something extra!
Views 346, Upvotes 34  
Release
9th September 2008
A quick update, albeit not a proper one.. If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately. I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that. I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too! Head inside to find the list...
Views 266, Upvotes 31  
Daily Blog
9th September 2008
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters. At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters. So I resurrected Bibbleman and Bobbleman, and just used them instead. Still the same game, mind.. So if you're worried that ...
Views 154, Upvotes 28  
Release
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance. I couldn't come up with anything! So, instead, here's JNKPlat DS 08. <img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right"> It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 248, Upvotes 31  
Daily Blog
26th August 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years. This week's Wednesday Workshop #165 was to create a game using only one button. So, Heck, why not! ?? I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is. In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done. ?? <...
Views 615, Upvotes 57  
Release
26th August 2008
Views 2400, Upvotes 60  
Needs , More , Cowbell , Music
21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster. The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't! Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto the next gam...
Views 285, Upvotes 25  
Daily Blog
6221 results 0 1 2 3 ... 227 (228) 229 230 Prev Next
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