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27th October 2009
A nice and simple game, this week, inspired by this week's Wednesday Workshop (#224) Board Game challenge. Rather than having plain Questions and Answers, I've taken all the results from Socoder's daily polls, and rounded them up into the game. Can you select the option that the most people at Socoder did?! <a href="https://AGameAWeek.com/complete/Guesstimates_20091027A.png"><img src="https://AGameAWeek.com/complete/Guesstimates_20091027A_thumb.png"></a> Pick the best to ...
Views 151, Upvotes 20  
Release
24th October 2009
Blockman Gets More is coming along nicely, with one slight issue to be aware of. I've got the bloomin' Swine Flu, so don't expect a miracle super game by Tuesday. Dangit.. I should have a game done by Tuesday, but it won't be Blockman Gets More, that's currently waiting until such a time that I can actually think straight, and not struggle to type! Flu sucks, especially once it's got into your head. Bah! This week's game will be probably be the poll-based board game tha...
Views 95, Upvotes 10  
Daily Blog
20th October 2009
This week, due to popular demand, Blockman's Getting More. As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn't work out at all. So, this week I'm aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman. <img src="https://socoder.net/uploads/1/blockmangetsmoreb.png">
Views 123, Upvotes 13  
Daily Blog
19th October 2009
If you're currently coping with a bad bout of depression, it's probably not a great idea to download this week's AGameAWeek game, because.. quite frankly.. it sucks! As I type this, the game currently consists of a badly drawn dog, a badly drawn bit of grass, and a few badly drawn birds. I've hit a dead end as far as this game goes. I also hit a dead end with Arcade Slots, and I even hit a major blockage with Blockman Gets More. All in all, this week has sucked! I've got practically nothing imagina...
Views 62, Upvotes 13  
Daily Blog
16th October 2009
I got the basic slot machine reels working. A couple of nice functions. 1 to fill them up, 1 to draw them. Nudges work, Holds work. Everything vaguely important works.. Then I added the Pacman sprites. <img src="https://socoder.net/uploads/1/pacslot.png"> and started to get that "I've already done this, there's nothing new I can add..." feeling. I think I'm done with Arcade Slots. I've already done it.. There's nothing new to add. :sad face:
Views 78, Upvotes 13  
Daily Blog
16th October 2009
-=-=-=-=-=-=-=-=-=-=-=-=- Socoder Newsletter -=-=-=-=-=-=-=-=-=-=-=-=-      "GET IT OUT OF MY EYE!"           #025 - 16th October 2009                      <form method="get" action="https://groups.google.com/group/socoder-newsletter/boxsubscribe" target=_blank style="background-color: #ffc; width: 320px; padding: 2p...
Views 79, Upvotes 10  
Daily Blog
13th October 2009
Thursday 8th of October 2009 01:46:19 PM Name : Nam Idea : May I suggest a "Tower of Druaga" mode for Arcade Slots? It's been a long while since I played inside the Arcade Slots source. If I remember rightly, there was some odd little issue in the code that made adding more stuff a little difficult. Can't remember entirely. Who knows.. I do remember trying to come up with drastically different gameplay styles for each game, so that the pla...
Views 114, Upvotes 16  
Daily Blog
13th October 2009
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished. This time, we only have one block. Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave. A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels. A shame. <a href="https://AGameAWeek.com/complete/M...
Views 269, Upvotes 30  
Release
5th October 2009
I think that's everything!! hmmm.. I added the last (earliest!) stuff into the archive today, and I think I've pretty much done all the PC stuff, now. (URL "https://AGameAWeek.com/GameList.php?ShowJust=159"><img src="https://AGameAWeek.com/complete/JNKFruit2K3_20030818B_thumb.png"> JNK Fruit) (URL "https://AGameAWeek.com/GameList.php?ShowJust=157"><img src="https://AGameAWeek.com/complete/JNKCar_20020925B_thumb.png"> JNK Car)...
Views 64, Upvotes 19  
Daily Blog
1st October 2009
Friday 25th of September 2009 12:15:21 AM Name : Thunderskull 4024 Idea : Sokoban-like game with hex-based grid. OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times! People appear to really like Hexagons! The Hexagonal Maze is in the archive. It's a half assed game, but I like it. Sokoban kinda needs specific controls, since you have to be able to move ...
Views 73, Upvotes 11  
Daily Blog
30th September 2009
(URL "https://agameaweek.spreadshirt.net/"><img src="https://socoder.net/uploads/1/platshirts.png"> Simple enough idea, not sure why it's not happened sooner. There's a handful of little t-shirts online right now, and I'll be adding plenty more as time goes on. And, maybe not just T-Shirts!! Any requests?
Views 61, Upvotes 9  
Daily Blog
29th September 2009
And so another week trundles by. I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all. Oh well. If they happen, they happen. If not, carry on. Instead I started a whole new game on Friday morning. <a href="https://AGameAWeek.com/complete/Blockman_Gets_20090929A.png"><img src="https://AGameAWeek.com/complete/Blockman_Gets_20090929A_thumb.png"></a>
Views 348, Upvotes 22  
Release
22nd September 2009
Having done the DS and Windows editions of JNKSokoban and since the shooty game wasn't really happening, I figured, what the hey, might as well do a phone Sokoban, too. (hmm.. I never did release the DS one, did I!?) So, here's the phone one.. <a href="https://AGameAWeek.com/complete/JNK-Sokoban_20090922B.png"><img src="https://AGameAWeek.com/complete/JNK-Sokoban_20090922B_thumb.png"></a>
Views 103, Upvotes 18  
Release
22nd September 2009
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head. I should know that by now! And yet, this week, that's what I tried to do. <a href="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A.png"><img src="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A_thumb.png"></a>
Views 74, Upvotes 17  
Release
16th September 2009
Views 1297, Upvotes 45  
Multiple Games , Munky , Maze , Minigames
15th September 2009
Awww.. I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground. Poor thing. Maybe this week for that? Or the RPG! Oops, forgot about that! It's getting the Patent Wars treatment!
Views 90, Upvotes 15  
Daily Blog
13th September 2009
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday. It's not happening.. I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time.. I guess that has a disadvantage, being that I haven't coded jack all, all week. Oh well. We can miss one, right? Just means I need to make up for it next week. Can't have the ratio dropping!
Views 115, Upvotes 43  
Daily Blog
11th September 2009
I managed to get the Archive up to 100 games. Counting subgames it's all the way up to 126! woot! That's games from May 2006 up to now. Not a bad count, but certainly not AGameAWeek. I've overhauled the look of the Archive (which is now going by the less temporary title of "The Jayenkai Archive") so it's now a little more readable if the images don't load. Other than that, though, it's the same as before. You can look <a href="https://AGameAWeek.com/GameList.php?&...
Views 46, Upvotes 13  
Daily Blog
10th September 2009
The big-ass catalogue is now up to 68 games, and I've reached a bit of a stumbling block. If you search for (URL "https://AGameAWeek.com/GameList.php?Find=multiple+games">"multiple games"), you'll find a few games that have more than one internal game. Today I'm tweaking the engine so that it counts each of those seperately inside the nice ever growing total. I wasn't going to do that, at first, but then I came across Platdude's Retro Collection, and decided to do it. It'd be a shame to have PRC ...
Views 55, Upvotes 16  
Daily Blog
9th September 2009
If you've been keeping track, you'll have probably noticed an ever increasing number in the folders of my games. These are the weeks of the Wednesday Workshop, and as you trace through my games, you'll see a whole lot of matches between the WW and the game's basic idea. WW is fantastic for ideas, but sometimes things don't quite work out. Take this image, from a basic engine, all the way back in week #142.. (That's 76 weeks ago!) (URL "https://socoder.net/uploads/1/Incomplete.png"><img src="ht...
Views 70, Upvotes 13  
Daily Blog
8th September 2009
I was struggling to come up with an interesting game, this week, when my Mum decided to show me her latest highscore on Yahtzee. .. Pling! New idea! So, I stuck the dice into a grid, and called it YBox. <a href="https://AGameAWeek.com/complete/YBox_20090908A.png"><img src="https://AGameAWeek.com/complete/YBox_20090908A_thumb.png"></a>
Views 103, Upvotes 15  
Release
6th September 2009
Russian? If you're russian and you're actually realistically posting something, stick a little bit of english in there, so I can tell! There's over 100 bits of spam in russian, in my akismet filter, and I can't tell what's real and what isn't.. so.. It's all gonna go, 'cos I can't be bothered google-translating each and every bit of spam!! Tracking Back to Spam Spambots are getting rather complex, and even worse are those horrible nasty little websites that take ...
Views 49, Upvotes 12  
Daily Blog
6th September 2009
RPG Here's what's done. 1. Characters 2. Main character 3. Map/Towns/Layout 4. Fight Definitions (xml with fights in it!) 5. Fight Music 6. Random placements of enemy and pickup. 7. Tile map 8. Walking code. 9. Opening of fights (ie, that bit where it transitions from game to fight..) <img src="https://socoder.net/uploads/1/4guys.png"> Quite a lot, and yet there's a whole lot more left to do. 1. The actual fight code that takes the xml, and makes fights out of it. 2. Overworld musi...
Views 48, Upvotes 17  
Daily Blog
3rd September 2009
I'd better get this game done, this week! It's getting a wee bit unruley. I need to pull in the ideas a bit and just get the game finalised. Today I've been playing with the map again. (URL "https://socoder.net/uploads/1/superQuestMap.png"><img src="https://socoder.net/uploads/1/superQuestMap_thumb.png">
Views 64, Upvotes 14  
Daily Blog
1st September 2009
Many many years ago (about 20?!) I played a game called Painter on a mate's BBC Micro. Haven't played the thing since, but what the hey, here's the "Done in a day" remake! I had intended to do a bigger project, and in fact that project is nearly done, but the lack of time made me postpone the larger project for a week, while it all gets done. So, quicky game this week. <a href="https://socoder.net/uploads/1/Painter.png"><img src="https://socoder.net/uploads/1/Painter_thumb.png"&...
Views 110, Upvotes 27  
Release
30th August 2009
The ball from Pong, the gameplay from Tetris. The name seemed blindingly obvious to me. But over the course of the past few days, I've received an inordinate number of complaints about the name. It should be Breakout, it should be Asteroid, what!?
Views 56, Upvotes 14  
Daily Blog
26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst! Let's throw out the spam, and get started. .. FFS, there's a lot of spam! Don't ever put a blank form onto a webpage!! ... <hr> <img src="https://AGameAWeek.com/mailbag/09-aug-26/piperats.gif"> Wednesday 12th of August 2009 05:18:45 AM Name : Shitterwing Idea : what? add rats that pass through boxes and turn in...
Views 56, Upvotes 16  
Daily Blog
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