![]() |
9th February 2013
I'm at odds over this one.
The first possible launch date is Feb 23rd.
Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS.
It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky!
It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I...
Views 55, Upvotes 8
Daily Blog
8th February 2013
Hello all.
If you're a regular reader, prepare to be marginally disappointed.
Today's release is NOT for you
![]() Views 69, Upvotes 13
Daily Blog
Y5:W6 - C3ntipong
Blog
5th February 2013
Aaah, the familiar sound of squelching!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a>
The gameplay is easy on this one.
Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and cause general o...
Views 198, Upvotes 25
Release
Sheep Goes Right?
Blog
4th February 2013
Part of SpikeDislike 2 will be it's various game modes.
I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out!
Meanwhile, here's the first to be fully integrated, and playable, and kinda fun.
Sheep Goes Right!
Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome!
More modes a-comin'!
Views 130, Upvotes 10
Daily Blog
Juggling
Blog
3rd February 2013
Don't worry, it's not Unijuggler again!!
Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete.
Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days!
<a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a>
The game is playable, the cr...
Views 130, Upvotes 8
Daily Blog
1st February 2013
I've yet to figure out how to solve TamToucan's X/Y Tilt issue, but a couple of gripes have already been tweaked.
<a href="https://agameaweek.com/?Game=282">C3ntipong Test Edition for Android - Version 2!</a>
The paddle, for starters, is now set much further up the screen. This may result in a slightly harder game, but at least your finger won't be in the way! (or at least, it shouldn't be, unless you have a really really tiny phone, or gigantic finger!)
I've dug deep i...
Views 88, Upvotes 10
Daily Blog
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..
The DownloadFramework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...Views 182, Upvotes 16
2013 Framework
Bigger Cardagain
Blog
28th January 2013
I left my Cardagain soaking, overnight, and it's gotten bigger!
How much bigger?
Well, yesterday it was about 3.5Mb.
Today it's a whopping 10.4Mb!!
Yikes!!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png" alt="" title="cardagain_r2" width="641" height="481" class="alignnone size-full wp-image-2508" /></a>
What's done that?
Graphics! Lots and lots of graphics.
If...
Views 89, Upvotes 13
2013 Framework
Card Again!!
Blog
27th January 2013
You all remember Cardagain, right?!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea is this...
A ...
Views 96, Upvotes 20
2013 Framework
JNKrunch
Blog
26th January 2013
Aaah, the joys of data compression!
OK, here's the complications with Monkey.
1. File Access is a little bit touch and go.
I've had a play with it, and sometimes it works, sometimes it doesn't.
I'm not entirely sure why this is, but.. Whatever! For the meantime, until Mark Sibly's had time to get everything perfected, I'll be staying out of it's way.
2. Can't read a raw .png
This is annoying! For the past few years, I've been getting used to using .png file...
Views 114, Upvotes 11
2013 Framework
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obscure tricky challen...
Views 45, Upvotes 11
Daily Blog
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close.
Here's what needs doing, as well as explanations as to why they're tough..
(Note : Very waffley, and probably not all that interesting!)
Views 83, Upvotes 15
2013 Framework
24th January 2013
Badges?!
Got them!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart-300x168.png" alt="" title="needbetterart" width="300" height="168" class="alignnone size-medium wp-image-2490" /></a>
Took longer than expected, but got a basic "Give Badge, play jingle, show badge" type thing going on in the framework, today.
Easily expands for up to 128 badges, which all get saved, too.
I've...
Views 90, Upvotes 12
2013 Framework
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game!
Update : I deleted all these earl...
Views 85, Upvotes 16
2013 Framework
Buttons!
Blog
16th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons-300x232.png" alt="" title="Menu_Plus_Buttons" width="300" height="232" class="alignnone size-medium wp-image-2476" /></a>
Things should be starting to look a little familiar, now!
Today, I added a simple frontend menu system to the framework.
Nothing too fancy, just the usual Easy/Normal/Hard options.
You can tap them, click the...
Views 90, Upvotes 12
2013 Framework
13th January 2013
OK, let's get some stress testing going, shall we?
This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron.
AN HOUR!!
For two little bloody tests.
rediculous!
However, what we have here is code that I wrote on a PC, tested on a PC under HTML conditions, then ran on an iPod having compiled it under reasonably fast conditions. (*aside from the bitchyness of the device!)
Views 126, Upvotes 18
2013 Framework
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a>
o/yeayo/
There's a simple blast test.
I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run.
It was quite simple, comparatively.
Is anything playable? Is it buggery!!
But it does show a few... .. Shall we say "quirks".
First, and you can't see it, but I can ...
Views 97, Upvotes 16
2013 Framework
AGameAMonth?
Blog
8th January 2013
About a month ago, Twitterer @McFunkyPants declared that it might be a fun target for him to attempt one game a month, over 2013.
Other devs took interest, and within a couple of days, his whole OneGameAMonth idea had taken hold of the indie community.
@McFunkyPants has since created a handy community website at (URL "https://onegameamonth.com"> where devs can sign up, and earn XP points as they build their monthly warez.
The community now holds more than 2000 members, and is growing! Cracking stuff...
Views 45, Upvotes 7
Daily Blog
2012 - The Games
Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)
January1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)Views 49, Upvotes 7
Daily Blog
2012 Framework
Blog
5th January 2013
You didn't get to see a lot of the BlitzMax template, last year, but if you'd like to try your hand at rapid game-dev, you might like to have a peek at it's contents.
If you're a BlitzMax owner, this might be useful to you... maybe.. but you'll have to wrap your head around my coding style, first!
<a href="https://socoder.net/uploads/1/Template-2012.zip">Template - 2012 - Download Here</a>
Soon, hopefully, there'll be a Template - Monkey - 2013, but that's ann...
Views 33, Upvotes 7
Daily Blog
16th December 2012
I suppose I should explain things. Right now I'm still learning to cope with my health! It's not easy, and it's taken me a heck of a long time. I'm still not up to 100%, but I'm definitely getting close to it.
I'm quite glad that my mind is intact, given what I've been through, but at the minute my mind seems to be quite happy to sit about and be lazy. Although I've managed to create a couple of little playthings, I'm not yet ready to go the whole hog, and whittle ou...
Views 94, Upvotes 21
Health
The Unpopular Post
Blog
23rd November 2012
I've been asked to chip in on this whole Kickstarter issue. If you follow me on Twitter (@Jayenkai) you'll have noticed my dislike of people spamming my twitter feed with constant requests for cash. It's annoying when you get into the busy periods, have your own cash issues to worry about, but still get bombarded by tens of hundreds of requests a day for things that don't yet exist.
As a cash strapped indie dev, I'm in exactly the same situation as most of these guys, with the simple ...
Views 94, Upvotes 10
Daily Blog
24th October 2012
I don't seem to have much luck with dungeon crawlers, do I? Every time I start one, I kinda give up halfway.
This week's "game" (if you can call it that) is yet another unfinished RPG game.
It's all over at PlayMyCode, though, so if you're feeling up to it, perhaps you could delve into the code and bulk it up a bit, turning it into something a little less rubbish.
Either way, I fell out with it pretty early on, and it never got finished to a decent standard.
Boooo!
Views 99, Upvotes 11
Daily Blog
Getting a Laptop
Blog
18th October 2012
I'm a game developer, who usually spends about 16-or-more hours, per day, sat in front of a computer screen. I'm 32 years old.
You would probably imagine that, given both those facts, I've been through a fair number of laptops, over the years.
The truth is, I've never owned a laptop!
Wha...!!??
Heck, even my little sister, hater of 95% things technological, has been through three laptops!
But there it is. I never leave the house, so why bother with a system I can take outside? Forget that! Gimme...
Views 99, Upvotes 12
Daily Blog
Pacman Slots
Blog
2nd October 2012
We're getting back into the swing of things, now!
Here's a quickly remake of a game I did a long while ago as Nintendo DS homebrew. The basic idea was that you take a classic arcade game, and rework it so that it fits the logic and rules of a slot machine. Worked out nicely, and the DS edition ended up with 6 of these games to play, along with a nice "score to unlock" mechanic.
This is merely the Pacman edition.
If its popular, I might add some more, but if I'm honest, Id rather get a nic...
Views 187, Upvotes 27
Daily Blog
New Game!
Blog
26th September 2012
Is this the official post-op relaunch of AGameAWeek?
I'm not sure, yet.
This is just a random sporadic game, at this point.
PlayMyCode no longer works
Don't pick the box with the Red in it, or its game over.
Otherwise, the more you pick, the more you score.
You can reset all the boxes, to keep your odds up, by tapping the safety button on the bottom right.
Views 30, Upvotes 6
Daily Blog
Back to Normal
Blog
23rd September 2012
Nice to see that you're feeling better and back to normal!
Cheers, mate.
Odnetnin46
Cheers indeed. Although, I wouldn't quite count me as back to normal, just yet.
Views 138, Upvotes 21
Health
|