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19th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek. In fact, today's game-from-the-archive outdates AGameAWeek by a good few years. Good grief, this game's actually nine years old! *tests the game* And it still works!
Views 89, Upvotes 21  
Agameaweek Gold
19th March 2013
Before anyone complains, no, this is not a game! This week's release is a "Utility!" ooooh! Don't worry, I won't be making a habit out of this. To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it. No matter, this is a silly little plaything, and if you're even slightly musically capable you'll probably get a kick out of it.
Views 124, Upvotes 25  
Release
17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him. First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely! After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere. After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a ...
Views 81, Upvotes 21  
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops! A little late, today. Sorry about that, folks! Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!! If any of my regulars missed it, lemmie know. Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else. I was so busy, in fact, that I forgot about AGameAWeek Gold! Whoop...
Views 69, Upvotes 21  
Agameaweek Gold
13th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Today, we take a trip to something eerily similar to something I recently did! Five years ago I had my first J2ME compatible mobile phone. A Samsung U600 is actually a remarkably nice phone. Five years later, the phone is still in a lovely condition, and is in regular use by my Mum, who now only accidentally hits the incredibly sensitive call button once every week or so! It's a great little phone, and it's nice and neat and...
Views 89, Upvotes 23  
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions. This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of. Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it! Instead of ripping old sprites from Arcade Classics, I'...
Views 118, Upvotes 22  
Release
11th March 2013
AppStore is a wonderful place. For the first time, I've actually made some money out of my games!! Well done, Apple, on creating a wonderful ecosystem for indie devs. ... But there are niggling issues.. The number one issue is that I can't reply when I really REALLY want to. What follows is a reply..
Views 41, Upvotes 9  
Daily Blog
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!! When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function. I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is! Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!! Today's is awesome! Today's was worth wak...
Views 72, Upvotes 16  
Agameaweek Gold
10th March 2013
Last night I was asked how I got Monkey to do all the things that I managed to make it do. I tried to describe it as best as I could, but was already wrapped up in bed, trying to remember it all, whilst only holding an iPad! Not an easy job. I suggested to (URL "https://twitter.com/retrorusty">@RetroRusty) that he waits until the morning, when I can better write a nice big (BIG) waffling (WAFFLING!) blog-post about it all. .. This be that!
Views 108, Upvotes 33  
Daily Blog
10th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right">Perhaps I should add a separate subsection here, for games that are old, and weren't even good when I made them...?? AGameAWeek Crap springs to mind.. Maybe another day. I have a big proper blog post to write, too, and no time to waste!! For today, we'll continue to pretend that AGAW Gold isn't just a daily trip through the archives to pad out the blog, and is instead, the cream of the crop!! Today, in 2009, I made a stinke...
Views 77, Upvotes 21  
Agameaweek Gold
9th March 2013
Apple says we're not supposed to reveal actual sales figures, so you won't find any of those inside. You will find a nice graph, though!
Views 36, Upvotes 11  
Daily Blog
9th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right"> Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters! I remember it like it was yesterday. Except it wasn't yesterday. ... It was three entire smegging years ago!! ARGH!!!!
Views 96, Upvotes 18  
Agameaweek Gold
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle. Then one day, I spotted a bright blue stripy box. "Blitz 2.0!??? Oooh! I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language. I whipped it up. .. I say that. ...
Views 43, Upvotes 16  
Daily Blog
8th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left"> Sometimes, I like to test different aspects of game development. Will a certain game work better with larger wonderfully presented HD artwork, for example? Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!! <a href="https://AGameAWeek.com/GameList.php?ShowJust=228">

2011 - TinyAss

<...
Views 74, Upvotes 24  
Agameaweek Gold
6th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> Aaah, March 6th. A day that will forever live in my memory. Want to know what happened to me, this time last year? You can read all about it (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">right here!) March 6th was when it all began. Hmm.. Oddly enough, I did in fact manage to post a game, last March 6th! It was late Monday night/Tuesday morning, I'd had a spectacularly rough d...
Views 143, Upvotes 15  
Agameaweek Gold
5th March 2013
It's time to show your hatred for objects with pointy bits! <a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1-1024x768.png" alt="" title="ipad1" width="590" height="442" class="alignnone size-large wp-image-2652" /></a> SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face! You can <a href="https://AG...
Views 184, Upvotes 25  
Release
4th March 2013
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning. I wondered... How often will it actually appear? Have I actually produced enough games to keep it going EVERY DAY? I wrote a little script to find out. There are graphs inside
Views 40, Upvotes 10  
Daily Blog
3rd March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that! Luckily, a new iOS App has come along to save me the trouble. The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on this day,...
Views 103, Upvotes 22  
Agameaweek Gold
27th February 2013
What did I do, today? Well, first I made Blockman Slots, then I wondered what to do next.. .. and wondered.. .. and wondered.. ... Then I figured, since I wasn't actually doing anything, I might as well load up "Sprite Something" on the iPad, and waste a couple of hours drawing a whole batch of random sprites. So, here's a whole batch of random sprites!! (URL "https://AGameAWeek.com/wp-content/uploads/2013/02/RandomSpritesheet.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02...
Views 24, Upvotes 6  
Daily Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed! I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!! <blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/status/...
Views 53, Upvotes 16  
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game. Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013

Head inside for more details.
Views 100, Upvotes 15  
Printable
26th February 2013
Happy Blockman Day! It's been 4 years since the last Blockman Gets game was released, so it's about time we had another! Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions. There's four different fruit to eat. See if you can figure them all out!!

Download

You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...
Views 152, Upvotes 23  
Release
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2. Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for? Well, here's where the plan comes in. On Release Day...
Views 66, Upvotes 7  
Daily Blog
18th February 2013
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple. That's it! It's gone.. It's off. There's no turning back, now! In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved! A relatively painless procedure... well, except for all of <a href="https://AGameAWeek.com/2013/02/ios-editions/">yesterday's palaver</a>, anyway!
Views 74, Upvotes 7  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are. Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to. The dreaded "iTunes Connect" area! ARGH!!!! You've probably read enough of my rants to know that iDev isn't easy. There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 31, Upvotes 7  
Daily Blog
12th February 2013
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule. For those that are new, here's a great example. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a> While working on AGameAWeek might occasionally lead to a magical wonderla...
Views 149, Upvotes 15  
Release
11th February 2013
You know what I hate? Icons. You might've noticed that very few of my games include icons. Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed. Gah, I HATE icons!!! AGameAWeek on Android means I need 3 icons every smegging week. Oh, great : Today, I made a "Jay is too lazy for this" tool, called IconResizer. <a href="https://socoder.net/uploads/1/IconResizer.zip">Download IconResize...
Views 48, Upvotes 12  
Iconresizer , Utility
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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