Search
Sections
System
Sort
Date
6222 results 0 1 2 3 ... 204 (205) 206 ... 228 229 230 Prev Next
11th June 2013
Welcome to the wonderful world of Platform Jumping! (URL "https://AGameAWeek.com/wp-content/uploads/2013/06/promo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/promo-300x146.png" alt="" title="promo" width="300" height="146" class="alignnone size-medium wp-image-2933" />
Views 146, Upvotes 28  
Release
10th June 2013
Apologies that this post has taken me so long to publish. I actually wrote most of it about 3 months ago, when I first released SpikeDislike2, but it's been sat on my Mac on a Sticky Note, and I kinda forgot all about it! I remembered it, the other day, when I submitted SpikeDislike2-Lite to Apple. What follows is a checklist/guide for compiling your (URL "https://monkeycoder.co.nz">Monkey-coded) game onto iOS.
Views 75, Upvotes 11  
Daily Blog
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past. It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something! Today, we find two great classics.
Views 86, Upvotes 26  
Agameaweek Gold
4th June 2013
Another week, another sequel. This week, we're revisiting the puzzle-maze world of Kee, Bo and Ard (Occasionally spelled "Key, Bo and Ard" due to me forgetting the spelling of the green character's name!) I also need a couple of features tested, so there's quite a bit of rambling included below this post!
Views 184, Upvotes 25  
Release
3rd June 2013
Although I am sort of planning things ahead of time, I'm not really doing a good job with the things I'm planning. In the majority of cases, the better AGameAWeek games seem to be those spur of the moment games that I cobble together fairly quickly. Anything over-planned seems to die a death, halfway through! At the start of May, I planned to do two fairly large projects. Both of those projects have remained untouched for at least a couple of weeks. Whoops!
Views 70, Upvotes 11  
Daily Blog
1st June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our daily trawl through the Jayenkai Archives, to dig out any games that might have been released, on this day in history. For the most part, there's some real stinkers in amongst this lot. But every so often, we'll come across a real gem.
Views 77, Upvotes 22  
Agameaweek Gold
31st May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back through my archive, digging out any and all games that I've previously released on this day in history. Occasionally the games are absolute garbage. Sometimes, they're fantastic. And then.. Other times.. There are UNICORNS!!!
Views 109, Upvotes 20  
Agameaweek Gold
28th May 2013
A remake, this week, of a popular old game, but one which appears to have lost it's powerups along the way. The game plays well enough, but it feels somewhat lacking. Perhaps a little community-driven inspiration might help bulk it back up again?
Views 153, Upvotes 18  
Release
26th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold takes a trip through my archive of games, and plucks out any games that may have been previously released on this day in history. Sometimes it finds recent games from the past few years of me doing AGameAWeek. Other times, however, it finds really really really old games, from a time when the concept of doing a new game every week wasn't even a gleam in my eye!
Views 98, Upvotes 24  
Agameaweek Gold
25th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold is a daily trip through the Jayenkai Archive, to see if I've previously released any games on this day in history. Sometimes the day is uneventful. Not even I have managed enough to pad out every single day of the year! Oddly, though, other days contain more than one game. And today's one of those days!
Views 105, Upvotes 22  
Agameaweek Gold
23rd May 2013
During a moment of boredom, I wondered how long it'd take to remake my lovely Testcard Generator. I attempted it in Monkey, and realised it wouldn't work very well given that I can't save an image. Then I tried it in BlitzMax, but that wouldn't allow me to work with images bigger than the desktop. (My Laptop is 1366x768, and I wanted at least 1920x1080) In the end I opted for Blitz3D. Blitz3D lets me work in practically any resolution I can imagine, while scaling it nicely to fit on my screen. Lovely ...
Views 114, Upvotes 11  
Daily Blog
21st May 2013
Or to give it it's full name, "One of These Will Kill You!". This week's game is a semi-remake of sorts, but one which feels a little more complete than the original version. Originally created as a PlayMyCode game, this version adds bonuses, along with some more obvious gameplay mechanics. You should be able to follow along, this time around!
Views 142, Upvotes 21  
Release
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it. That's what this is!! You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!
Views 36, Upvotes 10  
Daily Blog
17th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold takes a look at the games that I've previously released on this day in history. It's basically filler material! But that's ok, because it's usually a nice trip down memory lane.
Views 124, Upvotes 20  
Agameaweek Gold
14th May 2013
A somewhat simple remake, this week, as I couldn't even be bothered to add anything new into the mix. To be honest, this is one of those "Desperately trying to keep up a rate of AGameAWeek" games! It's fun, though, and now works lovely on an Android device (assuming your Android device of choice plays nicely with it!)
Views 172, Upvotes 25  
Release
13th May 2013
Googling for yourself rarely comes up with anything quite as fun as this! It seems that YouTuber "Chaoticlaw" (and/or "YetAnotherLaw") has decided to start a series of "Let's Play" videos aimed right at me, and my games!! (URL "https://bit.ly/ZT4hCZ">Play JNK : Playlist) Each week, Chaoticlaw plucks a random game from my archive, and gives it a play! He's also concurrently playing through Frogatto, Metroid Fusion and FTL. Assuming he only picks the cream of the crop, I'd say he could probably ...
Views 40, Upvotes 10  
Daily Blog
12th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Each day, AGameAWeek Gold takes a look through the archive, to dig up any games that I've previously released on this day in history. Sometimes they're fantastic. Other times they're garbage. Let's have a look at today's, shall we!?
Views 75, Upvotes 22  
Agameaweek Gold
8th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Every day, AGameAWeek Gold takes a peek through the inexplicably large collection of releases, and digs out any old games that I've previously released on this day in history. Occasionally there aren't any. I'm not fast enough to have that many! But other times, there's more than one! How odd!
Views 88, Upvotes 22  
Agameaweek Gold
7th May 2013
Hardly the worlds most imaginative title for this week's game, and mostly a cop-out graphics wise, but I was trying out a gameplay style, so that's where most of the focus went. Was it a success? .. You decide!!
Views 147, Upvotes 26  
Release
6th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold peeps through the Jayenkai Archive to see what games I've previously released on this day in history. Occasionally we'll pluck out some real gems. Today's a cracker! .. or rather, today's TWO crackers!!
Views 78, Upvotes 19  
Agameaweek Gold
4th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold delves through the Archive and plucks out any games that I've created, and have previously released on this day in history. Some days, there'll be something special. Some days, there'll be utter garbage! And on other days, there are no games at all!
Views 82, Upvotes 23  
Agameaweek Gold
3rd May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold, we look back in the day, to try out old games, and have a fun play. Sometimes we'll find something nice, and have fun, whilst other times, games will be boring and dull.
Views 79, Upvotes 19  
Agameaweek Gold
2nd May 2013
Oooh, nearly forgot about this feature! Whoops! Anyway, as I was sat wondering which of my current two projects to tackle, this morning, I inevitably decided to waste a few minutes making something entirely unrelated. This month's wallpaper used two separate programs!! First, the Windows program PaintShop Pro 7 was used to doodle the sprite, and get the image up to a nice big resolution, then the iPad App Pixlr Express+ was used to add a nice filter over the top. Does that make it more interesting?...
Views 45, Upvotes 11  
Daily Blog
1st May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;">AGameAWeek Gold looks back at years gone by, plucking out games that I've previously released on this day in history. Sometimes they're good. Sometimes they're terrible. .. and othertimes, there's more than one!!
Views 101, Upvotes 32  
Agameaweek Gold
30th April 2013
A half-assed experimental thing, this week. In all honesty, (URL "https://AGameAWeek.com/2013/04/this-week-45/">I did enjoy the idea of this game), but the execution wasn't what I wanted. This week it's a case of "Could this be better?!"
Views 142, Upvotes 21  
Release
28th April 2013
On Friday morning, (URL "https://twitter.com/MadGarden">@MadGarden) suddenly popped up on Google Chat and started chatting about some sort of game he imagined might be interesting. Something about "a neat control scheme for a platformer/combat thing" being a bit like Tron, with the discs being both a weapon and a shield. Not entirely sure what he was on about, but it started one of those oddball pots of insanity bubbling, and soon enough a random game idea had emerged from my mind.. It's quite a way...
Views 2182, Upvotes 11  
Daily Blog
23rd April 2013
In a change to our regularly scheduled April-Project, I've decided to stop pulling my hair out, and instead do something different. Grrr.. What we're left with, however, is a nice happy little game for up to four players, so that's nice.
Views 118, Upvotes 21  
Release
6222 results 0 1 2 3 ... 204 (205) 206 ... 228 229 230 Prev Next
Site credits : Jayenkai
(c) Jayenkai 2023 and onwards, RSS feed 172

AGameAWeek - Games by Jayenkai