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Wiki Work Blog
2nd February 2018
Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+ As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts. I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes. Once I've sifted through all the pages, adding in the ne...
Views 73, Upvotes 7  
Daily Blog
2nd February 2018
I think I've got everything ready. Or at least, all the important bits.
Views 104, Upvotes 24  
Daily Blog , 2018 Framework
#653 - 2nd February 2018
Views 48, Upvotes 11  
1st February 2018
The Enter Your Name screen is now back in the framework, and works pretty much the same as it did before.
Views 140, Upvotes 12  
Daily Blog
64x4 Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
Views 145, Upvotes 21  
Daily Blog , 2018 Framework
31st January 2018
Yesterday ended up being much more productive than I intended it to be. With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
Views 93, Upvotes 22  
Daily Blog , 2018 Framework
10Dislyk Blog
30th January 2018
Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.
Views 534, Upvotes 42  
Amstrad Cpc , Spikedislike
30th January 2018
Hello. Welcome to a test! You can Download Linux Test 2 here Please note : This isn't a game, it's just a test! This is the current version of the framework, and you'll notice it's not quite at 100%, just yet. I've still oodles of stuff to do.
Views 158, Upvotes 23  
2018 Framework
30th January 2018
So, yesterday didn't go as planned.
Views 294, Upvotes 7  
Daily Blog
29th January 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!
Views 55, Upvotes 6  
Daily Blog , Wiki
29th January 2018
Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!
Views 42, Upvotes 9  
Daily Blog
28th January 2018
Lots of background stuff, today.
Views 131, Upvotes 21  
2018 Framework
28th January 2018
Seems like I might need to restart the MacOS project files..
Views 123, Upvotes 20  
Daily Blog , 2018 Framework
27th January 2018
More tweaks to the framework, as I attempt to at least get basic compiling to work on iOS!
Views 59, Upvotes 7  
Daily Blog
26th January 2018
Starting the iOS thing from scratch, due to my usual case of overcomplicating things!
Views 117, Upvotes 18  
2018 Framework
26th January 2018
I *think* I've figured out how to "create" XCode projects programatically.
Views 113, Upvotes 15  
Daily Blog , 2018 Framework
25th January 2018
Today's lesson.. Be sure that the vocals don't clash with themselves, producing oddly mushy misheard lyrics. I might try to fix that, later, but other than that, tonight's ALChoon+ turned out rather well... I think! Analysing Helixes Also on SoundCloud
Views 26, Upvotes 5  
Daily Blog
25th January 2018
It began, last night, at about 2am. *pop*
Views 82, Upvotes 14  
Daily Blog
Riding High Pixelart
#1121 - 25th January 2018
Views 125, Upvotes 35  
Wildlife
24th January 2018
For a long time, I've been "putting up" with a bizarre issue with my laptop's soundcard. No matter the drivers I use, or settings I tweak, the soundcard seems to keep falling asleep. If you try to play a sound (via ANY media program/app/windows dialogue/etc) it'll "reboot" leaving a 1.5 second gap before it starts any audio. Give it a 3 or 4 second delay of no-audio, and the soundcard seems to fall asleep again.
Views 164, Upvotes 20  
Driver Fix
24th January 2018
I spent most of last night fiddling around with my new toy, Vocaloid.
Views 75, Upvotes 8  
Daily Blog
23rd January 2018
The framework's looking quite stable, but there's no guarantees that it is! As such, I'm currently thinking of making February a full month of Flappadiddle 2. Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it. So.. That's the plan! February 2018 will be Flappadiddle2 Month!
Views 250, Upvotes 46  
Gamedev , Flappadiddle2
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
Views 112, Upvotes 18  
Daily Blog , 2018 Framework
22nd January 2018
v1.0 of my new version of the Icon Resizer. Completely rewritten over the space of today. You can Download Icon Resizer 2 v1.0 here Icon Resizer 2 takes a selection of icons, at whatever sizes you CAN be bothered to make, and outputs a whole array of (mostly iOS) different sized icons that you can use in your games. With the addition of some Screenshots and your game's logo, the tool will also generate all manner of screenshot sizes, as well as generating a bunch of Banners and Headers and thing...
Views 168, Upvotes 40  
Dev Tools
22nd January 2018
With my new Data-Start and Data-End elements in place, reading data from the server is infinitely easier.
Views 67, Upvotes 7  
Daily Blog
21st January 2018
Since I'm having to deal with html-responses in a raw fashion, I'm seeing a few quirks in the way that the different servers send their replies.
Views 74, Upvotes 5  
Daily Blog
20th January 2018
I spent most of the night, switched off from coding, and instead watched a lot of YouTube stuff. Lots of complaining about YouTube's stupid new Ad-Revenue rules, meaning hundreds and thousands of vloggers are being hit hard. In addition, @Geekanoids is having a terrible time after a burst pipe caused oodles of damage to his Studio. In many ways, YouTube isn't the greatness it used to be, but annoyingly they've pretty much destroyed any and all competition, so people are stuck with it. ...
Views 87, Upvotes 6  
Daily Blog
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