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Save Issue
Blog
16th February 2018
Over the past few weeks, I've noticed my highscores seemingly vanish for no reason.
I initially put this down to the fact that I was compiling over and over, and occasionally deleting the build folder, thus losing the save file.
Yesterday, I finally wrote a stress test for the save files, and was shocked to find that, indeed, it's losing highscores.
Views 90, Upvotes 24
Daily Blog
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2018 Framework
Stargate Command
Blog
15th February 2018
"Episodes 1, 2 and 3 of Stargate Origins are now available online" said the tweet.
I hurried to the Apple AppStore, downloaded the StargateCommand app, and promptly paid £19.99 for "Full Access"
Views 127, Upvotes 16
Daily Blog
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Thoughts
14th February 2018
First step of adding Story Mode is to add something worth playing for.
There be birds to select!!
Views 140, Upvotes 31
Flappadiddle-doo
Tweaking More Tweaks
Blog
14th February 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.
Views 202, Upvotes 33
Daily Blog
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Flappadiddle-doo
Tweaking the Tweaks
Blog
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 121, Upvotes 35
Daily Blog
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2018 Framework
Fixes to Fix
Blog
12th February 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds.
Not quite sure why that might be, but it's definitely something to look into.
Views 99, Upvotes 27
2018 Framework
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.
Views 193, Upvotes 47
Flappadiddle-doo
Minor Tweaks
Blog
11th February 2018
Stupid iOS!
"Alert" says the debugger in XCode.
And that's all.
Quite what that means, I've no idea. Could literally be anything.
Views 187, Upvotes 44
Daily Blog
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Flappadiddle-doo
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2018 Framework
Back to Business
Blog
10th February 2018
Plenty of stuff got done, yesterday.
Views 163, Upvotes 47
Daily Blog
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Flappadiddle-doo
World 2!
Blog
9th February 2018
World 2 will be a bit leafy.
Views 198, Upvotes 76
Gamedev
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Flappadiddle-doo
Focus on the game..
Blog
9th February 2018
I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.
Views 213, Upvotes 46
Daily Blog
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Flappadiddle-doo
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2018 Framework
8th February 2018
I spent a bit of time looking into Pico-8, yesterday, (Spurred on by SkyBerron posting this teeny weeny version of SpikeDislike) but it's a wildly different language than I'm used to.
Lots of little bytesized bits of code, and a methodology that I'm just not used to.
I'm sure that, with a little more poking and prodding, I might learn to code well in the language, but for now I think I'd much rather be sticking with my new C++ Framework.
But the bug is already starting to niggle awa...
Views 236, Upvotes 29
Daily Blog
Teensy Tiny Dislike
Blog
7th February 2018
Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day.
Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition.
It's not easy, adding combos, when the code is that cramped!
Head on over, give it a play, and be sure to give it a like whilst you're there.
Views 173, Upvotes 36
Spikedislike
Android, Grrr!!!
Blog
7th February 2018
Seriously, though, why is this so bloomin' complicated!?
Views 132, Upvotes 25
Daily Blog
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2018 Framework
Rest Day
Blog
6th February 2018
Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!
Views 60, Upvotes 9
Daily Blog
5th February 2018
Yeay!
Thanks to all for testing.
Rychan - I see the hitbox detection has been improved somewhat also which is cool
A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!
Views 64, Upvotes 11
Daily Blog
Pico-8?
Blog
5th February 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.
He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.
Views 145, Upvotes 30
Ideas
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Suggestions
First Release Ahoy!
Blog
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.
Views 267, Upvotes 51
Daily Blog
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Flappadiddle-doo
4th February 2018
First test!We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!Views 400, Upvotes 50
Flappadiddle-doo
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2018 Framework
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Experimental
2018 Idea Bucket - A
Blog
4th February 2018
This Tuesday we're kicking things off slowly.
Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.
But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.
Views 356, Upvotes 40
Ideas
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Suggestions
4th February 2018
Oh, the joys of having the ability to generate your background from tiles
![]() Views 188, Upvotes 42
Flappadiddle-doo
Flapping To Success
Blog
4th February 2018
I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
Views 146, Upvotes 25
Daily Blog
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2018 Framework
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Flappadiddle-doo
3rd February 2018
(YouTube)
Finally got the Bonus Eggs working the way they should.
You can now collect them, flap around with them, and earn extra points by having them with you.
Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
This time I'm hoping to make the levels a little more manageable, as the previous game occasionally spawned things in insanely implausible positions!!!
But, yeah, things oughta be ok with this scoring mechanic.
The scores I...
Views 27, Upvotes 5
Daily Blog
More Flappiness
Blog
3rd February 2018
Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.
Views 160, Upvotes 33
Daily Blog
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Flappadiddle-doo
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