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9th December 2010
Platdude Hungry!!
Views 56, Upvotes 17  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png"> A brand new game, EVERY DAY over Christmas!
Views 140, Upvotes 16  
Release
16th November 2010
"You just hold right, and jump a bit" <img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">
Views 151, Upvotes 18  
Release
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game! <img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">
Views 182, Upvotes 22  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter. After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random. I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels. I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die.. 9 lives seems adequate, so far, but I m...
Views 52, Upvotes 10  
Daily Blog
1st November 2010
Views 2217, Upvotes 42  
Platform , Retro
10th October 2010
In windows, to add a tab to the left of 3 or 4 lines, I've settled into the habit of doing either one of two things.. 1. Up, Home, Tab, Up, Home, Tab, Up, Home, Tab, Up, Home, Tab. Which goes up per line, heads to the far left, then places a tab. or 2. Select all lines, hit Tab. Which adds a tab to all the lines. On a Mac, my fingers are exercised a little more thoroughly...
Views 34, Upvotes 11  
Daily Blog
5th October 2010
I did post the pre-release of NeoPlatDS, this week, so that's nice. If you want to give it a whirl, try (URL "https://desmume.org/">DesMuMe), it's what I used 95% of the time during development, and has now overtaken No$GBA as my dev-emu of choice. I can't get FAT read/write working on it, though, so you'll have to make do without highscore load/saving. Other than that it runs nicely, and the default keys are easy to remember. Cursors to move, Z to throw, X to jump. Exactly the same as my Win/Lin/...
Views 57, Upvotes 12  
Daily Blog
11th September 2010
Oh, hell, I gotta start this all over again!! Year 3 : October 2010 - October 2011 It's a month away, and I'm still being all lazy and relaxing, but I need to try and keep the site looking half-assed, so it doesn't disappear due to lack of activity
Views 65, Upvotes 12  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18  
Daily Blog
13th July 2010
My super copyright infringing retro game is back! Take one part Pitfall, one part Tomb Raider, and mix in a little Indiana Jones, and this probably wouldn't be the first thing that springs to mind. Never the less... <a href="https://AGameAWeek.com/complete/RetroRaiderII_20100712A.png"><img src="https://AGameAWeek.com/complete/RetroRaiderII_20100712A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/RetroRaiderII_20100712B.png"><img src="https://AGameAWeek.com/c...
Views 184, Upvotes 22  
Release
17th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a> --- No fair, I missed yesterday Blame Apple. They sent me my iPhing Dev License, and I spent the day playing about with that, and installing everything again... Nothing productive, just a wasted day. Today is marginally better..
Views 206, Upvotes 19  
Release
15th June 2010
You could say that this week's been a bit of a cheat. An update isn't REALLY a whole new game. But then, I also made <a href="https://AGameAWeek.com/?p=656">ScoreRack</a>, this week, too.. So it all evens out! Good stuff!
Views 96, Upvotes 12  
Daily Blog
14th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a> --- An early caffeine fuelled start has lead to a nice NeonPlat trailer, which actually took about two hours... But who's counting!? I didn't keep a track of how/when I pieced this together, mostly because I kinda just jumped into it this morning, but it went a little like ...
Views 48, Upvotes 15  
Daily Blog
27th May 2010
Note : Inexperienced user ahead!! <a href="https://socoder.net/uploads/1/iphoneshot3.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot3_thumb.png"></a>

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?p=596">Part One : Tilemap</a> <a href="https://AGameAWeek.com/?p=614...
Views 170, Upvotes 22  
Ios Dev
iPhing Blog
20th May 2010
Blimey, that didn't take too long. <a href="https://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot2_thumb.png"></a> Well, it DID, but it took significantly less time than I thought it would.

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?...
Views 165, Upvotes 21  
Ios Dev
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game. NOOoooooo!!!!!! I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer. First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is pretty much a require...
Views 54, Upvotes 13  
Daily Blog
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it! This past couple of weeks have, as per usual, been all about the Two-Button-Jump. "OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it. It's annoying, but what the hey. *fingers in ears* "La, La, La, ...
Views 64, Upvotes 11  
Daily Blog
20th April 2010
It's Platdude Time! <a href="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A.png"><img src="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A_thumb.png"></a> Guide Platdude through 45 puzzling platform levels, dodging darts, fleeing flames and always being mindful of mines! A nice and easy game, with more buttons than you'd probably care for. Cursors to move, Z to hold, X to jump left, C to jump right, and V for one single purpose!! How many levels can yo...
Views 78, Upvotes 13  
Release
8th April 2010
(note, this is a bit waffley, and tends to jump about from point to point!!) Today I've been working on the editor. It's been a bit of a challenge, trying to think of every little think you might use, and also the keys for all of it, but I think it's coming along quite well. Draw with the mouse to draw, left for the selected tile, right for blank. WASD will scroll the screen around E picks the tile under the mouse Q allows you to draw a rectangle using either Left or Right mouse butt...
Views 86, Upvotes 14  
Daily Blog
6th April 2010
No release yet, it's nearly ready, but still so far away! Not to worry, it's Platdude's month, so let's carry on. By the end of this month there'll be a PC version, and a Linux version, too. That's hopefully apparent by now. What I've not mentioned, yet, is my hopes to recreate this game onto other platforms. So let's talk about that, now.
Views 61, Upvotes 11  
Daily Blog
1st April 2010
I haven't really been updating this like I oughta be, so here's the "So Far" Day one (Tuesday 30th March 2010) Make it Big Decided to go with the "upped size" style, so set about redrawing all the old background tiles at a higher resolution. I considered making 50-odd brick tiles, and give them all a slight texture, but figured that'd kill your memory, so instead created an overlay texture that would be added to the screen once the game's done it's frame drawing....
Views 106, Upvotes 14  
Daily Blog
23rd March 2010
Awww This week I've been ill, and between website tweaks, and lying in bed half-dead, I've not really had time to get anything done. This morning, I managed to wake up, and was bright and alert. I figured it was probably a good chance to get something done, so I grabbed the half-assed sprites, popped them into an engine, and got them running in a right facing direction. Adding random pipes, and the ability to jump over them, I'd made a 1980's style Waggler Hur...
Views 119, Upvotes 10  
Daily Blog
Mailbag! Blog
18th March 2010
August 26th 2009 That's the last time I did a Mailbag post! Blinkin' eck! Over the past 6/7 months, I've occasionally dipped into the mailbag and plucked out little snippets, but I figured it was about time I did a proper one. A few of these have already been posted, but there's a whole batch of new ideas here. Let's go!!! (There's a lot!!)
Views 71, Upvotes 18  
Daily Blog
16th March 2010
A great little platformer, this week, albeit one without an end! Well, there is an end, but I'm not 100% sure anyone will reach it. Having said that, I'm probably not the world's best person to ask about that. I suck at playing! Anyhoo... <a href="https://AGameAWeek.com/complete/Munky_in_a_Mario_Costume_20100316A.png"><img src="https://AGameAWeek.com/complete/Munky_in_a_Mario_Costume_20100316A_thumb.png"></a>
Views 121, Upvotes 23  
Release
12th March 2010
It's already the fourth day of making Munky Mario, and yet I've hardly got anything going. Yikes! Munky runs and jumps and falls around the level, but there are no real obstacles or other gameplay elements yet. Lots to do, and with the realisation that Sunday is Mother's Day, I've one day less to get it all done. Uhoh! No matter, all I need to do is build a few little objects and then start making some levels for it all. ...... Uhoh!
Views 89, Upvotes 16  
Daily Blog
676 results 0 1 2 3 ... 22 (23) 24 25 Prev Next
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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AGameAWeek - Games by Jayenkai