Search
Sections
System
Sort
Date
2599 results 0 1 2 3 ... 90 (91) 92 94 95 96 Prev Next
14th May 2010
A couple of days ago I posted my first test compilation of a Mac game. I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!! Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax. We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them. Anyway, here's ...
Views 87, Upvotes 18  
Daily Blog
12th May 2010
Balls. I was hoping that "Buy Mac = Make games for Mac", but apparently it's only "Buy Intel Mac = Make games for Intel Mac" I have no idea what the current Intel vs PowerPC ratio is, but if you've got a PowerPC Mac, you're going to have to wait a wee bit longer. Like, until I make a fortune! So, a long long long long while!! Meanwhile, my first test game is up. I've quickly (took about 3 hours to get everything downloaded and setup!!) recompiled UFO246, and it's now (RIGHT NOW!)...
Views 76, Upvotes 15  
Daily Blog
12th May 2010
Another week of WarioWare fun, and another week where it all kinda vaguely fits together, slightly! Not that I did that on purpose. Just happened! Game : Gabby Hops - Gabby likes to hop, but hates bushes. Game : Sweepers - Find the gem, or die trying! Music : Pain - Argh, Pain! Pain, PAin! ((URL "https://www.youtube.com/watch?v=lFgXsXK_gK8">see here)) Comic : Gabby's Mine - Gabby has a blast! It's all in my crate, so go gi...
Views 40, Upvotes 9  
Daily Blog
11th May 2010
Why will companies deliver things on time!?! Today, my Mac was meant to be turning up. It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all.. I was hoping to have the following achieved today. 1. Get it going. 2. Install BlitzMax 3. Test Framework 4. Recompile UFO 246 on Mac 5. Get my first Mac game online. I've then got another 6 days to sort out the other 2010 releases, fix 'em...
Views 64, Upvotes 10  
Daily Blog
9th May 2010
<a href="https://socoder.net/uploads/1/UFO_246_Kill_Faster_(Screenshot_09_May_2010_164341).png"><img src="https://socoder.net/uploads/1/UFO_246_Kill_Faster_(Screenshot_09_May_2010_164341)_thumb.png"></a> This week I'm going for a good old fashioned shooter. Stuck between two side limits, fly your ship back and forth, and shoot all the baddies. At the minute, the baddies only consist of the spike thing from the WarioWare game, but I'm going to start adding proper baddies tomorrow...
Views 95, Upvotes 14  
Daily Blog
6th May 2010
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter. There's a heck of a lot to do. Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too. OMG! It's getting mental!!! To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea. It'd be even wor...
Views 78, Upvotes 15  
Daily Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place. Might need to do something about that.. Anyhoo... WarioWare DIY Thanks for the Wario-adds so far, and I'm glad to see there's some interesting games coming out of it. ExciteMike's getting some nice little games going, and I've been playing around with Shadow's little boss thing. Not really sure what was going on with that Platdude tune, though, Jiro!! Games will stay up unti...
Views 47, Upvotes 14  
Daily Blog
5th May 2010
Over at Socoder I've stopped doing Wednesday Workshop, which has spawned a heck of a lot of sideprojects in it's time.. In fact, in all honesty, Socoder wouldn't exist without it. And.. realistically, this site probably wouldn't either. Still, WW's had it's time, and everyone got bored with it. "Wednesday Worklogs" has now started, where everyone plonks down a nice big lengthy list of things they've done over the week. .. Hopefully that takes off! Meanwhile, as far as little quick games built on a ...
Views 50, Upvotes 14  
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever. For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change. Still, their m...
Views 48, Upvotes 11  
Daily Blog
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it! This past couple of weeks have, as per usual, been all about the Two-Button-Jump. "OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it. It's annoying, but what the hey. *fingers in ears* "La, La, La, ...
Views 64, Upvotes 11  
Daily Blog
18th April 2010
Woot! He's on his way! Everyone excited? Probably not!! JNKPlat 2010's first release will be right here, Tuesday morning. There's a handful of bits and pieces yet to be done, but as it stands it's entirely playable. Tomorrow I've got to set up lives and midpoints, but other than those there's nothing too "missing" in the game. I've even enabled one-button-method. Euwww! Level makers should be preparing to send in their packs, for the end release, and I'll get strapp...
Views 81, Upvotes 13  
Daily Blog
MAV Blog
14th April 2010
Folk who currently have the editor should be aware that there's a slight bug with the far right, and lower sides of the levels! Try not to go too far!! Thanks! I probably mis-counted something, somewhere, and it's all gone a bit pants! Otherwise everything should, hopefully, be working just fine. Although I'm a little disappointed that I didn't test that. It popped into my mind a couple of days ago, but I was too busy trying to get the encoding to work that it then popped right back ...
Views 89, Upvotes 13  
Daily Blog
6th April 2010
No release yet, it's nearly ready, but still so far away! Not to worry, it's Platdude's month, so let's carry on. By the end of this month there'll be a PC version, and a Linux version, too. That's hopefully apparent by now. What I've not mentioned, yet, is my hopes to recreate this game onto other platforms. So let's talk about that, now.
Views 61, Upvotes 11  
Daily Blog
3rd April 2010
Blocks and Spikes are in the engine now, as are the default sound effects! Seems a bit of a long time for Blocks and Spikes, but those Blocks are always more complicated than they oughta be! Work is coming along at the regular rate, but I'm now starting to think about the frontend of the game. Not entirely sure what I'll be doing for it. I might try to replicate the DS's menu screen, since that seemed to work out nicely. We'll have to wait and see!! Tuesday, if I can get it don...
Views 108, Upvotes 10  
Daily Blog
30th March 2010
Today I've made a start on the next JNKPlat. Everything will be sprite based, but MASSIVE compared to previous outings. Where previously they'd been 8x8 pixel tiles, this time around they're going to be 64x64 pixels. That's a 6400% size increase! (Assuming I did the maths right!) Look inside for the super high-resolution mock-shot!
Views 94, Upvotes 11  
Daily Blog
Mailbag! Blog
18th March 2010
August 26th 2009 That's the last time I did a Mailbag post! Blinkin' eck! Over the past 6/7 months, I've occasionally dipped into the mailbag and plucked out little snippets, but I figured it was about time I did a proper one. A few of these have already been posted, but there's a whole batch of new ideas here. Let's go!!! (There's a lot!!)
Views 71, Upvotes 18  
Daily Blog
17th March 2010
I've been meaning to start mentioning McCoy's AGameAWeek games for a few weeks, now, but am usually too busy on a Wednesday to think about it. D'oh!! No matter... Today I'm at work, and have incredibly managed to remember, so here's this weeks. (URL "https://nmccoy.net/2010/03/10/game-07-avoid-spikes/">Avoid Spikes) is one of those "uhoh!" games that regulars here will be all too familiar with. They usually occur when you've spent too long on a project, and would rather it wasn't rushed, so you ...
Views 57, Upvotes 19  
Daily Blog
10th March 2010
This week, Munky in a Mario Costume. Next week, possibly Blockman in a Mario Costume. Third week, I should probably do Greenie in a Mario Costume, but that's more 'cos he'd look funny, than for any gameplay reasons! That brings us to April, and with my head spinning with ideas about "The BIG JNKPlat game", I'm not sure if I really want to attempt that.
Views 47, Upvotes 12  
Daily Blog
5th March 2010
I don't usually repost this here, but. What the hey!<br> <br> (URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br> <br>

Socoder Newsletter

<br> <br> "Best viewed in Peiplum"<br> #045 - 5th March 2010<br> <br> <big> Print</big><br> Hello all<br> <br> The worst thing about writing AGameAWeek is that<br> horr...
Views 66, Upvotes 18  
Daily Blog
4th March 2010
Oh dear, I'm WAY behind, this week. I spent most of yesterday doing odd little bits of behind-the-scene Socoder stuff, so I'm a wee bit behind. Then, today, something that should've been a 10 minute job ended up taking AGES to do! I hate things like that! Not to worry, though. Our main character is drawn, and he now has a fantastic Mario costume to wear. He's even been given the name "Ace Paceman", by Spinal, over at Socoder. Because, for one reason or another, he never really had on...
Views 90, Upvotes 13  
Daily Blog
2nd March 2010
Views 2820, Upvotes 37  
Mar10 , Remake
17th February 2010
Update This has all been checked, rechecked, and triple checked. It appears to have been nothing more than a coincidence. .. That tried to steal my password.. And then another coincidence that caused me to reset my iPod for the first time since Xmas. Purely coincidentally mind. I'm sure there's nothing wrong with Angry Birds. I'm still not sure about Crystal, but Angry Birds is quite safe. Original Post Last night, I downloaded the updated edition of Angry Bi...
Views 85, Upvotes 11  
Daily Blog
16th February 2010
Haven't started on this week's game, or the new music engine, yet, and am already thinking of even more "other" things that must be done. (To be fair, my todo list has about 15 items on it! So I'm hopping all over the place doing lots of different things) You might've noticed that I'm not linking to the Archive, lately. That's because it isn't quite doing it's job at the minute, and it all needs fixing up. There's a whole bunch of stuff that needs updated, including a YouTube video embedded on the p...
Views 64, Upvotes 12  
Daily Blog
15th February 2010
Eeek.. It's scary to even consider this, but there's no free-forming games for a while. We're in a zone now, and I can't stop it even if I tried! Tomorrow's game is about ready, although I'm still missing 4 little parts that I might wimp out on!
Views 71, Upvotes 13  
Daily Blog
9th February 2010
What week are we on, again?! Um.. ? Let's go for 24! I think that's right! Week 24, Game 32, first proper game from the new engine. Hopefully things run smoothly, let me know how it goes!! Centipong 2 <a href="https://AGameAWeek.com/complete/Centipong_2_:_Gentler__Calmer__Crazier_20100209A.png"><img src="https://AGameAWeek.com/complete/Centipong_2_:_Gentler__Calmer__Crazier_20100209A_thumb.png"></a> Could be better, could be worse! Meh! <a href...
Views 90, Upvotes 12  
Release
24th January 2010
The framework's coming together nicely, and things are looking up. But there were Audio issues with various versions of Ubuntu (or rather, with the SAME versions of Ubuntu!!) that were causing the game to be silent, and then crash! Hopefully I've managed to fix that, now. There's a whole list of audio drivers available to the game, and all are nicely selectable in the nice Tab box. Unfortunately, you will have to close and restart before it'll change the driver, or else.. Well, it just...
Views 188, Upvotes 14  
Daily Blog
19th January 2010
AGameAWeek 2010 - Game Number One! We'll call this a test game, because the whole framework thing still isn't quite up to scratch, with all kinds of missing features! Plus I've put in LOADS of little quirks, things that should be quick have been made extra lengthy, and there's a bunch of redundancy.. This is half-done on purpose so that I can see what the available systems can and can't cope with. Hopefully we'll find that they can!! <a href="https://AGameAWeek.com/compl...
Views 157, Upvotes 25  
Release
2599 results 0 1 2 3 ... 90 (91) 92 94 95 96 Prev Next
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2023 and onwards, RSS feed 273

AGameAWeek - Games by Jayenkai