![]() |
Today's Doings
Blog
13th September 2011
Today's plan
Make a Font
Add a Baddy
How much of the plan did I manage to actually bother to do?!?
Views 73, Upvotes 9
Daily Blog
6th September 2011
WARNINGTonights blog is sickeningly self-congratulatory<a href="https://AGameAWeek.com/GameList.php">The Jay Archive</a> total now says a whopping 260 games! Is it True?! Look inside!!Views 28, Upvotes 6
Daily Blog
Thankyou!
Blog
30th August 2011
Another donation received today.
That's the third donation this month.
Quite frankly I'm gobsmacked by the generosity of people at a time when, to be fair, AGameAWeek's actually been a bit shit!
Views 40, Upvotes 9
Daily Blog
Dislike the Spike!!!
Blog
25th August 2011
It's a great week for disliking spikes!!
There's plenty of free spikes, all over the place!
Views 32, Upvotes 7
Daily Blog
18th August 2011
The plan
1. Do 3 quick pieces of music.
2. Finish off the 50-level version of Sheep DS.
3. Check it.
4. Be a lazy goit.
Views 45, Upvotes 7
Daily Blog
12th August 2011
Too tired..
Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival.
Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.
Views 55, Upvotes 14
Daily Blog
Bah...
Blog
8th August 2011
I tried, today, but I just wasn't quite into it once the game started to build up.
Today's unfinished game, Unknown.....!
PlayMyCode games no longer work
<img src="https://AGameAWeek.com/wp-content/uploads/2011/08/pmc_unknown-300x193.png">
The game didn't ever really have a heart. It started well, but it just kinda puttered out after just an hour or two.
The game remains unfinished, expecting some sort magical experience, but n...
Views 34, Upvotes 8
Daily Blog
Today's Doings..
Blog
5th August 2011
I've been very very sleepy today, so I had a nap!
Views 34, Upvotes 11
Daily Blog
Tweakyday
Blog
3rd August 2011
Spent some time today doing a bunch of little tweaky things.
First off, late last night, I started on reformatting SpikeDislike's GameCenter code, to make it a bit more universal, and easy to plop into other games.
Took about an hour to get everything working nicely, integrated into Daisy Chains, and get the highscores up and running.
woot!
Views 83, Upvotes 19
Ios Dev
1st August 2011
Totally drained, today. Just about managed to post a few random DaisyChain based posts/emails, and that's about it.
Out of all of 'em, I'm hoping the <a href="https://forums.tigsource.com/index.php?topic=20869.0">TIGSource</a> one prods interest a little, but..
.. I dunno..
Almost a day later, only 25 views, and 0 replies.. .. It's not looking good.
*Jay grabs the defibs and cranks up the charge*
Views 53, Upvotes 14
Ios Dev
Long long day....
Blog
30th July 2011
I'd forgotten why I don't do anything on Saturdays..
Views 25, Upvotes 8
Daily Blog
Today's Game...
Blog
27th July 2011
During this little AGameADay mini marathon thing I've been waking up, coding a game, then having my breakfast.
Each game's taking about an hour, occasionally 2.
They're quickies.
I also planned not to do Wednesday games.
Today took a detour..
Views 33, Upvotes 8
Daily Blog
27th July 2011
Wednesday's my day for iDev, rather than AGameADay.
At the minute I'm downstairs keeping an eye on Mum, since mum's not too well..
The Mac is upstairs.
Bugger...
..
Fuck it, might as well go mental, then!
Have a cheap Mario clone made in only 5 hours!
PlayMyCode games no longer work
Views 58, Upvotes 20
Release
Sleepy...
Blog
22nd July 2011
Won't be posting a blog tonight, so might as well do it now.
Long long night..
Sat up writing the newsletter 'til late, then posted the short blog, then headed to bed about 1am..
After lying there playing Sheep Goes Left for an hour or two, I finally drifted off, only to wake up at 5am.
Views 58, Upvotes 12
Daily Blog
Only 1 Red Balloon
Blog
19th July 2011
@VDichotomy
<em>@Jayenkai OK - simple pitch: guiding a balloon up a maze with spikes to avoid, avoiding gusts from fans & speed keeps increasing. Workable?</em>
<a href="https://twitter.com/#!/VDichotomy/status/93079625340698624">11 hours ago</a>
Yup, that's workable..
Views 58, Upvotes 12
Release
A Day Out!
Blog
18th July 2011
Had a day out, today.
I rarely go out anywhere, since there's feck all in town anymore.
95% of the shops in Bolton Town Center are mindnumbingly shit, unless you feel the need to visit a charity shop.
The shops I used to visit are, in order of visits..
Views 27, Upvotes 7
Daily Blog
17th July 2011
Today I coded a nice <a href="https://AGameAWeek.com/?p=1601">Tower Defence</a> game, and then started to implement Template 2, for the next bunch of AGameADay games.
PlayMyCode no longer works
Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, and since I'm...
Views 31, Upvotes 9
Daily Blog
Daisy Chains Trailer
Blog
14th July 2011
I was really hoping to start on Socoder today.
I kinda promised myself I'd get shifting on that, on Thursday.
Unfortunately, I'm at that "Must Finish!!!" stage doing Daisy Chains, and I'm finding it really difficult to pull myself away from it, both as a developer, and more annoyingly, as a player.
Anyhoo, here's the trailer.
Views 22, Upvotes 7
Daily Blog
Apple's Fault..
Blog
12th July 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today.
I started the day by installing iOS5 v3. This was a bad idea.
It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod.
*grr*
Views 26, Upvotes 10
Daily Blog
7th July 2011
Another week given away to my body's desire to make me be a lazy git!
I'd happily allow it, if I wasn't so damned busy!
Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..!
Thanks for that, Mr Migraine!!
So, what's been happening today, then?
Well, first off I wrote (URL "https://www.playmycode.com/play/game/jayenkai/space-battles">Space Battles), which is another bog standard minigame thing.
Baddies, bullets, shooty sh...
Views 39, Upvotes 8
Daily Blog
iOS Making Steps
Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30
Ios Dev
iOS Day
Blog
29th June 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously.
As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit.
Meanwhile...
Views 38, Upvotes 9
Daily Blog
Daily Posts?
Blog
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily.
I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh!
Still, try and try again!
As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT.
Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused H...
Views 42, Upvotes 7
Daily Blog
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
This is a post about how I threw myself on the ground.
Views 40, Upvotes 13
Daily Blog
Sleepy!
Blog
21st June 2011
Seem to be having a bit of a down-session, lately.
I'm pretty sure it's down to the fact that Sheep Goes Left is going mostly ignored.
I'm going to try and give it a bit of a shove in a day or two, once the Lite edition shows up, but judging by the fact that it's getting next to no interest, I think we're already at the "aw well, next!" point.
Damn, that's depressing!
Views 51, Upvotes 9
Daily Blog
Sheep Goes Left!
Blog
10th June 2011
Bonus iOS Game!
<a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.)
Got an iPhone/iPod Touch/iPad?
Grab Sheep Goes Left!!
Go get it!
It's out now!
I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!)
Addition...
Views 52, Upvotes 9
Daily Blog
4th June 2011
I might skip another AGAW, this week, sorry!
I have a half-game play-thing half done, but I've just started another one of those spur-of-the-moment things that might take over my entire weekend.
.. again..
<a href="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png" alt="" title="logo" width="320" height="160" class="alignnone size-full wp-image-1414" /></a>
Views 105, Upvotes 12
Daily Blog
|