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4th May 2015

Developments

I spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3. At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm not sure why, but I decided to switch to circles instead. Reusing my generic stripy circle from my basic menu meant I didn't have to redraw anything, and the new "Start" screen looks rather neat. .. or at least, for something I've done, it does! I spent some t...
Views 39, Upvotes 8  
Daily Blog
2nd May 2015

Developments

Continuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine. I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be. ( width="560" height="315" src="https://www.youtube.com/embed/YIwcx9Gcbfs" frameborder="0" allowfullscreen>> Scoring and Death are now both firmly inside...
Views 27, Upvotes 4  
Daily Blog
1st May 2015

Developments

Yesterday was spent fixing up little things in SpikeDislike3. I got Predetermined Layouts working, but still haven't bothered to implement any sort of collision detection! Still, you can now start a round, have it spawn the spikes in the same place, and then exit back to the menu. Having the spikes show up in the same place, is of course super important in SpikeDislike, as you learn the layouts of the level, and try not to die for ages and ages. I'll have to add a couple of ra...
Views 20, Upvotes 7  
Daily Blog
27th April 2015

Developments

Yesterday, I took the phrase "Sleepy Sunday" and worked the heck out it. My cat woke me up at 6:15am, and I managed to stay mostly awake until just after 9, when I realised I was too tired to code, and instead went for a nap.. .. A long nap!! I also had a second nap later in the day, too. Ooops! I suppose when you have little/nothing else to do, especially on a Sunday, that there's no harm in having a short nap. But when you have TWO naps, and they're not exactly short ones, y...
Views 25, Upvotes 6  
Daily Blog
Activity! Blog
23rd April 2015
Bah, it's Thursday, already, and I've still not gotten a proper start on this next game. You know what, this whole "Gap Year" thing... .. It's not working out, is it? Instead of coding with a vague deadline, I'm spending every day doing nothing, relaxing, and generally being a lazy bum. I'm supposed to be working on SOMETHING, but instead I've watched an entire season of Castle over the past few days. And this is roughly how my days are going, lately. TV watching, resting, playing Words With Friends,...
Views 21, Upvotes 7  
Daily Blog
19th April 2015
Another big gap, as I try to figure out what's happening next. I figured you guys oughta be kept up to date with current goings on, in the world of AGameAWeek, so here's a rough bit of blogging so that you can vaguely assume you know what's going on! Current projects are.. 1. Kee Bo Ard Go Deep Another sequel in the Kee Bo Ard collection. I've so far built a fairly capable engine, but am struggling to decide exactly what I'd like to do with it. I've got the game up to a "You can complete a level" po...
Views 27, Upvotes 6  
Daily Blog
The Hatstand Pixelart
#81 - 22nd March 2015
Views 199, Upvotes 35  
Furniture
Shopping Day Pixelart
#80 - 21st March 2015
Views 255, Upvotes 48  
Shopping
15th March 2015
The engine's working nicely, an art style has been defined, and things are getting put together. I've started building some proper levels, now, but already the game's feeling like it's still missing something. At the moment, I'm attempting to add wandering bad-guys into the levels, which should help make things a little less lacklustre, but trying to get them to wander nicely within the areas is proving to be much more complicated than I thought, especially when the levels are build up with nothing more t...
Views 24, Upvotes 6  
Daily Blog
Shunt Pixelart
#67 - 8th March 2015
Views 203, Upvotes 39  
Tv , Countdown
Out Shopping Pixelart
#66 - 7th March 2015
Views 187, Upvotes 26  
Gaming
6th March 2015
March 6th 2012 : Taken into hospital with High Blood Pressure and Vomiting March 8th 2012 : Brain Surgery for Tumour removal. Previous Health Updates (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Aug 2012), (URL "https://AGameAWeek.com/2014/02/health-update/">Feb 2014), (URL "https://AGameAWeek.com/2014/08/health-update-august-2014/">Aug 2014) 2012 wasn't a very fun year for me. I spent the better part of 5 months stuck in a hospital ward, and most of that time I...
Views 98, Upvotes 18  
Health
8th February 2015
( src="https://vine.co/v/OUiq2geYJlZ/embed/simple" width="480" height="480" frameborder="0">><script src="https://platform.vine.co/static/scripts/embed.js"></script> If you played through Alpha Collexion, that should look familiar. For my next game, I'm doing that again! "YBox Drops" or "YBox Falls" or something like that.. I'll be adding optional skins, making the rules a little clearer, and coming up with some new gameplay mechanics along th...
Views 40, Upvotes 8  
Daily Blog
29th January 2015
Time to hunt for your floppy disks!! <img src="https://AGameAWeek.com/complete/Futrino_20150129A_thumb.png"> <img src="https://AGameAWeek.com/complete/Futrino_20150129B_thumb.png">
Views 206, Upvotes 34  
Release
26th January 2015
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png" alt="Futrino_001" width="640" height="480" class="alignnone size-full wp-image-4374" /> I finally seem to have settled on a name for this thing. I think it sounds vaguely like an 80s Shoot-em-up might sound, and nobody else appears to have used it. I've spent today working on the Enemy Types, trying lots...
Views 20, Upvotes 3  
Daily Blog
25th January 2015
Enemy one is a bog standard squiggly looking alien creature. ( width="560" height="315" src="//www.youtube.com/embed/R9i32sUR9tw" frameborder="0" allowfullscreen>> He moves around the room any-which-way, and turns whenever he hits a wall. He is very boring! Hopefully I can make a few more interesting creatures, later. For now, he simply does as you expect, and also saves his position when you exit/enter rooms, which is handy. More to come!!
Views 17, Upvotes 4  
Daily Blog
WIP[402] Blog
21st January 2015
Since I'm spacing out my dev-time, I should hopefully have more time to do Dev-Diary type posts, as the games progress. Hopefully, this will give you a little more insight into the sort of decision making that goes into AGameAWeek. I'll also try to take the time to add odd bits and pieces of craptastic-useless-trivia whenever I get the chance. As frequent players will have noticed, I've been using a strange secondary numbering system for a long while. (Check out the Windows-Downloads to see them!) Th...
Views 49, Upvotes 10  
Daily Blog
13th January 2015
It's time to fry some Butterflies! Use the electrical hubs to generate lightning, and Zzap those bugs to oblivion. <img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113A_thumb.png"> <img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113B_thumb.png">
Views 90, Upvotes 17  
Release
7th January 2015
OK, I still have lots of stuff to work out in my framework, but I've managed to get the important stuff into the engine, and everything else can be added and tweaked as we go. Although the "Online Scoreboards" aren't even barely started, I have at least made it work in such a way that, in future.. it "should" be pretty simple to head into my old code and bring the stuff to life. .. Hopefully! Anyway, that's all background stuff. What you're really here for is the games, and I'm happy to report that I'...
Views 21, Upvotes 4  
Daily Blog
5th January 2015
I say Failure, but it's been a sort of productive week. The thing is, every time I open my framework, I realise there's still LOADS of stuff that I haven't started, yet. At some point over this year, I'd like to start implementing online scoreboards, but that needs groundwork, and I haven't even begun. .. Well, I have, actually.. I started about a week ago, but there's a LOT of things you need to do, to get it working correctly, and that means a LOT of forethinking, and planning ahead. This week, I'v...
Views 30, Upvotes 5  
Daily Blog
Hot Hopping Pixelart
#3 - 3rd January 2015
Views 233, Upvotes 41  
Lava
1st January 2015
I'd like to wish you all a happy new year, and i hope that 2015 turns out great for everyone. (URL "https://AGameAWeek.com/wp-content/uploads/2015/01/IMG_7611.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/IMG_7611.jpg" alt="IMG_7611.JPG" class="alignnone size-full" /> AGameAWeek will resume shortly, but I still have tweaks to make on the Framework before I can start making games. ..Might be a week late!! But I'll try my best.
Views 12, Upvotes 3  
Daily Blog
29th December 2014
A year of Platdude. .. Almost.. I made 10 Platdude games, this year. 9 individual games up until September, and then an extra one bundled right at the end of Alpha Collexion. .. And I never did get around to that "Proper JNKPlat" did I.. hmm.. Sorry, AW! This morning, I'm finding myself wondering what should happen next year. Should I make it the year of Greenie? The year of Munky? The year of Blockman? I'm unsure, and as per usual, I've not planned a bloomin' thing. Instead, I'll probably ju...
Views 20, Upvotes 7  
Daily Blog
28th December 2014
Sixty two!! That's 10 more games than there are weeks in the year! ..although, that's a teensy bit of a cheat. Technically, I've released 31 games,this year, but Future Classics is 7 games in one, and Alpha Collexion is 26 games in one, so when you add them all up, you get a nice big lovely number!!
Views 19, Upvotes 5  
Daily Blog
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar. You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5. All games are now unlocked, and will remain playable forever! woot!
Views 78, Upvotes 11  
Daily Blog
25th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5. (URL "https://AGameAWeek.com/AlphaCollexion/400_Z.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_Z_thumb.png">

Platdude in Zone Zero

Concept Game&Watch Mario B...
Views 18, Upvotes 5  
Daily Blog
22nd December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5. (URL "https://AGameAWeek.com/AlphaCollexion/400_W.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_W_thumb.png">

Warning : Waves

Concept Grab the presents and av...
Views 34, Upvotes 15  
Daily Blog
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Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
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AGameAWeek - Games by Jayenkai