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18th October 2015
DevelopmentsGiven that I've got so much on my plate, what with having to fix up the 42 OUYA games, and get NeonPlat's Cosmic Adventure done, you'd probably not expect me to start a new project right now. Ooops! Last night I took Alpha Collexion, stripped out all the games and graphics, and settled down to do it all again. Work on Beta Collexion has begun, and I'm halfway through Game #1. In reality, if I want to get everything ready for Dec 1st, I should be ready to start on Game #2, so...Views 27, Upvotes 9
Daily Blog
15th October 2015
DevelopmentsAnother day fiddling with the base code for my NewYA Monkey-X target. Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up. The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next. As a result, *most* of the problems they were having seem to vanish when tested on a rea...Views 34, Upvotes 8
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Caverns Can Be Dangerous
Pixelart
#287 -
14th October 2015
Views 166, Upvotes 37
Dark
,
Torch
,
Cave
11th October 2015
DevelopmentsYesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist. Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces. Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities. With a few guiding pokes an...Views 31, Upvotes 6
Daily Blog
Y7 - D281 - Chaos!!!
Blog
8th October 2015
DevelopmentsOh, ffs.. Now, apparently, PlayJam (GameStick) are preparing to release a new console, and would you believe it... .. .. Yeah, you probably would. I spent most of yesterday fiddling about with a test game, and compiling various test versions so that I can get them tested on the new hardware. The test .apks include things like "Loading the smaller assets incase it's a memory issue", and "ignoring all input incase it's my controller code that's broken", through to things li...Views 17, Upvotes 5
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4th October 2015
DevelopmentsDid I miss a day?! Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't! Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick. The music is hopping and skipping about like some sort of broken record. I'm really not sure why that's happening, but today I'll be trawling through my timing code to see if I can figure it out. I imagine it might be that it's heavily ...Views 16, Upvotes 6
Daily Blog
Y7 - D275 - Flu...
Blog
2nd October 2015
DevelopmentsSuffering, yesterday, as a runny nose took control, and left me really not in the mood for doing much of anything. Hurray.. : I spent what dev-time I could manage, working on Greenie's Mini Quest/Little Adventure. For starters, I gave it it's proper original name! Always seemed silly that the game should have two titles, so I settled on Little Adventure, since that was the name in the logo. (eg, that was easier!!) Next, I tackled the level generator, making levels a little to...Views 20, Upvotes 6
Daily Blog
21st September 2015
DevelopmentsYesterday was spent doing four tasks. 1. Converting recent ALChoons to work with NeonPlat's ingame music engine. Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped. 2. Recreating some of the "Hat" powerups from NeonPlat Adventures 1. I've now turned all 6 of the turret enemies into "8 bullets" hats. I'm not sure how to display "bullets remaining", as at the moment, the character's looking a bit .. um.. ...Views 18, Upvotes 8
Daily Blog
Y7 - D263 - Plans
Blog
20th September 2015
DevelopmentsBah, things are always more complicated, aren't they? When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares.. Right!? Plus.. "It's easier this way, just throw them up.. when are you ever going to update them, anyway!?!?!?" Well, as per usual, that's come back to bite me in the arse. I can't update those, because since creating them I've bought a new laptop, upgrade...Views 31, Upvotes 5
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Y7 - D262 - "QUIT!"
Blog
19th September 2015
DevelopmentsAfter finally getting my Forge/NewYA stuff working, I figured I should let TeamOUYA take a look at what I've got so far. The feedback was roughly "Needs an Exit button". Because the Forge doesn't have the big obvious "OUYA BUTTON" that the OUYA controller has, it's much harder to assume the player has a single button to exit the game. As such, I spent a fair amount of time, yesterday, adding a Quit button into my frameworks. I now need to replace old menus with new menus, incorp...Views 18, Upvotes 4
Daily Blog
11th September 2015
DevelopmentsA simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>![]()
Daily Blog
9th September 2015
Developments( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>![]() Views 49, Upvotes 8
Daily Blog
Y7 - D251 - !Danger!
Blog
8th September 2015
DevelopmentsWith the music engine at a workable stage, it's time to start adding some extra danger into the game. Starting with Duck Turrets, and Jack's movements, I'm slowly starting to make the entire game a little harder. I'll also be trying to come up with a bunch of map-based obstacles to get in the way of the player, too. Basically, this is the bit that involves a lot of little tweaks, building up to a nice big fuller adventure, and sees me having to try to separate things, so that eac...Views 18, Upvotes 5
Daily Blog
7th September 2015
DevelopmentsThe music engine is now in place, and I've converted a bunch of melodies from AL's recent "Liquid" AL Bum. Thrown into the engine, they're sounding melodically "OK~ish", but those instruments aren't working out, at all. ( width="560" height="315" src="https://www.youtube.com/embed/8opq1w_qZx4" frameborder="0" allowfullscreen>![]() Views 32, Upvotes 8
Daily Blog
6th September 2015
DevelopmentsI won't make you put up with the current horror show of the game's ingame music generator thing. I managed to get it "working" last night, but the difference between "working" and "not sounding like shit" are somewhat lengthy. Instead, here's a video of the game with just the sound effects added in, and I'm sure you'll agree, it's quite an improvement. ( width="560" height="315" src="https://www.youtube.com/embed/6nHCA81tDEE" frameborder="0" allowfullscreen>
Daily Blog
3rd September 2015
DevelopmentsYesterday I started to put some effort into the "Pre-Game AI Player" stuff. It's going to be a lot more complicated than I'd thought, but I'll try my best to get it working. I basically need to create a computer player that runs through the level, ensuring that you can at least reach the end without dying. Along the way, he'll generate a path which I'll use to plant various objects like the Checkpoint flags, and perhaps some evil objects to get in your way. This won't, of cours...Views 49, Upvotes 18
Daily Blog
1st September 2015
DevelopmentsLast night, I started watching a series on Vimeo titled (URL "https://vimeo.com/channels/itvintheface">"ITV In the Face".) The show is essentially a look back at all the various UK ITV franchises, along with the history of what happened to all the different companies along the way. Thrilling stuff, I'm sure you'll agree. But it kept me awake until 5am, this morning, and is one of those "Can't stop watching" sort of TV-History documentary things that I have a nasty habit of g...Views 43, Upvotes 6
Daily Blog
31st August 2015
DevelopmentsI tried doing some music, last night, but everything I attempted turned out terribly. I guess my spurt of musical talent has run out, for now! Aw well, at least I can concentrate on getting my game done, instead. ( width="560" height="315" src="https://www.youtube.com/embed/d0aJDTgu71k" frameborder="0" allowfullscreen>![]() Views 19, Upvotes 6
Daily Blog
29th August 2015
DevelopmentsJumped back and forth through a couple of things, yesterday, but mostly spent more time working on the level builder. Things are starting to look a little more varied, and thankfully the addition of vertical scrolling has added a little bit more. I'm currently worried about making sure the levels are completable, as I haven't yet added an AI player run-through of the level, to ensure it's at least playable. I'll have to do that next, I suppose. In the meantime, I've been ensurin...Views 21, Upvotes 7
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27th August 2015
Nada!A rest day.. I spent most of yesterday watching YouTube videos and generally lazying about. I watched (URL "https://www.youtube.com/watch?v=vbt1bz0byUQ">RHLSTP), A couple of (URL "https://www.youtube.com/watch?v=9ddSq5mQhTw">Music) (URL "https://www.youtube.com/watch?v=WBtIpN-a5nI">Videos), as well as spending a good half hour watching (URL "https://www.youtube.com/watch?v=zinQKOhf4vs">a man walking.) As someone who's stuck indoors most of the time, being able to watch a nic...Views 25, Upvotes 10
Daily Blog
26th August 2015
DevelopmentsLast night I added some blocks to the Level Generator, which of course then required me to faff about adding extra rules to the player, and the baddies, and the other objects, to ensure they collide "roughly" correctly with the tilemap. It didn't take too long to get the basics in, but having to essentially rewrite the rules for half-a-dozen different object types meant for a long and complex bit of work. ( width="560" height="315" src="https://www.youtube.com/embed/DHRCs3Md1To"...Views 26, Upvotes 5
Daily Blog
25th August 2015
DevelopmentsNothing much worth reporting again, today. I've still been fiddling about with characters some more, and playing around with their various physics. I really oughta be working on the level structure a little, so I might stop faffing about with characters and instead focus on the look of the levels a little more. All the pieces are currently coming together to create something a little less special than the original, so hopefully I can find something magical along the way that brig...Views 21, Upvotes 8
Daily Blog
21st August 2015
DevelopmentsI've added chuckables, so I guess those need tested, too. But without enemy sprites bouncing about the place, there's not much point in having chuckables, so.. umm.. (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png" alt="NPA2_005" width="643" height="286" class="alignnone size-full wp-image-4969" />![]() Views 75, Upvotes 6
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