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3rd July 2017

Developments

Hopefully I'm fully rested, now, and am ready to get back into coding.
Views 30, Upvotes 3  
Daily Blog
30th June 2017

Developments

SoCoder2 is now up and running, and for the most part it seems to be going fairly well.
Views 18, Upvotes 5  
Daily Blog
29th June 2017

Developments

I keep trying to tweak things, like the Private Message system, or Newsletter or other things, and it's getting harder and harder to juggle both versions of the site at the same time.
Views 10, Upvotes 2  
Daily Blog
28th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/330336953&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> "Liquid Xigua Syrup" is the ingame music from Thwackity Puttz.

Developments

Heading back in time, once more, I found myself working on the Workshop, yesterday.
Views 20, Upvotes 3  
Daily Blog
#431 - 27th June 2017
Views 33, Upvotes 7  
Poetry Corner
27th June 2017
As each game is released, and player comments are posted, I'll try my best to make these posts as complete as I can. Feel free to leave your own comments, and I'll add them to the pile. This week, player's thoughts on (URL "https://AGameAWeek.com/0407">Thwackity Puttz)
Views 250, Upvotes 50  
Player Thoughts
26th June 2017
Golfing! Thwack the ball for all it's worth.
Views 585, Upvotes 42  
Release
#430 - 26th June 2017
Views 33, Upvotes 7  
Poetry Corner
25th June 2017

Developments

Oh.. Workshop... :
Views 16, Upvotes 4  
Daily Blog
Fore! Blog
24th June 2017

Developments

Yesterday I got the ball-thwacking physics working to within a half decent standard.
Views 16, Upvotes 2  
Daily Blog
21st June 2017

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_002-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7602" />
Views 21, Upvotes 5  
Daily Blog
20th June 2017

Developments

Last night's final set of uploads was done about 11pm, in an attempt to fix up a few "quirks" which had arisen during my battles with the level generator.
Views 14, Upvotes 3  
Daily Blog
#423 - 19th June 2017
Views 56, Upvotes 26  
Poetry Corner
18th June 2017

Developments

I'm getting near to the goal, now. The game seems to have a good feel, and I spent about 20 minutes last night ensuring that every single one of the 81 (9x9 grid) levels would generate without any crazy array-out-of-bounds errors.
Views 15, Upvotes 3  
Daily Blog
13th June 2017

Watching

I watched the UbiSoft E3 conference, yesterday.
Views 52, Upvotes 24  
Daily Blog
12th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/327594652&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> ^ RetroRaider III's current Ingame music. The titlescreen music is (URL "https://soundcloud.com/alodare/journal-undertakings">here) Both might change.. We'll see!

Developments

Views 33, Upvotes 3  
Daily Blog
#415 - 11th June 2017
Views 50, Upvotes 11  
Poetry Corner
10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider. This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever.. For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 66, Upvotes 19  
Coding , Level Generation
Raiding Blog
8th June 2017

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/524_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/524_003-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7528" /> Hey, would you look at that!!
Views 16, Upvotes 2  
Daily Blog
6th June 2017
Each week, people share their thoughts with my games, and I like to make little community topics where I can answer/comment on their comments! It's a comment-o-rama!

@TimeKillerGames

I find a little more effort could be put in to the title screens of some of your more recent games. Why not do what you used to do, and add a little more visuals of some kind to it?
Views 156, Upvotes 41  
Player Thoughts
#410 - 6th June 2017
Views 62, Upvotes 31  
Poetry Corner
On The Steps Pixelart
#888 - 6th June 2017
Views 138, Upvotes 25  
Silence
6th June 2017

Developments

A stupid annoying dripping noise kept me awake, last night.
Views 40, Upvotes 22  
Daily Blog
6th June 2017
Bert's stumbled into a maze full of evil Mummies! Help him get back out again.
Views 175, Upvotes 20  
Release
Themes Blog
4th June 2017

Developments

Having gotten most of the important bits of SoCoder2 into place, I started work on a couple of themes for the thing.
Views 11, Upvotes 2  
Daily Blog
1st June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/325392926&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Also available (URL "https://allihoopa.com/s/QDPcTTaW">on Allihoopa)
Views 12, Upvotes 3  
Daily Blog
31st May 2017

Developments

After last night's Game-Coding session, I decided to do a "minor" tweak to SoCoder2..
Views 51, Upvotes 2  
Daily Blog
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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