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11th October 2017

Developments

I spent AGES working on a new Level Generator for Sheep, yesterday.
Views 53, Upvotes 9  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
9th October 2017
It's about flamin' time!!
Views 291, Upvotes 22  
Release
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly. Bloody iPhoneX's fault, again...
Views 70, Upvotes 5  
Daily Blog
5th October 2017

Developments

The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!! Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.
Views 82, Upvotes 5  
Daily Blog
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;visual=true"></iframe> After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!
Views 84, Upvotes 6  
Daily Blog
3rd October 2017

Developments

Most of the elements of the previous Sheep Goes Right are now in place in the new version. Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.
Views 289, Upvotes 15  
Daily Blog
2nd October 2017

Developments

Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue.. The issue, isn't entirely obvious, but it's definitely there.
Views 90, Upvotes 3  
Daily Blog
1st October 2017

Developments

This week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it.
Views 125, Upvotes 10  
Daily Blog
30th September 2017
Radio One's 50 years old, and are celebrating with a weekend of Radio One Vintage. Head to the App or the site, and you can listen in to classic radio shows and music selections from years gone by. Radio One Vintage

Developments

Time's whittled away from me, this week.
Views 102, Upvotes 5  
Daily Blog
27th September 2017
Geeze, that took a while. A few quirks as MonkeyX gets old, but nothing as-yet unmanageable.
Views 246, Upvotes 20  
Ios Dev
27th September 2017

Developments

I'm *almost* ready to do the upload to Apple, but I'm finding myself being quite fussy.
Views 88, Upvotes 5  
Daily Blog
25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!

RSKGames

Overview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 moves
Views 248, Upvotes 30  
Player Thoughts
25th September 2017

Developments

First game uploading to the new site. Will it go well?!
Views 50, Upvotes 6  
Daily Blog
#521 - 25th September 2017
Views 44, Upvotes 9  
24th September 2017
If you're a Patreon subscriber, I've just launched a new series for Patreon's Only. I've grabbed my almost 2-decade old notepad that lies near my computer, and have taken pics of every single page.
Views 137, Upvotes 13  
Daily Blog
23rd September 2017

Server Developments

For about an hour, yesterday, this site was inaccessible due to "Error 508 - Resource Limit Reached" I asked the hosts what was up, but the reply wasn't all that helpful.. Or at least, they didn't specify what it was, that was using up all the resources.
Views 112, Upvotes 7  
Daily Blog
22nd September 2017
Also available on SoundCloud

Developments

Quite a large chunk of gamedev done, yesterday, but worryingly nothing much to show for it!
Views 103, Upvotes 9  
Daily Blog
19th September 2017
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.
Views 183, Upvotes 11  
Daily Blog
18th September 2017
AntyApps.pl have posted a review for Thwackity Puttz on iOS. Thwackity Puttz gets the award for "First of the new-age of AGameAWeek-iOS games to have been reviewed." (I'll have to come up with a shorter title for that award!)
Views 147, Upvotes 32  
Reviewed
16th September 2017

Developments

Everything is running smoothly in the new world of AGameAWeek!
Views 94, Upvotes 12  
Daily Blog
14th September 2017
<h1>Developments</h1> So, I guess that's the bulk of the new site working.
Views 141, Upvotes 12  
Daily Blog
12th September 2017

Developments

I'm not far off the end of the long-haul.
Views 213, Upvotes 24  
Daily Blog
#507 - 11th September 2017
Views 48, Upvotes 11  
Poetry Corner
11th September 2017

Developments

I really need to start tackling the upload functionality on the new site.
Views 65, Upvotes 10  
Daily Blog
Choppy Waters Pixelart
#983 - 9th September 2017
Views 243, Upvotes 56  
Sea , Vehicle
9th September 2017
( width="560" height="315" src="https://www.youtube.com/embed/xR_d2VxJQ1w" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/pulpish-joking">on SoundCloud) Oops. Far too busy wrapped up in New AGameAWeek that I totally forgot to post this, yesterday. Sorry!
Views 55, Upvotes 10  
Daily Blog
2606 results 0 1 2 3 ... 59 (60) 61 ... 94 95 96 Prev Next
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
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AGameAWeek - Games by Jayenkai