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Bloomin' Quads
Blog
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 133, Upvotes 25
Daily Blog
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2018 Framework
Bonus Choonage
Blog
1st November 2017
Unclaimed MarblesAlso available On SoundCloud. I appear to be in a fairly musical mood, this week. Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!Views 43, Upvotes 12
Daily Blog
31st October 2017
DevelopmentsI've already added a few "Power" features to the framework, even at this early stage.Views 122, Upvotes 17
Daily Blog
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2018 Framework
Buggy Test
Blog
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23
Daily Blog
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2018 Framework
LoadImage - Day One
Blog
28th October 2017
Boy, that took some doing!!
Views 119, Upvotes 27
2018 Framework
RAWR!!!
Blog
28th October 2017
Lack of DevelopmentsSeriously, though. How broken could it possibly be!?Views 87, Upvotes 20
Daily Blog
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2018 Framework
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.
Views 96, Upvotes 23
2018 Framework
27th October 2017
DevelopmentsAfter spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..Views 57, Upvotes 10
Daily Blog
Input - Day Three
Blog
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.
Views 91, Upvotes 20
2018 Framework
26th October 2017
When it's a C++
Views 176, Upvotes 30
Daily Blog
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2018 Framework
23rd October 2017
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!
Views 138, Upvotes 21
2018 Framework
The End..?
Blog
23rd October 2017
DevelopmentsI'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey.Views 114, Upvotes 7
Daily Blog
The Box - Part Five
Blog
22nd October 2017
Yaha!!
^ That'll be debug output from iOS, by the way.
Views 180, Upvotes 39
2018 Framework
21st October 2017
DevelopmentsThings are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.Views 151, Upvotes 24
Daily Blog
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2018 Framework
Friday MusicAL
Blog
20th October 2017
Also available on SoundCloud, or in the Jukebox.
DevelopmentsThis week's game is near enough in a playable state.Views 82, Upvotes 6
Daily Blog
The Box - Part Three
Blog
19th October 2017
So far, no progress on the box.
I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++"
Various sites suggested I need the Android NDK and to look at the included examples.
The examples, of course, weren't bloody well included, and I had to hunt for those, too.
Views 196, Upvotes 51
2018 Framework
The Box - Part Two
Blog
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects.
First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!
Views 175, Upvotes 43
2018 Framework
The Box - Part One
Blog
17th October 2017
"Hello World" claims the title of the box.
Views 224, Upvotes 35
2018 Framework
Planning Ahead
Blog
17th October 2017
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.
I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
An Amiga 1000 could do that in 1985.
Views 141, Upvotes 20
Daily Blog
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2018 Framework
Breakdown
Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 147, Upvotes 7
Daily Blog
Dungeon Roaming
Blog
14th October 2017
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.
Views 30, Upvotes 5
Daily Blog
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