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#663 - 12th February 2018
Views 47, Upvotes 12  
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

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  • Views 193, Upvotes 47  
    Flappadiddle-doo
    #662 - 11th February 2018
    Views 48, Upvotes 12  
    10th February 2018
    Plenty of stuff got done, yesterday.
    Views 163, Upvotes 47  
    Daily Blog , Flappadiddle-doo
    4th February 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
    Views 146, Upvotes 25  
    Daily Blog , 2018 Framework , Flappadiddle-doo
    3rd February 2018
    (YouTube) Finally got the Bonus Eggs working the way they should. You can now collect them, flap around with them, and earn extra points by having them with you. Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around. This time I'm hoping to make the levels a little more manageable, as the previous game occasionally spawned things in insanely implausible positions!!! But, yeah, things oughta be ok with this scoring mechanic. The scores I...
    Views 27, Upvotes 5  
    Daily Blog
    31st January 2018
    Yesterday ended up being much more productive than I intended it to be. With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
    Views 93, Upvotes 22  
    Daily Blog , 2018 Framework
    30th January 2018
    So, yesterday didn't go as planned.
    Views 294, Upvotes 7  
    Daily Blog
    29th January 2018
    Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!
    Views 55, Upvotes 6  
    Daily Blog , Wiki
    29th January 2018
    Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!
    Views 42, Upvotes 9  
    Daily Blog
    28th January 2018
    Lots of background stuff, today.
    Views 131, Upvotes 21  
    2018 Framework
    28th January 2018
    Seems like I might need to restart the MacOS project files..
    Views 123, Upvotes 20  
    Daily Blog , 2018 Framework
    26th January 2018
    Starting the iOS thing from scratch, due to my usual case of overcomplicating things!
    Views 117, Upvotes 18  
    2018 Framework
    26th January 2018
    I *think* I've figured out how to "create" XCode projects programatically.
    Views 113, Upvotes 15  
    Daily Blog , 2018 Framework
    #644 - 24th January 2018
    Views 53, Upvotes 7  
    23rd January 2018
    The framework's looking quite stable, but there's no guarantees that it is! As such, I'm currently thinking of making February a full month of Flappadiddle 2. Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it. So.. That's the plan! February 2018 will be Flappadiddle2 Month!
    Views 249, Upvotes 46  
    Gamedev , Flappadiddle2
    23rd January 2018
    People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
    Views 112, Upvotes 18  
    Daily Blog , 2018 Framework
    22nd January 2018
    v1.0 of my new version of the Icon Resizer. Completely rewritten over the space of today. You can Download Icon Resizer 2 v1.0 here Icon Resizer 2 takes a selection of icons, at whatever sizes you CAN be bothered to make, and outputs a whole array of (mostly iOS) different sized icons that you can use in your games. With the addition of some Screenshots and your game's logo, the tool will also generate all manner of screenshot sizes, as well as generating a bunch of Banners and Headers and thing...
    Views 168, Upvotes 40  
    Dev Tools
    21st January 2018
    Since I'm having to deal with html-responses in a raw fashion, I'm seeing a few quirks in the way that the different servers send their replies.
    Views 74, Upvotes 5  
    Daily Blog
    #641 - 21st January 2018
    Views 61, Upvotes 14  
    Coochie Coo Pixelart
    #1117 - 21st January 2018
    Views 153, Upvotes 32  
    Platizens
    20th January 2018
    I spent most of the night, switched off from coding, and instead watched a lot of YouTube stuff. Lots of complaining about YouTube's stupid new Ad-Revenue rules, meaning hundreds and thousands of vloggers are being hit hard. In addition, @Geekanoids is having a terrible time after a burst pipe caused oodles of damage to his Studio. In many ways, YouTube isn't the greatness it used to be, but annoyingly they've pretty much destroyed any and all competition, so people are stuck with it. ...
    Views 87, Upvotes 6  
    Daily Blog
    19th January 2018
    click for uninteresting, bigger, more readable image Aha!
    Views 57, Upvotes 5  
    Daily Blog
    19th January 2018
    The new server has a great virus-scanning feature, which blocks any downloads should the file contain any kind of possible dodgyness.
    Views 44, Upvotes 5  
    Daily Blog
    18th January 2018
    You'd be amazed how many errors have cropped up in the AGameAWeek script! The previous server was setup to display major errors onscreen, rather than logging them, but the new server logs EVERYTHING!!!
    Views 64, Upvotes 7  
    Daily Blog
    #637 - 17th January 2018
    Views 59, Upvotes 6  
    16th January 2018
    If you're a frequent visitor, you've probably noticed the occasional MySQL "Too many connections" error cropping up on the site.
    Views 71, Upvotes 8  
    Daily Blog
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