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Mostly Happy
Blog
25th March 2018
The game's balance seems ok, now.
Although I've not really added much to the game, the balance of the three difficulties seems to be nice and level enough.
Views 32, Upvotes 4
Daily Blog
Daily Blog
Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 146, Upvotes 29
555
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2018 Framework
Biscuit Ideas
Blog
13th March 2018
What to add to the Biscuit game?
Unsure of what else I can throw into the mix, I'm now instead considering just having a second and possibly third biscuit in the levels.
Views 105, Upvotes 34
Daily Blog
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555
9th March 2018
Not sure where I'll be plonking this week's game, but I expect a quick
upload to the server in HTML5 format will probably suffice.
The basic layout is working, tile placement seems ok. There's a Cancel word button and a Enter Word button.
There's also undo functionality, which will be helpful when you accidentally hit the Enter Word button!! (Something that was incredibly frustrating in my previous attempt at this sort of thing.)
Next I need to go through all the different tile/wor...
Views 146, Upvotes 35
Scrabble Scoreboard
Sidetracked...
Blog
9th March 2018
I love to play Scrabble.
Mum also loves to play Scrabble.
This coming Mother's Day (this Sunday) me and Mum will probably be spending some time playing Scrabble.
Views 191, Upvotes 41
Daily Blog
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Scrabble Scoreboard
Up to Itch.io we go
Blog
8th March 2018
Flappadiddle-Doo and On A Space Shooting Trail are now both up on itch.io and GameJolt.
The itch.io collection doesn't seem to be too popular, right now, but it'll be interesting to see if interest grows as the collection does.
With GameJolt, there was a lot of excitement with my first couple of games, but then it all died down and went quiet.
Hopefully itch.io turns out to be the opposite?!
Current count
Itch.io 2 - jayenkai.itch.io/
GameJolt 97 - gamejol...
Views 42, Upvotes 6
Daily Blog
Fixed?!
Blog
8th March 2018
I *think* I've solved the online component of the framework, on Mac+Linux, now.
So, with the fix done, I've uploaded a new version of "On a Space Shooting Trail", which should hopefully work properly, now!
If you've Linux or Mac, be sure to let me know if it does or doesn't work! Be sure to "Enter Your Name" in the options menu.
For Windows folk, I've chopped the "Time until you can shoot again" right the way down to about 1 second. Should be much less frustrating, now.
*phew*
...
Views 45, Upvotes 6
Daily Blog
5th March 2018
The second game in the new C++ Framework is another familiar favourite, as we battle once again, in the neon skies.
Views 290, Upvotes 52
Release
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Hsx
5th March 2018
According to what I've read online, I need to convert the socket to a non-blocking socket, then try to connect, and THEN (after trying to connect?!) tell it to set the timeout to a low number.
Views 95, Upvotes 19
Daily Blog
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2018 Framework
Do the Pickups, Jay!
Blog
3rd March 2018
Spent yesterday making the game look and feel as good as I could, but STILL haven't added any pickups!
Views 99, Upvotes 20
Daily Blog
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Hsx
1st March 2018
Player goes right, bullets are working, baddies appear, deaths and kills.
All is working well.
Views 83, Upvotes 9
Daily Blog
27th February 2018
Each time I release a game, the thoughts and comments come rolling in.
Let's take a peek at this week's thoughts.
RSKGamesI find Flappadiddle Doo having the smooth gameplay like its predecessor and the polish found in ''Sheep Goes Right''.Views 394, Upvotes 53
Player Thoughts
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Flappadiddle-doo
Ready...!?
Blog
26th February 2018
I'm fairly happy that Flappadiddle-Doo is ready to go.
Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading.
Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.
Views 179, Upvotes 30
Daily Blog
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Flappadiddle-doo
Groundhog Day
Blog
25th February 2018
Today's plan is exactly the same as yesterday's plan.
It's like Deja Vu, all over again.
Views 103, Upvotes 26
Daily Blog
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2018 Framework
SoCoder Ball'ish
Blog
24th February 2018
\o/yeay\o/
First test print that's at least vaguely decent.
Views 107, Upvotes 29
Daily Blog
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3d Printing
Getting Somewhere
Blog
21st February 2018
Flappadiddle-Doo's main menu now has Worlds 1 to 6 listed, as well as Endless 1 to 6 too.
The unlocks work, the extra characters are in, and everything's golden!
Once everything's up and running, you'll be able to play through and unlock everything as you go.
Hurray!!
Views 184, Upvotes 29
Flappadiddle-doo
Gah!!!
Blog
20th February 2018
The 3D Printer arrived.
I spent most of the day doing the setup.
Views 48, Upvotes 8
Daily Blog
Back to Mac
Blog
19th February 2018
Yesterday was spent rearranging bits of my bedroom to (hopefully!) fit a 3D Printer in there.
If it doesn't fit atop the chest of drawers, I've got an emergency plank of wood that it should fit on, but it'll have to temporarily be on the floor until I can find somewhere to plonk the plank of wood!!
Need more space!!!
Views 51, Upvotes 7
Daily Blog
Hmmm.. 3D...?
Blog
18th February 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because..
*shrugs*
It's my birthday next Friday, so if I needed an excuse... There it is!
Views 49, Upvotes 8
Daily Blog
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