![]() |
So.. Golf?!
Blog
21st June 2017
Developments(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_002-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7602" />![]() Views 21, Upvotes 5
Daily Blog
20th June 2017
Oh dear, that hasn't gone down very well, has it?!
Hmm..
First up came the issue with the Level Generator.
Things seemed to break fairly late in the project, meaning that different systems were generating different sets of levels.
For this reason, the online scoreboards were removed, as they'd be impossible to properly compare between all the different level sets.
Doing test after test after test, right up until the last minute, led me to accidentally upload a broken version of the game. .. And no...
Views 244, Upvotes 50
Player Thoughts
Retro Broke!
Blog
19th June 2017
If you've downloaded RetroRaider-3 at any point today, you might want to re-download the game.
Whilst stress testing my level generator, I accidentally left a few "quirks" in there, including a cheat mode, and a "feature" that locks the game up and doesn't let you play.
Ooops..
A fix has been uploaded, so if you're stuck with the broken version, you should go and grab the new one.
The broken version sees the current level end if you hit the V key, and the whole game lock up if you try to load levels...
Views 19, Upvotes 3
Daily Blog
Hmmm..
Blog
19th June 2017
DevelopmentsHours! Literally hours I spent yesterday, sifting through the level generator code.Views 19, Upvotes 4
Daily Blog
Closing In
Blog
18th June 2017
DevelopmentsI'm getting near to the goal, now. The game seems to have a good feel, and I spent about 20 minutes last night ensuring that every single one of the 81 (9x9 grid) levels would generate without any crazy array-out-of-bounds errors.Views 15, Upvotes 3
Daily Blog
Carry On...
Blog
13th June 2017
WatchingI watched the UbiSoft E3 conference, yesterday.Views 52, Upvotes 24
Daily Blog
Extra Time
Blog
12th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/327594652&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
![]() DevelopmentsViews 33, Upvotes 3
Daily Blog
Extra Time...
Blog
11th June 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/logo-1024x512.png" alt="" width="750" height="375" class="alignnone size-large wp-image-7558" />
![]() Views 21, Upvotes 3
Daily Blog
11th June 2017
DevelopmentsYesterday was such a long, tedious day of database/site coding.Views 1410, Upvotes 12
Daily Blog
10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider.
This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever..
For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 66, Upvotes 19
Coding
,
Level Generation
Further Raiding
Blog
10th June 2017
DevelopmentsRetroRaider3's coming along quite nicely, now.Views 27, Upvotes 2
Daily Blog
Raiding
Blog
8th June 2017
Developments(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/524_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/524_003-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7528" />![]() Views 16, Upvotes 2
Daily Blog
7th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/326307513&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
![]() DevelopmentsI've started this week's game with a bit of Level Generation.Views 20, Upvotes 6
Daily Blog
6th June 2017
Each week, people share their thoughts with my games, and I like to make little community topics where I can answer/comment on their comments!
It's a comment-o-rama!
@TimeKillerGamesI find a little more effort could be put in to the title screens of some of your more recent games. Why not do what you used to do, and add a little more visuals of some kind to it?Views 156, Upvotes 41
Player Thoughts
Restless Night
Blog
6th June 2017
DevelopmentsA stupid annoying dripping noise kept me awake, last night.Views 40, Upvotes 22
Daily Blog
More Themes
Blog
5th June 2017
DevelopmentsI recreated another 4 of the classic SoCoder themes into SoCoder2 yesterday.Views 36, Upvotes 3
Daily Blog
Themes
Blog
4th June 2017
DevelopmentsHaving gotten most of the important bits of SoCoder2 into place, I started work on a couple of themes for the thing.Views 11, Upvotes 2
Daily Blog
KORG Competition
Blog
1st June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/325392926&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
![]() Views 12, Upvotes 3
Daily Blog
30th May 2017
Every week, RSKGames submits a lovely review of that week's game!
If you'd like to have your own thoughts posted in similar bloggy posts, you can either (URL "mailto:Jayenkai@Gmail.com">email them), post them as a comment, or let me know via (URL "https://twitter.com/Jayenkai">Twitter.)
RSKGamesTitle: Well chosen title for the game. The blend of the pink and yellow circle between the blue title looks great.Views 181, Upvotes 35
Player Thoughts
Begin Again..
Blog
30th May 2017
DevelopmentsAnother week begins, and I wonder what game will be created?Views 26, Upvotes 2
Daily Blog
Silence...
Blog
29th May 2017
DevelopmentsThere's no audio in this week's game, yet!Views 17, Upvotes 4
Daily Blog
Switching Up
Blog
27th May 2017
Gaming - ARMSHad a play of the "Test-Punch" demo of ARMS, at 1am, last night/this morning.Views 9, Upvotes 4
Daily Blog
Friday MusicAL
Blog
26th May 2017
( width="560" height="315" src="https://www.youtube.com/embed/U9D4L74iLFQ" frameborder="0" allowfullscreen>
![]() DevelopmentsThe basic engine for this week's game is coming along fairly well, but I'm currently unsure whether to go for Mode A or Mode B..Views 122, Upvotes 22
Musical
|