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Mania!
Blog
16th August 2017
DevelopmentsIn total, I only played about 3hr 50mins of Sonic Mania, yesterday, according to the Switch Parental Control app.Views 81, Upvotes 4
Daily Blog
No Coding, Today
Blog
15th August 2017
DevelopmentsToday will be spent playing Sonic Mania! Got through 1.5 zones last night, but was too tired to get very far after that.Views 76, Upvotes 5
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Sorting Out
Blog
13th August 2017
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![]() DevelopmentsEverything's now on a new server.Views 50, Upvotes 4
Daily Blog
Next Game?
Blog
8th August 2017
DevelopmentsD'you think Thwackity Golf might be OK on iOS?!Views 54, Upvotes 26
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games.
Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review.
I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games.
(Warning : Long waffling post!)
Views 24, Upvotes 5
Daily Blog
A Chatty Dilemma
Blog
5th August 2017
DevelopmentsLots of work on SoCoder, yesterday, but .. Not a lot to show for it.Views 37, Upvotes 3
Daily Blog
Getting There
Blog
4th August 2017
DevelopmentsThis week's game is starting to feel a little different than Boxsplodings!Views 23, Upvotes 4
Daily Blog
31st July 2017
DevelopmentsI'm going to have to double check with my old Framework to ensure I've done this all the right way.Views 42, Upvotes 5
Daily Blog
MEMMERY FALE
Blog
30th July 2017
DevelopmentsI know I did SOMETHING yesterday morning...?!Views 34, Upvotes 3
Daily Blog
Fluish..
Blog
28th July 2017
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![]() DevelopmentsUgh.. Right when I'm in the middle of a good coding spell, down I go with Flu'ish gubbins again.Views 106, Upvotes 37
Daily Blog
Playing with Pixels
Blog
27th July 2017
DevelopmentsPixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)Views 112, Upvotes 36
Daily Blog
The Android Thing...
Blog
26th July 2017
Two years ago, I was riding high.
I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike.
SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER.
I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me.
It was ready, it passed Apple Review, it launched, and then I released the Android one.
All was good!
All was golden!!
\o/hurray for mobile gaming\o/
Views 356, Upvotes 58
Daily Blog
Letter Lattice iOS
Blog
26th July 2017
DevelopmentsHey, look at that! 2 iOS Releases in 2 weeks!Views 96, Upvotes 32
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.
If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me!
This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!)
RSKGamesOverview: A dark room of maze, a torch light, a slow rel...Views 340, Upvotes 68
Player Thoughts
OK, Now What?
Blog
25th July 2017
DevelopmentsLots of finishing off, yesterday.Views 20, Upvotes 5
Daily Blog
Nearly Done!
Blog
24th July 2017
DevelopmentsAlmost finished, but this week's game needs a death sound.Views 22, Upvotes 4
Daily Blog
Final Day
Blog
23rd July 2017
DevelopmentsThis week's game feels "Launchable"...Views 22, Upvotes 6
Daily Blog
Making a List
Blog
21st July 2017
DevelopmentsI started a new spreadsheet the other day. Oooh, Excite!!!Views 80, Upvotes 11
Daily Blog
Back to iOS
Blog
18th July 2017
Each July I have to pay my ?79.00 to keep dev'ing for iOS.
My previous game was SpikeDislike3, which I launched in June 2015.
The latest iOS release was (URL "https://itunes.apple.com/app/quadoban/id1258518067">Quadoban... today.)
That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS.
That's rather alarming...
:
Views 22, Upvotes 4
Daily Blog
iOS GETS!
Blog
18th July 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png" alt="" width="1024" height="1024" class="alignnone size-full wp-image-7706" />
![]() Views 78, Upvotes 7
Daily Blog
Next..!!
Blog
17th July 2017
DevelopmentsCurrently a bit of a blank canvas.Views 75, Upvotes 3
Daily Blog
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