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Mania! Blog
16th August 2017

Developments

In total, I only played about 3hr 50mins of Sonic Mania, yesterday, according to the Switch Parental Control app.
Views 81, Upvotes 4  
Daily Blog
15th August 2017

Developments

Today will be spent playing Sonic Mania! Got through 1.5 zones last night, but was too tired to get very far after that.
Views 76, Upvotes 5  
Daily Blog
13th August 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/337614652&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Unclaimed Energiser

Developments

Everything's now on a new server.
Views 50, Upvotes 4  
Daily Blog
8th August 2017

Developments

D'you think Thwackity Golf might be OK on iOS?!
Views 54, Upvotes 26  
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games. Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review. I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games. (Warning : Long waffling post!)
Views 24, Upvotes 5  
Daily Blog
5th August 2017

Developments

Lots of work on SoCoder, yesterday, but .. Not a lot to show for it.
Views 37, Upvotes 3  
Daily Blog
4th August 2017

Developments

This week's game is starting to feel a little different than Boxsplodings!
Views 23, Upvotes 4  
Daily Blog
#468 - 3rd August 2017
Views 36, Upvotes 11  
Poetry Corner
31st July 2017

Developments

I'm going to have to double check with my old Framework to ensure I've done this all the right way.
Views 42, Upvotes 5  
Daily Blog
30th July 2017

Developments

I know I did SOMETHING yesterday morning...?!
Views 34, Upvotes 3  
Daily Blog
Rest Week Blog
29th July 2017

Developments

Well, I say rest...
Views 24, Upvotes 5  
Daily Blog
#462 - 28th July 2017
Views 44, Upvotes 10  
Poetry Corner
Fluish.. Blog
28th July 2017
( width="640" height="360" src="https://www.youtube.com/embed/UIJ0-NOhhE0?rel=0" frameborder="0" allowfullscreen>>

Developments

Ugh.. Right when I'm in the middle of a good coding spell, down I go with Flu'ish gubbins again.
Views 106, Upvotes 37  
Daily Blog
#939 - 27th July 2017
Views 129, Upvotes 26  
Game
27th July 2017

Developments

Pixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)
Views 112, Upvotes 36  
Daily Blog
26th July 2017
Two years ago, I was riding high. I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike. SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER. I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me. It was ready, it passed Apple Review, it launched, and then I released the Android one. All was good! All was golden!! \o/hurray for mobile gaming\o/
Views 356, Upvotes 58  
Daily Blog
26th July 2017

Developments

Hey, look at that! 2 iOS Releases in 2 weeks!
Views 96, Upvotes 32  
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results. If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me! This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!)

RSKGames

Overview: A dark room of maze, a torch light, a slow rel...
Views 340, Upvotes 68  
Player Thoughts
25th July 2017

Developments

Lots of finishing off, yesterday.
Views 20, Upvotes 5  
Daily Blog
24th July 2017

Developments

Almost finished, but this week's game needs a death sound.
Views 22, Upvotes 4  
Daily Blog
Final Day Blog
23rd July 2017

Developments

This week's game feels "Launchable"...
Views 22, Upvotes 6  
Daily Blog
21st July 2017

Developments

I started a new spreadsheet the other day. Oooh, Excite!!!
Views 80, Upvotes 11  
Daily Blog
#454 - 20th July 2017
Views 36, Upvotes 8  
Poetry Corner
18th July 2017
Each July I have to pay my ?79.00 to keep dev'ing for iOS. My previous game was SpikeDislike3, which I launched in June 2015. The latest iOS release was (URL "https://itunes.apple.com/app/quadoban/id1258518067">Quadoban... today.) That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS. That's rather alarming... :
Views 22, Upvotes 4  
Daily Blog
Let Me Cross Pixelart
#930 - 18th July 2017
Views 106, Upvotes 19  
Wildlife
iOS GETS! Blog
18th July 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png" alt="" width="1024" height="1024" class="alignnone size-full wp-image-7706" /> Quadoban has been released on iOS! You can grab the game (URL "https://itunes.apple.com/app/quadoban/id1258518067">on the AppStore, here.)
Views 78, Upvotes 7  
Daily Blog
Next..!! Blog
17th July 2017

Developments

Currently a bit of a blank canvas.
Views 75, Upvotes 3  
Daily Blog
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