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7th October 2017
8 Tracks
Views 343, Upvotes 57  
7th October 2017

Developments

More work on Sheepy, yesterday, and a fair amount of play testing. I've got worlds 1-5 working nicely, which will be the PC/HTML editions. The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!
Views 77, Upvotes 31  
Daily Blog
6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right. 4 new'ish tracks, 3 of which are recreations of the choons from the original.
Views 79, Upvotes 10  
Daily Blog
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;visual=true"></iframe> After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!
Views 84, Upvotes 6  
Daily Blog
3rd October 2017

Developments

Most of the elements of the previous Sheep Goes Right are now in place in the new version. Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.
Views 289, Upvotes 15  
Daily Blog
2nd October 2017

Developments

Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue.. The issue, isn't entirely obvious, but it's definitely there.
Views 90, Upvotes 3  
Daily Blog
1st October 2017

Developments

This week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it.
Views 125, Upvotes 10  
Daily Blog
27th September 2017
Geeze, that took a while. A few quirks as MonkeyX gets old, but nothing as-yet unmanageable.
Views 246, Upvotes 20  
Ios Dev
25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!

RSKGames

Overview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 moves
Views 251, Upvotes 30  
Player Thoughts
24th September 2017
If you're a Patreon subscriber, I've just launched a new series for Patreon's Only. I've grabbed my almost 2-decade old notepad that lies near my computer, and have taken pics of every single page.
Views 137, Upvotes 13  
Daily Blog
20th September 2017
Although I've had it on my iPhone for a few months, I hadn't yet seen what it does to iPad.
Views 145, Upvotes 19  
Daily Blog , Ios Dev
#516 - 20th September 2017
Views 65, Upvotes 9  
19th September 2017
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.
Views 183, Upvotes 11  
Daily Blog
18th September 2017

Developments

Aaah, GameDev!
Views 142, Upvotes 8  
Daily Blog
17th September 2017

Developments

Spent quite a bit of time, yesterday, tweaking elements of the Music Player.
Views 70, Upvotes 17  
Daily Blog
How big!? Blog
16th September 2017
Let's say there's 1,024 teams. Which there aren't, but let's imagine.. And let's say each team has 50 players.. Which it doesn't, but let's go crazy, here. Each player has a name (128 bytes?) and then... say... 256 x 32-bit integer stats (256*4 bytes) 256 x 32-bit integers per player should be more than enough for incredibly detailed performance stats, as well as settings for "Create a character" type facial/body type stuff. So, we're asking for 1024 bytes + 128 by...
Views 180, Upvotes 16  
Bytes
Donations Blog
15th September 2017
If you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so. Feel free to donate anything you feel comfortable with. Every little helps
Views 1057, Upvotes 119  
Daily Blog
13th September 2017
Comments are currently broken. I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
Views 146, Upvotes 23  
Daily Blog
13th September 2017

Developments

Yesterday was spent shuffling a fairly large number of files.
Views 82, Upvotes 11  
Daily Blog
Cheating Pixelart
#987 - 13th September 2017
Views 172, Upvotes 30  
Game
12th September 2017

Developments

I'm not far off the end of the long-haul.
Views 213, Upvotes 24  
Daily Blog
11th September 2017

Developments

I really need to start tackling the upload functionality on the new site.
Views 65, Upvotes 10  
Daily Blog
Where Am I? Pixelart
#984 - 10th September 2017
Views 226, Upvotes 38  
Aliens
10th September 2017

Developments

Continued to work on New AGameAWeek, yesterday.
Views 79, Upvotes 18  
Daily Blog
8th September 2017

Developments

Yep.. I said I wouldn't get AGameAWeek done, this week...
Views 49, Upvotes 9  
Daily Blog
#501 - 5th September 2017
Views 41, Upvotes 7  
Poetry Corner
Momentum Blog
5th September 2017

Developments

Things are progressing fairly well, over on the in-dev replacement site.
Views 36, Upvotes 7  
Daily Blog
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