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4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality. Mainly that the thing kept breaking when trying to load too many files. Typical memory leaks and the like were fairly rampant, too. But I've persevered, and I think it's more or less stable, now.
Views 93, Upvotes 23  
2018 Framework
Starfield Blog
1st November 2017
Today's been about neatening the engine in places, and also adding a Random Number Generator.
Views 1652, Upvotes 79  
2018 Framework
#558 - 1st November 2017
Views 50, Upvotes 12  
Oh No! Pixelart
#1036 - 1st November 2017
Views 117, Upvotes 32  
Weather
31st October 2017

Developments

I've already added a few "Power" features to the framework, even at this early stage.
Views 122, Upvotes 17  
Daily Blog , 2018 Framework
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list! Thanks As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat

Flappadiddle's cousin with limitted flytime.
Views 258, Upvotes 28  
2017 Review
#551 - 25th October 2017
Views 53, Upvotes 8  
24th October 2017
The simplest form of input is Keyboard input. So, today I started to look into that.
Views 91, Upvotes 20  
2018 Framework
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.
Views 101, Upvotes 27  
Daily Blog , 2018 Framework
Take a Brolly Pixelart
#1028 - 24th October 2017
Views 154, Upvotes 31  
Tv , Weather
22nd October 2017
Yaha!! ^ That'll be debug output from iOS, by the way.
Views 181, Upvotes 39  
2018 Framework
Focus Day Blog
22nd October 2017

Developments

I decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.
Views 77, Upvotes 7  
Daily Blog
21st October 2017

Developments

Things are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.
Views 152, Upvotes 25  
Daily Blog , 2018 Framework
19th October 2017
So far, no progress on the box. I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++" Various sites suggested I need the Android NDK and to look at the included examples. The examples, of course, weren't bloody well included, and I had to hunt for those, too.
Views 196, Upvotes 51  
2018 Framework
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects. First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!
Views 175, Upvotes 43  
2018 Framework
17th October 2017
"Hello World" claims the title of the box.
Views 224, Upvotes 35  
2018 Framework
17th October 2017
I give up. Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do. I'm still annoyed that GLBasic doesn't do sound-pitching. Seriously, WTF?! An Amiga 1000 could do that in 1985.
Views 143, Upvotes 20  
Daily Blog , 2018 Framework
Breakdown Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 147, Upvotes 7  
Daily Blog
12th October 2017
Sleepy Jay took over, yesterday. I knew what coding needed to be done, but nothing productive was happening at all. I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all! Today I might scrap what I did, and redo-from-start. I know I can do better than that!
Views 45, Upvotes 6  
Daily Blog
Damn Pigs Pixelart
#1016 - 12th October 2017
Views 110, Upvotes 23  
Game , Angry
11th October 2017

Developments

I spent AGES working on a new Level Generator for Sheep, yesterday.
Views 53, Upvotes 9  
Daily Blog
#537 - 11th October 2017
Views 52, Upvotes 8  
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
9th October 2017
It's about flamin' time!!
Views 291, Upvotes 22  
Release
Surprise Attack Pixelart
#1013 - 9th October 2017
Views 102, Upvotes 25  
Wildlife
8th October 2017

Developments

I've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.
Views 119, Upvotes 14  
Daily Blog
#534 - 8th October 2017
Views 48, Upvotes 12  
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