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12th March 2018
Tonight I worked on the level generator for the Biscuit Puzzler, and it seems to work reasonably well. The main problem now, is that with one biscuit in a grid of 5x5, the gameplay's more than a little repetitive. I'm going to have to see if I can come up with something a little more interesting to keep the game alive. As it stands, though, there's some fiendishly difficult puzzles coming out of the generator, and that's good to see Incide...
Views 95, Upvotes 25  
555
12th March 2018
Last night I rejigged a lot of the Scrabble Scoreboard, and especially focused on the GUI a little. That Undo button still doesn't quite work, with it being tucked right at the top of the screen, but otherwise the new GUI looks a little more usable.
Views 150, Upvotes 39  
Scrabble Scoreboard
#691 - 12th March 2018
Views 51, Upvotes 11  
10th March 2018
Might as well make this an official AGameAWeek release, eh? This week's release isn't really a game. It's more of a Tool, or a Game-Companion!
Views 26, Upvotes 9  
Daily Blog
Decisions Pixelart
#1165 - 10th March 2018
Views 109, Upvotes 39  
Orange
9th March 2018
I love to play Scrabble. Mum also loves to play Scrabble. This coming Mother's Day (this Sunday) me and Mum will probably be spending some time playing Scrabble.
Views 191, Upvotes 41  
Daily Blog , Scrabble Scoreboard
8th March 2018
The plan at 11pm was simple. If I write tomorrow's SoCoder newsletter now, then I can wake up, post it quickly, and return to the coding!
Views 19, Upvotes 3  
Daily Blog
6th March 2018
With each release, the feedback is fed back, and I like to gather any important comments and post them into an easily accessible post. This week's game is the lovely neon shooter, On a Space Shooting Trail

RSKGames

Last year I played one the NeonPlat games and marveled at the neon graphics style. This game has the same style but the way the looks is achieved seems to have matured a lot. Using the new framework some crafty blending techniques have been used to convert the simple white s...
Views 294, Upvotes 52  
Player Thoughts
6th March 2018
Six years to the day that they found the great big tumour in my head. In the time since, I've created over 130 games, built 3 different Frameworks including the recent C++ one, and drawn a heck of a lot of daily Pixelart doodles, tons of ALChoons, completely rewritten two fairly large websites, and a whole load more. None of this would've been possible without the great Neurosurgery team up at Salford Royal, (specifically, Dr Leggate's team) and the wonders that are the British NHS. Tha...
Views 135, Upvotes 31  
Daily Blog , Health
5th March 2018
The second game in the new C++ Framework is another familiar favourite, as we battle once again, in the neon skies.
Views 291, Upvotes 53  
Release , Hsx
3rd March 2018
Title by RSKGames!
Views 102, Upvotes 16  
Hsx
Don't Eat Me!! Pixelart
#1157 - 2nd March 2018
Views 130, Upvotes 31  
Monster
1st March 2018
Player goes right, bullets are working, baddies appear, deaths and kills. All is working well.
Views 83, Upvotes 9  
Daily Blog
27th February 2018
Each time I release a game, the thoughts and comments come rolling in. Let's take a peek at this week's thoughts.

RSKGames

I find Flappadiddle Doo having the smooth gameplay like its predecessor and the polish found in ''Sheep Goes Right''.
Views 394, Upvotes 53  
Player Thoughts , Flappadiddle-doo
#674 - 23rd February 2018
Views 47, Upvotes 9  
22nd February 2018
The game's a little closer to release, as I've stress tested all the "Main" levels.
Views 183, Upvotes 42  
Flappadiddle-doo
Gah!!! Blog
20th February 2018
The 3D Printer arrived. I spent most of the day doing the setup.
Views 48, Upvotes 8  
Daily Blog
18th February 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because.. *shrugs* It's my birthday next Friday, so if I needed an excuse... There it is!
Views 49, Upvotes 8  
Daily Blog
14th February 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.
Views 202, Upvotes 33  
Daily Blog , Flappadiddle-doo
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 122, Upvotes 35  
Daily Blog , 2018 Framework
12th February 2018
Seems I've broken a few bits of the framework, this week. RSKGames has reported that the music seems to stop after a few seconds. Not quite sure why that might be, but it's definitely something to look into.
Views 99, Upvotes 27  
2018 Framework
10th February 2018
Plenty of stuff got done, yesterday.
Views 164, Upvotes 47  
Daily Blog , Flappadiddle-doo
World 2! Blog
9th February 2018
World 2 will be a bit leafy.
Views 198, Upvotes 76  
Gamedev , Flappadiddle-doo
5th February 2018
Yeay! Thanks to all for testing. Rychan - I see the hitbox detection has been improved somewhat also which is cool A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!
Views 64, Upvotes 11  
Daily Blog
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system. Thanks for trying.
Views 267, Upvotes 51  
Daily Blog , Flappadiddle-doo
#1131 - 4th February 2018
Views 184, Upvotes 48  
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