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Two Faces Blog
9th May 2018
Already the scaling is causing quirks!!
Views 160, Upvotes 30  
3ds Homebrew , 2018 Framework , 561
9th May 2018
I did a little coding, yesterday, but nowhere near enough to be worthy of blogging about. Instead, I sat and played quite a lot of Words With Friends (Username : Jayenkai, if you want to join in) and watched a ton of random bits and pieces on YouTube. I've been watching a lot of Disneyland-Secrets things, lately, and I'm not really sure why. TPMVids filled an alarming amount of my time, last night. Either it's the hot weather, or it's my mind's way of saying "Hey, I wrote this wh...
Views 50, Upvotes 6  
Daily Blog
Too Hot! Blog
8th May 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.
Views 49, Upvotes 4  
Daily Blog
#748 - 8th May 2018
Views 35, Upvotes 5  
7th May 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something. It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"
Views 80, Upvotes 4  
Daily Blog
#747 - 7th May 2018
Views 50, Upvotes 3  
Eye Level Pixelart
#1223 - 7th May 2018
Views 110, Upvotes 23  
Alien
6th May 2018
Although the 3DS games I've posted so far have looked reasonably well presented, there's been some horrible scaling and colouring issues all over the 3DS code! Today I took the time to fix up a lot of the issues, and now I'm quite confident that scaling is no longer an issue, as long as you stick to percentages of the screen, rather than exact co-ordinates. Exact co-ordinates don't do any fancy scaling, as I've found that tilemaps and the like start to get a bit screwy if you assum...
Views 57, Upvotes 5  
Daily Blog
6th May 2018
With the 3DS onslaught in full swing, and this week's game being delayed, what better time than to stop and pause, and think about the other myriad of things that I'd like to do..?!
Views 128, Upvotes 21  
Daily Blog , 2018 Framework
#746 - 6th May 2018
Views 49, Upvotes 3  
Love Pixelart
#1222 - 6th May 2018
Views 113, Upvotes 25  
Platizens
5th May 2018
D'oh! Well, I did say that Franken-Hopper was a little bit *too* difficult. .. Now it's the exact opposite. Needs more death, now. Today's been a weird day, code-wise!!
Views 124, Upvotes 26  
561
4th May 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it! Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS. It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code. The task, then, will be to rewrite a significant part of "On a Space Shooting T...
Views 147, Upvotes 30  
3ds Homebrew
4th May 2018
After spending hours retweaking the 3DS part of the framework, I'm now mostly confident that everything's a little more compatible.
Views 146, Upvotes 24  
Daily Blog , 3ds Homebrew , 2018 Framework
2nd May 2018
Today has been one hell of a long haul.
Views 287, Upvotes 34  
3ds Homebrew
1st May 2018
After each week's release, I'm literally bombarded by player's thoughts and comments. Let's take a look at what RSKGames thinks of this week's game. You can Download Bungee Stars here.

@RSKGames

Not much was revealed about this week's game "Bungee Stars", so it was a pleasant surprise to play this fun little game.
Views 215, Upvotes 43  
Player Thoughts
30th April 2018
I promised over on the GBAtemp forum that today would be the day for the first 3DS Homebrew test release, with or without working music. Unfortunately, it's without working music 39)( But it does contain biscuits, so that's ok! If you head over to the Roland Eats a Stale Biscuit page, you'll find a lovely little .3dsx download button. Mmmm..
Views 151, Upvotes 11  
Daily Blog
D'oh! Blog
30th April 2018
Here's how yesterday went. 1. Create the logo, do the screenshots, prepare the assets. 2. Compile the Windows version. 3. Test the 3DS edition. 4. Tweak the 3DS edition. 5. More 3DS tweaking. ... 2184. Extra 3DS tweaking. 2185. Realise there's no time to post the actual game.
Views 109, Upvotes 28  
Daily Blog , 3ds Framework
25th April 2018
@RSKgames asks "Why not take the plunge into the Switch Devkit."
Views 361, Upvotes 13  
Daily Blog
25th April 2018
Looks like the Switch's Homebrew doors are currently being blown wide open.
Views 326, Upvotes 7  
Daily Blog
23rd April 2018
After each game's release, I get a huge influx of opinions and thoughts from a variety of different people. Let's look at RSKGame's thoughts for this week's game! You can Download Micro Clampett here.

@RSKGames

I remember playing Mini Clampett last year. It is a very addictive game and as it was the first game to get the online scoreboard feature, lot of competition was there to get the highscores. I tried the hard mode today and got nowhere near top 5 highscores, the huge...
Views 239, Upvotes 42  
Player Thoughts
22nd April 2018
Clampett's returned in this odd little platforming game.
Views 366, Upvotes 44  
Release , 558
20th April 2018
I tried out Flappadiddle again, today, and it was very very broken!!
Views 46, Upvotes 6  
Daily Blog
18th April 2018
I need to double check, but I think the big Grid[] array might be having issues.
Views 112, Upvotes 27  
Daily Blog , 558
Summer Pixelart
#1204 - 18th April 2018
Views 83, Upvotes 25  
Rain
17th April 2018
I said I was going to work on a Mini Clampett sequel this morning, so I cloned the project folder and opened it up, and then went "Hey, I bet I know what's wrong with the 3DS Engine.."
Views 96, Upvotes 29  
3ds Homebrew
16th April 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!
Views 241, Upvotes 77  
Daily Blog , 3ds Homebrew
3642 results 0 1 2 3 ... 79 (80) 81 ... 132 133 134 Prev Next
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