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Still no "Arcade"
Blog
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right.
After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 68, Upvotes 12
564
A day of Blocks
Blog
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable.
I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 96, Upvotes 11
564
A Day of Silence
Blog
31st May 2018
I mostly switched off, yesterday.
Views 36, Upvotes 8
Daily Blog
Formulating a GUI
Blog
29th May 2018
The gameplay fits nicely into multiple screen resolutions, but what do I do about the main GUI?
Views 87, Upvotes 14
Daily Blog
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564
Doodling Mazes
Blog
28th May 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games.
I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.
Views 81, Upvotes 14
Daily Blog
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564
27th May 2018
After every game's release, the influx of feedback is intense!
Let's see what @RSKGames thought of this week's game.
@RSKGames
Overview: A fun little endless side scroller with lot of jumping and endless supply of enemies.
Views 239, Upvotes 60
Playerthoughts
26th May 2018
Have a super squashing time.
Views 269, Upvotes 31
Release
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563
A Lie In..
Blog
26th May 2018
A nice cool night, with oodles of rain outside.
Aaah, normal Bolton weather has returned.
That's my first proper lie-in since this summer-spell hit, a couple of weeks ago.
A nice long sleep, and I'm now wide awake and ready to take on the many thing that I have planned!
Today's checklist
[X] Game Title
[X] Screenshots
[X] Icon
[ ] Compiles
[ ] Uploads
That's the plan, let's see how far I can get!
Views 25, Upvotes 8
Daily Blog
Sound GETS!
Blog
24th May 2018
This week's game now has audio, as well as oodles of death.
Views 80, Upvotes 16
Daily Blog
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563
23rd May 2018
Blockman Gets "Something"
Spike Dislike
JNKPlat 2018
Three classic AGameAWeek games that I really think should exist on the 3DS, more than anything.
An Alien Deathmatch would be nice, too
Views 43, Upvotes 14
Daily Blog
Why is it so hard!?
Blog
22nd May 2018
I've spent roughly a decade working in multiple scales, resolutions and ratios.
I've dealt with Android, with it's 57,000 different possible resolutions. I've handled iOS with portrait/landscape orientations. I've coped with Windows with a bazillion different possible window sizes..
But 3DS, with one single screen resolution!?!
AARGH!!!
Views 340, Upvotes 37
Daily Blog
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3ds Homebrew
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2018 Framework
Scaling New Heights
Blog
21st May 2018
Today's been a bit of a crazy day of maths, as I wrangled the numbers in order to get things to look vaguely accurate onscreen.
The player's no longer colliding with the floor correctly, but at least now the little squishable creatures are all behaving like they should.
Next to be added, a few powerups!
Views 79, Upvotes 10
563
Migraine Attacks!
Blog
21st May 2018
A lovely salad for dinner, but a single slice of cheese was enough to kick off a killer migraine!
Views 136, Upvotes 24
Daily Blog
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Health
3DS Bundle Updates
Blog
20th May 2018
All 3DS games have been recompiled, today, so they all now feature the most recent version of the framework, and are bundled into cia/3dsx packages.
Roland Eats a Stale Biscuit now has working music, On a Space Shooting Trail lets you fly further into deep space, and a couple of other minor fixes have been made along the way.
Enjoy, hacky folk!
Views 38, Upvotes 6
Daily Blog
19th May 2018
Can I get an entire game up and running in just a short couple of days?
Only one way to find out!!
Views 97, Upvotes 12
Daily Blog
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563
OK, Now What?>
Blog
16th May 2018
I haven't got much planned for this week's game, yet.
I was first waiting to see if a Buffer Drawn Tilemap might be workable, but it seems that it's going to be a missing feature on 3DS.
Views 103, Upvotes 55
Daily Blog
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562
15th May 2018
Over at GBATemp, user bobdamnit suggested that it'd be better if I release my 3DS games as .CIA files, so they can be installed on the main 3DS menu instead of just the Homebrew Launcher.
Views 83, Upvotes 18
Daily Blog
13th May 2018
After each game's release, my inbox is filled with the writings of all the people who bothered to play it.
Let's see what @RSKGames thinks of this weeks game!
You can Download Franken Hopper here.
@RSKGamesOverview: In Franken Hopper you Hop and catch the flying creatures and avoid the blazing flames from the statues to the side and the fireballs from the big statue's eyes. The platforms help to climb higher to get creatures with more points(Lowest level 5 points, Mid level 2...Views 291, Upvotes 51
Player Thoughts
12th May 2018
Eating bugs, just for fun!
Views 527, Upvotes 39
Daily Blog
Closure
Blog
12th May 2018
The new choon that appeared last night, Generous Justice, is the music for Franken-Hopper.
Views 131, Upvotes 22
Daily Blog
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561
Two Faces
Blog
9th May 2018
Already the scaling is causing quirks!!
Views 160, Upvotes 30
3ds Homebrew
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2018 Framework
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561
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